
Originally Posted by
Conneri
Requiring specific tasks from people (tactics) is different than requiring the Holy Trinity. The Holy Trinity is a watered down way of getting people to perform roles. And it's just one basic tactic. Try and imagine an encounter with no tanks, or no heals, or no dps. It's very possible and it's a concept for dungeons in some games that has been considered but the encounter design requires far more depth than most Holy Trinity games can allot to something most people would ignore over the simplicity of Tank, Healer, DPS.
As for Defiance, you don't need designated roles. You need proper skill use. Have a boss who does a cone attack that will drop everyone in it. Or an AoE attack that pulses many times that shields alone can't cover. Or a gauntlet where Blur or Cloak can turn it off. Or a boss where a large melee hit opens up a weak point across the room. There's lots of ways to do things that require teamwork and tactics without devolving down to the Trinity.