Where can I watch it right now since I missed it last night.
Where can I watch it right now since I missed it last night.
Xbox Live Ambassador
Gamertag: Durva360_Gaming (Stephen & Jessica)
System: Xbox 360 NA Servers
Character: Raigar Talos Kana Valen
Clan: House of Valen
Thanks for more details on the DLC..it all sounds great, especially the sieges!..but i wouldent get carried away with thinking about what amazing loot you'll get just yet!
As for the new voices? Good idea,and i welcome it...people dress to be different so why wouldent you want to sound different in the game world when using emotes?
Sounding good so far Trion!..no pun intended![]()
CLAN:Lone Wolves Clan
EGO:1,022
NAME:Seren V'arr
RANK:Clan Founder UK-EU Chapter
http://LoneWolves.enjin.com
I can't cheer with my new charge blade in a 'cocky hotshot' voice soon enough.![]()
Dueling + Castathin blade= Lightsaber fight!
Thanks for the info. I definately like the idea of duels and the Volge Siege are basically gonna be arcfalls which isnt a bad thing if they have better loot drops and pose a better challenge than the hellbugs.
lol, first thing I thought of. Though I think it would be more lame in action. It would basically just have two people slashing each other without any sort of strategy. It would be awesome if they had it function where holding right-click you can block or parry your opponent's blade attack. Blocking still does damage to you but it softens the blow. A parry could work like Dark Souls where you block right before your opponent's attack which staggers your opponent for an open attack. Then duels would be pretty epic.
The best dueling game I ever played was Jedi Knight II: Jedi Outcast multiplayer. Lightsaber battles, no Force powers. Played that ish for HOURS.
In Global Agenda, your right click on your melee attack drained your energy (essentially ammo) but raised a shield in front of you that when struck by an enemy melee, reflected the full amount of damage back to them (enemy AI that only had melee attacks would use special heavy melee attacks to punch through your shield if you kept it raised). So melee fights in that game were a rock paper scissors between using your gun, melee attacks, and raising your shield (since bullets would ignore the melee shield). The game also had backstab bonuses for melee weapons, depending on what the weapon was (some weapons would crit hard, others would inject a poison into the target etc). One of the things that game did right was close quarters combat IMO.