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  1. #11
    Senior Member loops73's Avatar
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    xp is too easy to get, the last boss should drop some epic loot,like all mmos

  2. #12
    Senior Member Vion Diamonds's Avatar
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    Some maps are tough enough I think, but that's because I only play with randoms now due to the fact that when I play with my friends we almost get equal xp each time but with randoms I get more xp
    But some maps are WAY to easy. I agree!


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  3. #13
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    Quote Originally Posted by Shadewhip View Post
    Um, ok. Are you trying to be a "gangsta" in your pictures or something? It's not working, just saying.
    Yeah the 2nd picture at the bottom comes off as trying way too hard. Desperate for attention much?

  4. #14
    Member Blackwolfe's Avatar
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    If it was optional (like a hardmode version), then sure. Otherwise it's fine as it is.
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  5. #15
    Member Monkerlotus's Avatar
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    Elite mode sounds nice! Maybe in elite or hardmode I wouldn't be able to sprint ahead of the group and solo the instance with my pistols and bmg!

  6. #16
    Yeah I like the term elite mode. I've been thinking of writing up a suggestions thread about various hard modes, and while I've thought up some cool names for hardmode minor and major arkfalls (hazard and danger arkfalls respectively), I couldn't think up a good name for hard mode co-ops. Elite coop maps sounds pretty good though and gets the message across pretty clearly.

  7. #17
    Junior Member Revrent's Avatar
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    Having the ability to scale up or down a co-op would be a welcome add to the game as well as give people a reason to join a guild (or whatever they are called in Defiance.) Just add a ±% chance for better item drops and a fixed ±% increase to exp/script/salvage. Add a sub-set of pursuits, with titles and armor.

    Scripting better encounters would help but would be the most time consuming for the developers, but combining the Nim Shondu fight with the environmental targets of Dy'Dekuso would be a start. Or just increasing adds so that simply burning down a target is not a valid strategy...



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  8. #18
    Quote Originally Posted by Revrent View Post
    Having the ability to scale up or down a co-op would be a welcome add to the game as well as give people a reason to join a guild (or whatever they are called in Defiance.) Just add a ±% chance for better item drops and a fixed ±% increase to exp/script/salvage. Add a sub-set of pursuits, with titles and armor.

    Scripting better encounters would help but would be the most time consuming for the developers, but combining the Nim Shondu fight with the environmental targets of Dy'Dekuso would be a start. Or just increasing adds so that simply burning down a target is not a valid strategy...



    Name the levels:
    Solo
    Regular
    Special
    Supreme
    Super+



    Welcome Home
    Rev.
    Don't want to divide the playerbase up too much or cause arguments between what difficulty people wanted to run. Also, it is hard to make a sliding scale for bosses having completely new abilities (say, if the hard mode version of the Soleptor Hulker leaves a trail of fire behind him wherever he runs, what happens in the difficulty between normal and hard? No fire, fire, less damaging fire, or adding breaks in the fire?)

    Normal mode and elite mode are probably good for starters.

  9. #19
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    Quote Originally Posted by DeMoted View Post
    Bad enough I have to carry the other 3 people in my group... Now you want it harder so I have to rez them 30 times a map also?
    Please super gamer. The co-op in the game is no where near difficult enough for you to be "carrying" people. Damn near all of them can be completed while blindfolded.

  10. #20
    Junior Member Larsmodeus's Avatar
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    I agree, we need a lot harder maps and better rewards, lobby system would be nice too. This game is too easy right now.

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