Yes. More maps.
Perhaps that will take peoples mind of what is and what isn't appealing to them.
I guess we have had so long to scrutinize things due to rapidity.
Yes. More maps.
Perhaps that will take peoples mind of what is and what isn't appealing to them.
I guess we have had so long to scrutinize things due to rapidity.
Sadly, scrubs will always be around, and they will also think their first name is John. (i know... vague rambo reference!)
My main tactic is to spam my infector. i always get that award at the end of the match for constantly spamming. And of course, the satisfaction of KNOWING you peeved off a cloak + shottie scrub is priceless.
On topic though:
Ya its disgusting that pvp really is just shotgun vs shotgun vs infector. In the VERY rare event that i see somebody NOT using a shottie/infector, its always explosives in some form, usually a cluster launcher.
In all honesty, explosives (aside from grenades) really *CANNOT* be balanced for pvp, and they truely do not belong in pvp.
Shotguns need whole heck of allot of nerfing in pvp. There should be only one weapon that can achieve one hit kills, and thats a sniper rifle with a head shot.
Same for infectors, my maxed out skill makes me hit at ridiculous range' though to be honest, if shotties were properly tuned in pvp, infectors would be all but gone.
The only reason infectors work now, is because 99% of the players use shotties and you simply out range them (side note: its hilarius to see them spam jumping fourty yards away hoping that they can get to you to get a shot off)
If most people used ar/lmg/pistol, the infector user would die rapidly at range, making it useless (as a solo weapon, if used properly, with a team, it can be amazing, infector+fire+bmg+lmg/ar spam = win)
anywhooooo, ya the pvp flat out sucks. i ONLY pvp now to get the daily done (IF its an easy one, like 5 power kills) other wise i just stay out, like the others have said, its just NOT worth the aggravation
So Not Pros - {SNP}Super.Bean, always recruiting, PvE focused, open to all, PC-us
Weapon stats will >NEVER< scale to ego level, it would break the game.
"Shotguns in pvp are kinda like the drunk wife beating guy, they cant handle a fair fight, and only fight when the other person cant' fight back"
didn't they already nerf shotguns?
to me, it's all about skill. i'm good with infectors, but a good shotgun player can shut me down the whole match.
ground pounder and courier can also be real nasty.
find what works for you and adapt and overcome before everything is nerfed into oblivion. if we keep this up everything will be like the rocket launchers.
The only close quarters area are hallways. Waterfront is a great example, 70% of the map is >OPEN< area, not enclosed spaces. only the containers area and the warehouse are enclosed, and even the containers you can be 'ranged' on top of them.
The problem with cloak+shottie is that it does not matter what the map is, or what the size is. it could be a massive huge area like the salt flats, cloak lets you close the 'gap' and make the map a close quarters map. This would be fine, IF shotties were properly tuned- a game changing ability like cloak, along with most powerful weapon type is overpowered, period. most sniper rifles are not even a one hit kill (with heads-hots even, the bolt ones can be one shotters depending on their perks).
There is no other weapon in the game, that can be used to give you such an advantage as what cloak+ shottie does.
It effectively makes you invulnerable, nobody can see you, only getting shot from blind fire or you attacking allows you to die, Couple this with one-attack kills, and it IS overpowered.
Can you imagine if OverPower allowed lmg/ar's to kill in one non-crit burst? thats about the same thing, its stupid crazy OP.
In mmo's and pretty much any competitive game, the rule of thumb is simple: if more than 50% of the player base uses it, its overpowered, i'd honestly estimate at least 70% of the pvper's use a shotgun primarily, at least 90% have one on their loadout, though id love to see trions' official stats for it.
So Not Pros - {SNP}Super.Bean, always recruiting, PvE focused, open to all, PC-us
Weapon stats will >NEVER< scale to ego level, it would break the game.
"Shotguns in pvp are kinda like the drunk wife beating guy, they cant handle a fair fight, and only fight when the other person cant' fight back"
The maps crack me up they wouldnt necessarily be close quarters except all the Rambos run straight into the building (one at a time mind you). The other team just waits for these idiots. Its like shooting fish in a barrel.
Heres a tactic set up your team by one of the towers on waterfront or in the opening on Observitory stick together and bring them to you, most people are impatient theyll come eventually, most shotgunners suck at aiming so in that kind of open setting its easy to get yhe jump on them.
As for Infectors the other guy was right theyre squishy *** heck two people can easily flank a infector sniper while he is trying to shoot someone else... Once again this is TEAM Deathmatch, not one of these solo players will cut it if you work together.
at least give us a shield that has a parasite resistance or something..why that isnt in the game is so stupid with this OP gun..i onyl use when i get killed by it the go back to my FRC HEAVY AR
"good shotgun player" is an oxymoron ^.^
No seriously though, i use infector primarily atm, as others have said you HAVE to use either infector or shottie in SOME form or another in order to be at all effective at pvp currently.
Infector's do *NOT* take skill. anybody can point in a general area and hold a button down, its about as skillfull as LMG spam or cluster spam in pve.
Sniper rifle? now THAT takes skill, only seen one, maybe two people using them, and they were constantly owned by a shottie scrub (bet they will learn to use a shottie soon!)
same for shotties, running around invisible takes no skill. running up behind somebody while invisible takes no skill. pressing a button while aiming at somebody two feet away takes no skill.
Aiming at somebody's head from 100 yards away and scoring a critical hit? now that takes skill, and should be a one shot kill in pvp..(two shots for body shots imo) same for medium range and AR, lmg to a much lesser extent.
Truly though, id LOVE to see more pvp 'modes' where there's FFA weapons, like it is now, and then restricted, where only 'bullet' based weapons can be used, no clusters, no launchers, no shotties, no bmgs, just pistols/ar's/lmgs/snipers. I'd be willing to bet 100k scrip that one of them would be insanely more popular than the other. wanna guess which?
So Not Pros - {SNP}Super.Bean, always recruiting, PvE focused, open to all, PC-us
Weapon stats will >NEVER< scale to ego level, it would break the game.
"Shotguns in pvp are kinda like the drunk wife beating guy, they cant handle a fair fight, and only fight when the other person cant' fight back"
Anyone thats on ps3 with a mic that would like to add a decoy/ support player to their team feel free to add me
Canna_King (PSN)
Noobette (Defiance Tag)
Please no blank friend requests. I feel like we can beat this if we work togethet.
Super Bean isnt that kinda like the guy uptop who said pvp is about skil, I use an infector... Uh Rofl, but I dont think.. No he couldnt have been serious...
PS I understand you use them too, but you never said it took SKILL lmao.