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  1. #81
    Senior Member Slay's Avatar
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    Quote Originally Posted by PookLove View Post
    It was in one of the patch notes, but yeah they only slightly nerfed them. I wish they would nerf them more.
    Infectors should have no aim assist if it were up to me in PvP, they are perfectly fine without aim assist honestly.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

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  2. #82
    Senior Member Slop's Avatar
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    problems with infectors? BMGs are the perfect counter. At range an infector can not out power a bmgs heal rate if your smart enough to run away from the damn bugs... "sigh"

    this game is not call of duty, thank god

  3. #83
    Senior Member Slay's Avatar
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    Quote Originally Posted by Slop View Post
    problems with infectors? BMGs are the perfect counter. At range an infector can not out power a bmgs heal rate if your smart enough to run away from the damn bugs... "sigh"

    this game is not call of duty, thank god
    The guns aren't suppose to rock paper scissors. I don't want to have to bring a BMG and sacrifice one of my guns just to counter an infector honestly.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  4. #84
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    Quote Originally Posted by Slay View Post
    The guns aren't suppose to rock paper scissors.
    uh, what...... have you ever even played a pvp game before?

    /facepalm
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  5. #85
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    Quote Originally Posted by greatdividers View Post
    uh, what...... have you ever even played a pvp game before?

    /facepalm
    Have you ever played a rock-paper-scissors game before? I've never played one where scissors beat rock, rock beat paper, and paper beat scissors. But that's what you're advocating. Here's a breakdown of your analogy.

    For simplicity sake:

    Shotgun is Rock
    Assault Rifle is Paper
    Sniper Rifle is Scissors.

    At long range Sniper Rifle beats Assault Rifle and Shotguns.
    At long range Scissors beats Paper (Ok) and Rock (Not Ok)

    At short range Shotgun beats Sniper Rifle and Assault Rifles.
    At short range Rock beats Scissors (Ok) and Paper (Not Ok)

    Now the way i remember it, Rock always beats Scissors, Paper always beats Rock, and Scissors always beats Paper. But in a shooter game, a shotgun should win at close range against a Sniper Rifle, and a Sniper Rifle should win against a shotgun at long range. Therefore, trying to compare a game with several variables to a game with no variables is futile. Basically, it is safe to say we are not playing an advanced version of Rock, Paper, Scissors.
    PSN ID: Xx-Fang92-xX - PS3 NA

  6. #86
    Senior Member Tyger's Avatar
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    ...Another long-winded "I'm not bad at pvp so my ideas have merit" thread?

    Infectors have the 'homing' advantage cuz the 5th shot is the real dmg in the weapons setup. So it's not auto-aim. BMG's are an energy type system designed to link targets both offensive/defensive style. Again, not auto-aim. If you aren't maintaing the enemy in the general vacinity of your crosshairs then the weapon is useless.

    And as far as homing rocket launchers... again, it's a homing function, not auto-aim.

    I don't get it, one thread you're all about putting that crappy magnetism deadspin aim system into this game, then here you want to remove auto-aim from other things you feel is wrong. So you want auto-aim style for what you like but others shouldn't be able to benefit like you do ingame. Got it.

    Moving on >.>

    P.S. Shotties don't use auto-aim or aim-assist. I mean, you obviously knew that when you tossed them into the rant-pile on page 1 but I figured I'd remind you.

  7. #87
    Senior Member Slay's Avatar
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    Quote Originally Posted by greatdividers View Post
    Quote Originally Posted by Slay View Post
    The guns aren't suppose to rock paper scissors. I don't want to have to bring a BMG and sacrifice one of my guns just to counter an infector honestly.
    uh, what...... have you ever even played a pvp game before?

    /facepalm
    It was an analogy... I really wonder what people are thinking when they make ridiculously stupid posts like this. I was saying I don't want to have to bring one gun to overpower the other, and take away my other gun. No offence, that was not at all hard to understand. Don't you even say facepalm, I should be the one facepalming right now.

    Quote Originally Posted by Tyger View Post
    ...Another long-winded "I'm not bad at pvp so my ideas have merit" thread?

    Infectors have the 'homing' advantage cuz the 5th shot is the real dmg in the weapons setup. So it's not auto-aim. BMG's are an energy type system designed to link targets both offensive/defensive style. Again, not auto-aim. If you aren't maintaing the enemy in the general vacinity of your crosshairs then the weapon is useless.

    And as far as homing rocket launchers... again, it's a homing function, not auto-aim.

    I don't get it, one thread you're all about putting that crappy magnetism deadspin aim system into this game, then here you want to remove auto-aim from other things you feel is wrong. So you want auto-aim style for what you like but others shouldn't be able to benefit like you do ingame. Got it.

