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  1. #11
    Member Jorge Peacewalker's Avatar
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    I agree with the OP and have made the same suggestion in another thread. The fact is cloak in particular makes the game extremely irritating for anyone not running cloak. The fact that you can jog up to someone without them having any idea that you're there, one or two shotting them with a sawn-off, and then disappear or sprint off into the shadows is ludicrous. Remove the EGO powers in PvP please; the MP is still customisable enough what with individual player choices regarding weapons (+attachments), armour and grenades.

    EDIT: Why not have additional "no EGO powers" playlists in MP, a bit like those playlists in some CoD games where you can play MP games without killstreaks? Just a thought. Implementation into Shadow War would be pretty impossible, but for standard MP it's definitely doable.

  2. #12
    Senior Member Cephious's Avatar
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    Quote Originally Posted by zzzornbringer View Post
    (oh, you make it harder for me to believe you are not a troll. actually refering to COD... oh, the perfect stereotype)

    anyways, serious now...

    it is fun your YOU. that's totally valid. but how can another player counter an invisible sniper? it's not possible. you get a headshot from someone you didn't even see and that's it. this is what negative gameplay means. it's fun for you but not for everyone else.

    there needs to be something that can counter the cloak more effectively. there is decoy that un-cloakes invisible players that are near you i think but that's probably not enough. especially not for a cloaked sniper that usually is not in your vicinity.

    or you get a negative effect from cloaking, for example, it slows down your movement while you are cloaked. this would at least help a bit against the invisible shotgunners. but this would affect the ability in pve also. so, it would actually affect even more players that use this ability in pve.

    the really easy fix however would be to simply disable the active abilities in pvp. band-aid fix, i know but at least it would even out the playing field and trion can work out something else. heck, generally speaking, i don't know why one of the active ability makes the player invisible. did they want to have some kind of rogue class like in world of warcraft? coze, every l33t kid wants (why did i type once instead of wants?) to play the rogue? really bad they put this into the pvp mode. invisible players in pvp. that's just fundamentally wrong.

    btw. i havn't played pvp yet and i'm not planning to until trion fixed this. right now i'm just speaking on a philosophical level.
    The more I read your posts and responses, the more apparent it becomes that you are either very miss informed or very ignorant. There are MULTIPLE ways to counter everything in this game. I am curious what your EGO is. And you have said multiple times that you haven't even played PvP yet. WTF. Go troll another forum.

    PSN ID: LordEmerus
    Main Character: Cephious - ego 4000+
    Female Alt: Princess Connie - ego 400+
    Clan: Exodus - title: Officer


    Universal Disclaimer: I have a 8 week old son that comes first.

  3. #13
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    They should definetly disable active perks, the only question im asking myself right now is "is there no good players in this game?" i havent faced a single one in pvp, sure ive seen vids and stuff, but never played against a really good player coz all i see is shootgun/cloak and more shootgun/cloakers with immunizer, i cant see any of them as even a descent player, for me that combo feels like a 30 year old guy who brags about beating a 10 year old kid in a fist fight, dissable the active perks and set immunizer to maximum 20 range would be the best to do, but then again 2/3 of todays active pvp players will epic fail and alot of the rest will have +-0 k/d rating

  4. #14
    Member Dandrielas's Avatar
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    Quote Originally Posted by zzzornbringer View Post
    (oh, you make it harder for me to believe you are not a troll. actually refering to COD... oh, the perfect stereotype)
    I am just going to ignore this bit.

    anyways, serious now...

    it is fun your YOU. that's totally valid. but how can another player counter an invisible sniper? it's not possible. you get a headshot from someone you didn't even see and that's it. this is what negative gameplay means. it's fun for you but not for everyone else.
    Everything in PvP is negative game-play then if you go by that definition. You get killed which is bad for you, but it is good for the person killing you. Negative game-play would be more along the lines of someone one shotting you from across the entire map(which is impossible with the Sniper rifle), and also having the ability to be immune to damage.

