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  1. #11
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    excellent - as if they haven't got enough bugs with the current story line & species - let's bring another!!

    the more the merrier!

  2. #12
    Senior Member S7YLEE's Avatar
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    can some one get me a towel because i came at the news

    |UK| Gamertag: S7YLEEX | Character Name: x13 |

  3. #13
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    That all sounds nice. But i want tougher enemies and new areas to explore, And im sure most agree.

  4. #14
    The dueling thing just reminds me that much more of Borderlands. Dueling a Zer0 sucked... and dueling a guy with stealth and their fully modded, crazy synergized Siphon Nano Fragger is gonna suck too. But I digress.

    Pretty cool, I just want to see how the Charge Blade is gonna work. I'm guessing it just increases your melee attack and changes the animation. Or maybe it goes in your grenade slot? Replacing your explosive weapon with a melee tool. Or maybe it's just straightforward and goes in either one of your weapon slots. Damn, I'm overthinking this.

  5. #15
    or maybe the charge blade is a melee weapon alot of people were asking for. thinking it might be like a BMG just for melee.

  6. #16
    Senior Member MAXsandwich's Avatar
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    How bout a better loot system...?

    Rare weapons/shields etc. that are actually MORE POWERFULL than items you get at the start of the game. UNIQUE items from missions or rare enimies that actually make rinsing and repeating the content the game has to offer worth it instead of merely cosmetic rewards...

    Or a progression system that actually makes a siginficant difference...?

    As it is playing a low=mid lvl character in the hundreds isnt much different than playing a high level character in the thousands... or level cap.

  7. #17
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    Quote Originally Posted by MAXsandwich View Post
    How bout a better loot system...?

    Rare weapons/shields etc. that are actually MORE POWERFULL than items you get at the start of the game. UNIQUE items from missions or rare enimies that actually make rinsing and repeating the content the game has to offer worth it instead of merely cosmetic rewards...

    Or a progression system that actually makes a siginficant difference...?

    As it is playing a low=mid lvl character in the hundreds isnt much different than playing a high level character in the thousands... or level cap.
    How about you get the point of the progression system?

    How about you understand the design philosophy behind the progression system?

    As it is, you clearly do not understand why the devs did a certain way.
    PSN ID: Xx-Fang92-xX - PS3 NA

  8. #18
    Senior Member MAXsandwich's Avatar
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    Quote Originally Posted by fang1192 View Post
    How about you get the point of the progression system?

    How about you understand the design philosophy behind the progression system?

    As it is, you clearly do not understand why the devs did a certain way.
    LOL yeah I know why they did it... so that low levels can stand right along side high levels and compete... they also removed the reward from putting in the time and effort to get to a high lvl by doing so.

    How about you realize what drives players to spend thousands of hours playing MMORPGs past the standard novelty of experiencing all of the content a few times.

    It's progression and loot.

    As it is, you clearly do not understand why hard core mmo players stick with a game and invest the time that they do.

  9. #19
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    Quote Originally Posted by MAXsandwich View Post
    LOL yeah I know why they did it... so that low levels can stand right along side high levels and compete... they also removed the reward from putting in the time and effort to get to a high lvl by doing so.

    How about you realize what drives players to spend thousands of hours playing MMORPGs past the standard novelty of experiencing all of the content a few times.

    It's progression and loot.

    As it is, you clearly do not understand why hard core mmo players stick with a game and invest the time that they do.
    yes, your "progression." Where you do twice as much damage to enemies that have twice as much health. And the nice daily grind for loot with <1% of dropping after raiding an instance 50+ times. I dont find being stuck in a gear treadmill fun. The same thing that keeps those "hardcore" players is the same thing that drives other players away.
    PSN ID: Xx-Fang92-xX - PS3 NA

  10. #20
    while im glad to hear a DLC was announced its funny most people are excited about it since they really havent fixed too many bugs. hey i get that "money is the name of the game" but maybe more should be investing in figuring out why one thing gets fixed(if it even does) and ten things get broke(again). curiously i havent actually been in game for a while, still waiting on some stuff to be fixed thats been broke since the beginning.

    Siege mode sounds like it came from DAOC. old school cap HQ with shadow war combo added. old hat much? it could sound interesting or another excuse for people to use bmgs and bunny hop. oh and cant forget the cloak/SO combo around the door or cover on the way to the point. sorry ive had some bad experiences with Daoc's battlegrounds.

    another thing that came to mind as i was thinking of the bmg....same deal with dueling. bunny hop + BMG/shotty = win. im not gonna want to duel anyone cause of those.

    one more thing before i end this. added another voice? really ? we only hear ours when we do emotes and i can safely say ive NEVER done an emote. mostly cause im the strong silent type....can we hear ourselfs talk someday in the videos?
    That silence you hear is after I've emptied my rifle clip.

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