    Moving on >.>

    P.S. Shotties don't use auto-aim or aim-assist. I mean, you obviously knew that when you tossed them into the rant-pile on page 1 but I figured I'd remind you.
    You obviously didn't read the thread, or my other thread. I'm not saying to remove aim assist in this thread, infact i'm advocating it, just like in my other thread.

    I also made it explicitly clear in the thread you didn't read that these weapons were Homing/Area of Effect/CQC(You complaining about me adding shotguns to the list)

    Neither did I EVER say automatic aim was in this game. You clearly don't know how to read. Aim assist is completely different than the game aiming for you. Homing is aim assist, Area of Effect like detonators isn't really aim assist technically, I don't know what category it would fit under, but you get the idea. It still damages enemies when you're not aiming at them, you just generally have to get a general area. Same for BMGs. And your argument that it's legitimate because all you need to do is be in a general area of them is what is known as aim assist. *shocker* You don't need to be directly aiming at them to do damage.

    My overall argument on this thread is to add aim assist. That doesn't mean give the weapons more homing/AoE/blast radii/etc. These are different aim assistants. This means give rifles/pistols/snipers a slight decrease in sensitivity when directly aim at them, to compensate and put them up to speed in terms of power as the other weapons.

    Quote Originally Posted by Tyger View Post
    ...Another long-winded "I'm not bad at pvp so my ideas have merit" thread?
    "I'm not bad at pvp so my ideas have merit" I never said that I don't know why you quoted this. I never said or implied my ideas have merit either, I said I have no problem in PvP and are pretty good at it. This has no correlation to my ideas, the point I was trying to make is that i'm not bad. I've made another thread before titled, 'Add aim assist to PvP'(which you didn't read and talked about in your post) and mostly everyone who replied just assumed I was bad at PvP and ignored my post because of this wild assumption. That's the point of stating my skill level.


    __________


    I'm seriously disappointed with the amount of effort spent trying to read the thread, or give an actual educated comment. None of these educated arguments yet really which make a good point and counter as to why there shouldn't be aim assist implemented to give Rifles/Pistols/Snipers aim assist. I have not heard 1 single reason that would prevent this yet.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  8. #88
    Senior Member Slay's Avatar
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    Quote Originally Posted by fang1192 View Post
    Have you ever played a rock-paper-scissors game before? I've never played one where scissors beat rock, rock beat paper, and paper beat scissors. But that's what you're advocating. Here's a breakdown of your analogy.

    For simplicity sake:

    Shotgun is Rock
    Assault Rifle is Paper
    Sniper Rifle is Scissors.

    At long range Sniper Rifle beats Assault Rifle and Shotguns.
    At long range Scissors beats Paper (Ok) and Rock (Not Ok)

    At short range Shotgun beats Sniper Rifle and Assault Rifles.
    At short range Rock beats Scissors (Ok) and Paper (Not Ok)

    Now the way i remember it, Rock always beats Scissors, Paper always beats Rock, and Scissors always beats Paper. But in a shooter game, a shotgun should win at close range against a Sniper Rifle, and a Sniper Rifle should win against a shotgun at long range. Therefore, trying to compare a game with several variables to a game with no variables is futile. Basically, it is safe to say we are not playing an advanced version of Rock, Paper, Scissors.
    That's actually not what I meant, not to confuse anyone here's what I meant.

    Someone told me to bring a BMG to counter infectors because I can heal myself faster than infector can kill me.
    I said I don't want to have play a Rock/Paper/Scissors game and thus, bring a BMG (sacrificing shotgun) to counter infectors and leaving me without close quarters protection (shotgun).

    ^Dunno how to make that simpler, hope you all understand it.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  9. #89
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    Quote Originally Posted by Slay View Post
    snip
    Was on your side, explaining how a rock-paper-scissor analogy wouldnt work do to all the extra variables this game presents.
    PSN ID: Xx-Fang92-xX - PS3 NA

  10. #90
    Quote Originally Posted by Slay View Post
    I'm seriously disappointed with the amount of effort spent trying to read the thread, or give an actual educated comment. None of these educated arguments yet really which make a good point and counter as to why there shouldn't be aim assist implemented to give Rifles/Pistols/Snipers aim assist. I have not heard 1 single reason that would prevent this yet.
    There have been many legitimate and reasonable arguments made as to why there shouldn't be aim assist on precision weapons, you just don't want to read them. You're too busy contradicting yourself and dismissing any counter-argument as people not understanding your convoluted, rambling opening post.

    It's quite apparent you're not looking for ideas or discussion, you're arguing for the sake of arguing like you're in a high school debate class.

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