Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
Price point and perceived value are what they should be concentrating on, it's a strong factor in why .99 stores and itunes succeed in their respective markets.
I think the cosmetic items are a little pricey, 240 is about what I can justify throwing away on a costume, because spending $5 is relatively painless.
The boosts right now have a very low perceived value and that is all because of packaging.
If they moved to a model along these lines I KNOW they would have more success and there are volumes of marketing material out there to support that.
Sell in smaller blocks at higher pt to time ratio.
So sell them in 2 hr increments up to maybe 10 (which is the longest most people will be in the game for a given period) and price accordingly.
So it would look like this...
10hr - 120 bits
8hr - 100 bits
4hr - 45 bits
2hr - 25 bits
Priced in this manner, the price point is much easier to justify, I would spring for the occasional 2hr boost if it was equivent to 30-40 cents as opposed to committing $3.00 for something that I know I will get maybe 6-8hrs of use out of (though likely less)
This dramatically raises the perceived value and the customer no longer feels like they are throwing money away by paying for something they will get 25-30% use out of. It also makes it far more attractive.
You don't nickel and dime people by charging amounts that they have to think about, if you can keep the price pt of something under $1 you do, because the $1 registers on most folks and .99 cents does not.
Whoever said they had volumes of marketing data and a department that thought about this stuff before setting those prices, well, if they do, those guys need to go back to school or read a book on marketing written after 2000, or maybe go out and work in an actual retail environment and observe how people shop and spend.
Go in a Big Lots, Dollar Store or any of the bins toward the front of a Walmart and you will see this exact philosophy being ruthlessly utilized.
Ive bought a couple of outfits,boosts and the Nomad truck because i wanted them..despite the pretty high prices.
I think if they lowered the prices a bit,Trion would get more business..but at the mo a lot of people are priced out of buying stuff (for whatever reason) .
It wouldent bother me if they lowered prices on stuff id previously bought either, higher price was premium for getting stuff earlier.
The store definetly needs a rethink to get more custom imo.
CLAN:Lone Wolves Clan
EGO:1,022
NAME:Seren V'arr
RANK:Clan Founder UK-EU Chapter
http://LoneWolves.enjin.com
I never played Team Fortress, so no?
This is in fact the first MMO I have played, so please bear with me (I didn't even expect any replies on the post...).
I have however, played many single player games, back since Wolfenstein and Doom (the originals), Dune and Command and Conquer... to name a very few.
Feel free to find me in-game
Platform: PC - EU servers
Nametag: Thuna
Character1: Phoenix Frost
Skype: Thuna3030
That my friend, is exactly my aim.
I am just making it publicly know, so that other may do the same.
And a well formulated letter/email may actually do a little difference... I can let you know, it already helped me
So please feel free to copy/paste, mix/add a bit and send to Trion.
Feel free to find me in-game
Platform: PC - EU servers
Nametag: Thuna
Character1: Phoenix Frost
Skype: Thuna3030