    there needs to be something that can counter the cloak more effectively. there is decoy that un-cloakes invisible players that are near you i think but that's probably not enough. especially not for a cloaked sniper that usually is not in your vicinity.
    I can agree to something along those lines. I don't think the reveal perk should give your location away all the way across the map, but maybe increase the number of times you can use it.

    or you get a negative effect from cloaking, for example, it slows down your movement while you are cloaked. this would at least help a bit against the invisible shotgunners. but this would affect the ability in pve also. so, it would actually affect even more players that use this ability in pve.
    Yeah. This one is just a bad idea in general since like you said it would affect PvE as well.

    the really easy fix however would be to simply disable the active abilities in pvp. band-aid fix, i know but at least it would even out the playing field and trion can work out something else. heck, generally speaking, i don't know why one of the active ability makes the player invisible. did they want to have some kind of rogue class like in world of warcraft? coze, every l33t kid wants (why did i type once instead of wants?) to play the rogue? really bad they put this into the pvp mode. invisible players in pvp. that's just fundamentally wrong.
    Like I said, I disagree with removing it. It would make it another standard shooter which is a bad thing because there are enough of those in existence already. These powers at least make it different. As for why they added it, they know people like that style of play even if you don't like it. The rogue class was also my main because I liked sneaking around, so I disagree on the fundamentally wrong part. There is no such thing as honorable combat. If I can take a guy down by kicking him in the nether regions, guess what I am going to do to win that fight.

    btw. i havn't played pvp yet and i'm not planning to until trion fixed this. right now i'm just speaking on a philosophical level.
    You may never play PvP then because I doubt they are going to remove EGO powers from it.

  5. #15
    Member Riz's Avatar
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    If a cloaked sniper lands a headshot on you, then you actually made a huge mistake lol. Try not to stand still and keep moving perhaps? I like sniping, but not in PvP, its a huge disadvantage. Even when using cloak. You get a few bullets, low firerate, long reloadtimes and you have to stay in one place which eventually will be easy to find by good opponents.

    Today i saw an opponent with Blur. Blur? Yes, Blur.. In PvP! And the guy ruled it! Respect for those players btw. Sure he used a Sawed-Off and got me smacked in 1 shot. But thats my fault, if he manages to take me down in one hit, i obviously got the wrong perks equipped and failed my build.

    Again, i really hope they dont disable perks and powers from PvP. It'll make the whole thing boring and aimed for 1 specific group of players which eventually will be bored as well by the lack of PvP-matches. Instead of complaining bout the perks ppl should find a way to counter it, beat it. If that doesnt work, join it and do the same. Still dont work? Then you prolly miss some skills.

  6. #16
    Quote Originally Posted by Cephious View Post
    The more I read your posts and responses, the more apparent it becomes that you are either very miss informed or very ignorant. There are MULTIPLE ways to counter everything in this game. I am curious what your EGO is. And you have said multiple times that you haven't even played PvP yet. WTF. Go troll another forum.
    plz educate me. i'm actually new to this game. and, as i said, havn't touched pvp yet. i want to learn though.

    also, why do you think a lot of people use the cloak+shutgun combo? how would you counter it?
    do you know why they test atomic bombs? to see if they work. -bill hicks

    platform: PC - region: EU - name: Zornbringer

    my TOP changes that make defiance a better game (random order):
    • interface improvements (including chat) - easier loadout selection - more graphics settings - fix cloak - jetpacks! - realistic day/night cycle+weather - ressource collection and crafting - improved social aspects (easier player to player interactions) - more daily/weekly events - flying vehicles

  7. #17
    Member Lance Dracolith's Avatar
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    Just an FYI when you fire from cloak you un-cloak. Now I'm not going to be one of those L2P dudes. But If you stick to a certain weapon or playstyle and keep doing it you really do notice a change. Once you become good at that build/playstyle countering stuff like cloak its crazy easy to beat them, just find a playstyle and stick to it.

  8. #18
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    Well, I see a lot of questions I've seen before and some that should be answered with a little common sense.

    Q - How do I counter a cloak sniper combo?
    A - A stationary target is a sniper's best friend. Learn the terrain of where snipers prefer to watch the field of battle. Do not stand still in those areas. Don't be an easy target.

