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  1. #41
    Senior Member Slay's Avatar
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    Quote Originally Posted by Daemeos View Post
    I dont think even the PC players have a lot of cheaters, not for this game anyway. Unless they are completely different than ours, their character info is still saved to the games servers rather than to their system. There would be no files to edit or hack, much like World of Warcraft. Since I dont play this one on PC, I cant say with 100% certainty that there are NO cheats for it, but I havent heard of any yet, aside from the occasional exploitable glitch, and we have those on xbox as well.
    You're new to these forums, so i'll just let you know since you're so concerned there are tons of hackers in PvP for the PC. The developers made tons of things client side, from what I can tell I know that movement speed is client side, I believe damage is also client side. Cooldown and perk times are client side... You'd be surprised anyways how many cheats have been detected so far.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

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    Ingame username: Slay
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  2. #42
    Senior Member Upinya Slayin's Avatar
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    Quote Originally Posted by Daemeos View Post
    I dont think even the PC players have a lot of cheaters, not for this game anyway. Unless they are completely different than ours, their character info is still saved to the games servers rather than to their system. There would be no files to edit or hack, much like World of Warcraft. Since I dont play this one on PC, I cant say with 100% certainty that there are NO cheats for it, but I havent heard of any yet, aside from the occasional exploitable glitch, and we have those on xbox as well.
    http://www.youtube.com/watch?feature...&v=tI3Ie2yD-d4

    http://www.youtube.com/watch?feature...&v=tI3Ie2yD-d4

    it exists

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  3. #43
    Senior Member Upinya Slayin's Avatar
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    Quote Originally Posted by Slay View Post
    Totally generalizing people first of all, that is not the case. I made that clear in the first paragraph of the thread also not to generalize or assume about skill, especially because that's not the reasoning of the thread. It's to even out a whopping 50% of guns that are completely obsolete in PvP.





    By comparing it to other bad game setups doesn't give this game an excuse to do nothing about the horrible balance.
    I've played my share of online games like GoW, ME3, AC3, TR, Halo 4 to name a few in the past year and this one is more balanced then the rest except for halo which on modes like swat is 100% balanced

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  4. #44
    Junior Member Daemeos's Avatar
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    Quote Originally Posted by Slay View Post
    I don't care if you disagree with aim assist but saying this is a 'Win simply by showing up' kind of game is impossible, someone always loses.
    I literally said the exact opposite of this... I said its NOT a win simply by showing up game, meaning you have to have skill to win, and aim assist does not equal skill. Seriously man, learn to read before you try and bash someones argument.
    Xbox Gamertag: Daemeos
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  5. #45
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    Snipers are not completely useless, at least in Shadow Wars, but their effectiveness is severely hampered by the ridiculously short Draw Distance for character models (80 meters). The whole point of long-range combat is the long range. 80 meters is not long range. People should not be able to out-shoot you with an AR at maximum SR range. People should not be able to reach a "sniper" with a high-arc detonator lob. Add to that the low ammo count and low ROF...

    Pistols suffer mostly because you only get 36 bullets. I mean, come on.

    Shadow War is mostly like other PvP (CQC-weapons) because some capture points are CQC locations. Or at least have something close enough to the capture point to hide behind, activate Cloak and run to the point once there are enemies.

    The flip-side is, of course, the open capture points, where you get constantly run over by Shadow War's most effective "weapon": The ATV.

    Or the combo: Run someone over, jump off, kill with shotgun.

    More Draw Distance for Character Models
    More Ammo for Pistols and SRs
    Less Health for Runners
    Less Damage for Runners
    More Draw Distance for Vehicles
    Smaller Hitbox for Runners (so you actually can jump over them)
    More Objects near open-ground capture points to stop Runners

  6. #46
    Senior Member Slay's Avatar
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    Quote Originally Posted by Daemeos View Post
    I literally said the exact opposite of this... I said its NOT a win simply by showing up game, meaning you have to have skill to win, and aim assist does not equal skill. Seriously man, learn to read before you try and bash someones argument.
    Looking back yes you're right, I misread a word. My argument against yours was legitimate, and true. The only thing I messed up was misreading that 1 word for 'is' instead of 'isnt'. It's not bashing, i'm not just getting mad at you for nothing lol, you responded to my thread and I gave you my 2 cents.

