no real difference except maybe Reload Speed, Rate of Fire, and Accuracy. but those difference are so small its hard to notice a difference. I blame PvP Balancing for no real differences
no real difference except maybe Reload Speed, Rate of Fire, and Accuracy. but those difference are so small its hard to notice a difference. I blame PvP Balancing for no real differences
Reflexive Fire: Failure Drill
Not sure if its the PvP's fault but i dont think they should balance the system like that. Maybe it works, maybe it IS balanced but it also takes alot of the fun of grinding for better gear as theres no real purpose for it. well, other than a few bonuses. It doesnt give you that awesome feeling of finding an awesome weapon like in other games.
If it has good mods slots, I don't care what color it is.
Does no one notice they made this game to be EQUAL no matter the EGO...
The weapons are designed to give Ego 100 player the same ability/chance as Ego 5000. Legendaries are there to give the EGO 5k a boost, but not overpower them to the point the EGO 100 has no chance... No one says you HAVE to use a Legendary, no one is saying you HAVE to buy a Legendary...
Put it this way, Ego 100 will not have AR skill 20. but me @ 2300, i do. So i get all 20 lvl bonuses. max out the gun +1 Bonus. Thats 21 bonuses. Synergy!, that can add 4 more bonuses, 25. You can also find them with say 3 random Bonuses (Acc, Stowed Clip Reload, Mag size, etc)... 28 BONUS stats... Not to mention the Gun's Nano + Melee Nano...
Why do ppl pay 100k for Legendaries?... ^^^ Say you are lvl 500, and you do somehow have 20 AR... its still 8 Bonus + 2 Nano vs 0.
A great BOOST, but not too overpowering that low-EGO cant hang with high-EGO.
(360/NA) GT: Chevota 85
Epeen. The more Orange weapons the larger the Epeen.