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  1. #101
    Senior Member Zabuza's Avatar
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    Quote Originally Posted by Lukezordz View Post
    I actually really want this.
    The difficulty or the trinity?
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    Quote Originally Posted by Warcurse View Post
    Defiance Dating Services is a RIDICULOUS concept I know...but not MORE ridiculous than selling, complaining threads so WTH. If your a single lady in Chester county PA and would like to discuss Defiance over dinner and drinks hit me up n I'll send ya a pic
    Quote Originally Posted by Ryzaerian View Post
    Even Everlast, in his House of Pain days, once mused "you make me sick, like Strawberry Quik.

  2. #102
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    Quote Originally Posted by Zabuza View Post
    The difficulty or the trinity?
    I think difficulty for me, Not a fan of the trinity.

    I have been looking for a game that effectively eliminates it, this game has done it for me.

  3. #103
    Senior Member ironhands's Avatar
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    there are many, many ways to increase the difficulty without creating specific forced combat roles like the traditional trinity.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  4. #104
    Senior Member Schwa's Avatar
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    Quote Originally Posted by ironhands View Post
    there are many, many ways to increase the difficulty without creating specific forced combat roles like the traditional trinity.
    Incidentally, these ways of increasing difficulty work damn well with a shooter. Without the traditional trinity.

  5. #105
    Quote Originally Posted by Racheakt View Post
    I think difficulty for me, Not a fan of the trinity.

    I have been looking for a game that effectively eliminates it, this game has done it for me.
    Exactly, for once that we have a game without trinity, for once this game is not a clone...

    But I'm all for more difficulty and for more tactic in coop.

  6. #106
    Senior Member Zabuza's Avatar
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    Quote Originally Posted by Blondin View Post
    Exactly, for once that we have a game without trinity, for once this game is not a clone...

    But I'm all for more difficulty and for more tactic in coop.
    Agreed. I don't want this to be the same old mmo, just with a gun skin.
    In-Game: Ghost Bear
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    Quote Originally Posted by Warcurse View Post
    Defiance Dating Services is a RIDICULOUS concept I know...but not MORE ridiculous than selling, complaining threads so WTH. If your a single lady in Chester county PA and would like to discuss Defiance over dinner and drinks hit me up n I'll send ya a pic
    Quote Originally Posted by Ryzaerian View Post
    Even Everlast, in his House of Pain days, once mused "you make me sick, like Strawberry Quik.

  7. #107
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    I can agree with making co-op maps that are more complex and/or difficult, but I can not agree with "forcing holy trinity" on to a player base.

    I am all for making fight more complex/difficult by adding things such different objectives, or by making more use of different grenade and nano effects.


    The tank/healer/dps set-up is limiting and placing it in a system that is for all intents and purposes limitless, will hurt more than it helps. As what happens with most trinity games, alienation, burnout and long wait periods will set in. I can see it now, "LFHealer ER 1500+ BMG lvl 15+ 101 keys hard mode must have 4/4 mod BMG, no stingrays plz". Or "LF Tank ER 3000+ for Lost Soldiers LMG with biological nano effect only." The tanks and healer get blamed for wipes and burnout. The DPS get to wait in long ques b/c the tanks and healers will do guild runs only. The same story plays out same way almost every time in a mmo with a trinity system for pve.

  8. #108
    Quote Originally Posted by dharknite View Post
    I can agree with making co-op maps that are more complex and/or difficult, but I can not agree with "forcing holy trinity" on to a player base.

    I am all for making fight more complex/difficult by adding things such different objectives, or by making more use of different grenade and nano effects.


    The tank/healer/dps set-up is limiting and placing it in a system that is for all intents and purposes limitless, will hurt more than it helps. As what happens with most trinity games, alienation, burnout and long wait periods will set in. I can see it now, "LFHealer ER 1500+ BMG lvl 15+ 101 keys hard mode must have 4/4 mod BMG, no stingrays plz". Or "LF Tank ER 3000+ for Lost Soldiers LMG with biological nano effect only." The tanks and healer get blamed for wipes and burnout. The DPS get to wait in long ques b/c the tanks and healers will do guild runs only. The same story plays out same way almost every time in a mmo with a trinity system for pve.
    Eh it will be replaced by something like "looking for x other players able to cc while maintaining xyz dps for motherlode hardmode...link chievo and know fight or get kicked"

  9. #109
    Senior Member Schwa's Avatar
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    Quote Originally Posted by grooboggle View Post
    Eh it will be replaced by something like "looking for x other players able to cc while maintaining xyz dps for motherlode hardmode...link chievo and know fight or get kicked"
    It's essential to make it hard enough to be legitimate co-op, yet straightforward enough to where someone shouting that is clearly a donkey.

  10. #110
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    I think adding enemy patrols maybe enemies that can detect cloaked players if they're in their sight too long and suppressors as a barrel mod would be a good idea . Have it decrease the radius that enemies will react to your gun fire but lower your falloff damage, with the tweaks in difficulty it would add a bit more variety to peoples play styles to compliment their perks without really grouping anyone into a specific role or requiring a trinity. Just another way to play. The added tweaks to difficulty would likely make the bmg more useful then just add a leaderboards at the end that show scoring for something other than damage done

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