    Also why only take 1 element out of that whole counter argument lol? 1 sentence out of the paragraphs.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

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  7. #47
    Senior Member Slay's Avatar
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    Quote Originally Posted by P4NCH0theD0G View Post
    Snipers are not completely useless, at least in Shadow Wars, but their effectiveness is severely hampered by the ridiculously short Draw Distance for character models (80 meters). The whole point of long-range combat is the long range. 80 meters is not long range. People should not be able to out-shoot you with an AR at maximum SR range. People should not be able to reach a "sniper" with a high-arc detonator lob. Add to that the low ammo count and low ROF...

    Pistols suffer mostly because you only get 36 bullets. I mean, come on.

    Shadow War is mostly like other PvP (CQC-weapons) because some capture points are CQC locations. Or at least have something close enough to the capture point to hide behind, activate Cloak and run to the point once there are enemies.

    The flip-side is, of course, the open capture points, where you get constantly run over by Shadow War's most effective "weapon": The ATV.

    Or the combo: Run someone over, jump off, kill with shotgun.

    More Draw Distance for Character Models
    More Ammo for Pistols and SRs
    Less Health for Runners
    Less Damage for Runners
    More Draw Distance for Vehicles
    Smaller Hitbox for Runners (so you actually can jump over them)
    More Objects near open-ground capture points to stop Runners
    Now please explain to me what the first sentence of the 3nd paragraph of the thread says. And yes, Snipers are almost completely useless. No matter what game mode in my opinion.

    Hint:
    Quote Originally Posted by Slay View Post
    This is competitive discussion, not shadow war discussion.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  8. #48
    Senior Member Slay's Avatar
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    Quote Originally Posted by Upinya Slayin View Post
    I've played my share of online games like GoW, ME3, AC3, TR, Halo 4 to name a few in the past year and this one is more balanced then the rest except for halo which on modes like swat is 100% balanced
    I've never played ME3 and I don't know what TR stands for but I will say that Halo 4, Assassin's creed 3 and Gears of War all do not have half of their guns in PvP being alot more underpowered than other guns. They do have their overpowered guns though I will admit, but that's their fault. We don't need the same fault they have.
    Halo 4 - Boltsh*t, Promethean Vision, Incineration Cannon
    Gears of War - Gnasher Shotgun, Sawed off shotgun (They did the good job of nerfing it for GoW:J, because everyone hated it in GoW3)
    Assassin's Creed - Smoke bombs, mute, templar vision, pistol

    You know what's important to mention though? All these games have aim assist which nullifies some overpowered setups in gun mechanics such as Halo. Infact the reason these games are so good when it comes to MP is because Halo has no snap assist, same for GoW and AC. They have the same assistant i'm suggesting. Again also I am not saying that aim assist is the sole proprietor to the game's success, but it definitely helps out alot for lack of precision on xbox controllers and joysticks.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  9. #49
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    Quote Originally Posted by Slay View Post
    If you read the thread that Giizis already told you about (I agree, I should have linked to it) and read the aim assist suggested he is right. There is no tracking or auto aiming. It's simply put an assistant that reduces your sensitivity when you're directly looking at a target, this way you're still doing all the aiming yourself in every way, the only difference is that once you aim at him yourself it may be a bit harder to get off the target. I'm really curious where you got wall tracking from, why would you ever be able to aim assist through walls??
    I don't know that's why I was actually ASKING the question of how it works.

    Never used aim assist in this game.

  10. #50
    Senior Member Slay's Avatar
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    Quote Originally Posted by aRtFuL View Post
    I don't know that's why I was actually ASKING the question of how it works.

    Never used aim assist in this game.
    Thread link, 'Add aim assist in PvP' in my signature, check it out.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

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