    Q - How do I counter cloak and shotgun?
    A - If it's sawed off sticky grenade shotgun (ohk without a headshot are BS)...180 and run right back to the cloaker. At least he dies with you. As for the other shotgun cloak builds, I've been running a decoy build for about a month now, and it works perfectly fine. Rear guard, thick skinned, escape artist, sensor sweep, pumped up. I use a trapper spanner and incinerator. You're going to get shot in the back a lot, but this build allows you (if you're quick) time to put distance on the cloaker and kill any initiative they had on you.

    OP - please don't say pvp sucks while in the same post you admit to never even trying it. Opinions based off ignorance are often a sign of stupidity. Try pvp some first, read various comments, and explore different builds before posting slop.

  9. #19
    Quote Originally Posted by mrs0019 View Post
    OP - please don't say pvp sucks while in the same post you admit to never even trying it. Opinions based off ignorance are often a sign of stupidity. Try pvp some first, read various comments, and explore different builds before posting slop.
    actually the first one who uses the word "sucks" in this topic, is you. but i can start a discussion and get opinions from other people who actually played it, to learn a thing or two?! but, again, defiance is not my first shooter, i've been playing em half my life now (over 15 years) and i think a theoretical discussion about gameplay mechanics is totally valid. and, given my experience with other shooters, invisible players in general ring an alarm bell. on top of this, i have seen gameplay in action. i have seen players popping right in front of you, landing a free shot into your face, without you doing anything about it. also, it's not that i'm the first one who adressed this issue.

    edit: also, i play on the pc. snipers that use a mouse as input method are able to hit a moving target. that's where skill comes into play. i think it's infinitely harder to hit a moving target with a sniper rifle if you're using a gamepad. but this doesn't count for me because i play the game on the pc and, again, you are able to hit moving targets if you use a mouse and if you're a skilled player.
    do you know why they test atomic bombs? to see if they work. -bill hicks

    platform: PC - region: EU - name: Zornbringer

    my TOP changes that make defiance a better game (random order):
    • interface improvements (including chat) - easier loadout selection - more graphics settings - fix cloak - jetpacks! - realistic day/night cycle+weather - ressource collection and crafting - improved social aspects (easier player to player interactions) - more daily/weekly events - flying vehicles

  10. #20
    Quote Originally Posted by zzzornbringer View Post
    on a sidenote... trion will have a really hard time finding the balance between console players and pc players. don't want to start that pc master race vs console scum discussion, because, honestly, it's stupid. but it's a fact that pc players and console players have different interests.

    i also think that pc players will stick longer to defiance than the console players. i was a console player for the longest time of my life, so i know where some of the differences are. i don't think about the next halo or any other game that will "lure" people away from defiance. the pc market works a bit different there. pc players usually stick longer to individual games, especially when they're actually good.

    it's also going to be hard to improve the game on all platforms based on feedback, coze, frankly, i think exclusive console players just play games and don't think much about gameplay mechanics and the surroundings, not even speaking about the differences between a mouse+keyboard and a gamepad.

    or in other words... what works good on a console might not work good on a pc and vise versa. especially when it comes to player versus player interaction.

    @Dandrielas
    i can only guess that cloak is very popular because it gives you more time to aim with your controller. (or you're a troll. there is no way in the world you can convince me that you seriously think that cloak+sniper are a "fun" combination for everyone. it's fun for one player only and that would be the one that uses this combination. that's called negative gameplay.)
    It doesn't have to be fun for everyone, just some of us. And yes, it's us, not one player. My two complaints about the PvP right now are that it encourages the use of cloak + shotgun over cloak + sniper rifle and ridiculous auto-homing immunizers. And, as a question for you OP, if you take away the Ego powers, what's the point of playing Defiance? That's the unique mechanic of the game. In point of fact, it's the ONLY unique mechanic of the game. And stealth is nothing new in MMOs, most of them have it and no, you don't remain cloaked while shooting. Try adapting instead of QQing.

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