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  1. #21
    Quote Originally Posted by ventuz View Post
    How about all weapon having SEPERATE stats for PVE and PVP? (example, rocket pod hit for 2500 in pve but hit for 1200 in pvp)
    No.

    You want to be able to pick up a weapon and have a rough idea how much damage it is going to do. Is it going to list both stats? Are we only modding the damage now or are other stats altered too? Will those be listed? Eventually you end up with possible information overload.

  2. #22
    Quote Originally Posted by UmbrusNightshade View Post
    There needs to be ways to compensate for any EGO Power with any other EGO power. It can be done. It will just require the devs to use some out of the box thinking.
    This.

    Instead of players using a single thing (and only thing for that matter.) like Decoys Sensor Sweep the community has opted out to use cloak as a way to nullify other Cloak using players. And thats never going to change. Not while players have the option to be clear as air and simply walk up to other players and blast them in care free fashion.

  3. #23
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    Quote Originally Posted by Nefarious View Post
    Im just going to list off my ideas.

    1. Infector Bug Kills for PvP should score as Assist Kills/Points.

    (Lets face it. No one does any kind of work using the Infector and shouldint be awarded fully as such when other things are doing the work for you.)

    2. If a players shoots their gun while in Cloak they should show up on Radar and the time delay to re-cloak should be increased. Same thing if shot and hit while Cloaked. Time delay to re-cloak increased.)

    (If you get shot while Cloaked then you were not being all to "Stealthy" now were you? Same with shooting your gun and giving away your loaction. The way it is now is that Cloak allows players to not play the "Stealth Role" but just the role of being invisible. With stealth there should be Risk vs Reward. There is no balance with how powerful Cloak is atm.)

    3. All vehicle types in this game have different stats. The Quads in Shadow War should be no different either. The Echelon Quads HP and Collision Damage should be minimized.

    (As we have it now players are using Quads as a main way to kill other players instead of using their Guns. Wrap your head around that. Players are choosing to use Quads to kill instead of Guns in a shooter game...)

    edit: adding 4 ttt.

    4. Better now then later BMGs need to have range and self healing reduced.

    (I was rolling with 2 other guys today and we all had BMGs. We zapped the **** out of everyone. We bunny hopped away from danger. And after the fights we recharged our High capcity shields. I could only imagine how grieving it would of been if we all had 2 BMGs equipped.)

    These changes can change alot for PvP and at the same time do not effect PvE.
    ...or they could adjust weapons and powers separately for PvE and PvP.


    For mature, casual gamers, BYOB.

  4. #24
    Quote Originally Posted by IntenseSpirit View Post
    ...or they could adjust weapons and powers separately for PvE and PvP.
    Why go trhough such drastic changes when the things that need to be changed are obvious enough. And these tweeks imo wont effect PvE but but change the the flow of things for PvP towards the better.

    Jack Johnson explains clear cut on why you dont want to have two stats for each gun.

    Quote Originally Posted by Jack Johnson View Post
    You want to be able to pick up a weapon and have a rough idea how much damage it is going to do. Is it going to list both stats? Are we only modding the damage now or are other stats altered too? Will those be listed? Eventually you end up with possible information overload.

  5. #25
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    Quote Originally Posted by Nefarious View Post
    Why go trhough such drastic changes when the things that need to be changed are obvious enough. And these tweeks imo wont effect PvE but but change the the flow of things for PvP towards the better.

    Jack Johnson explains clear cut on why you dont want to have two stats for each gun.
    Because rocket launchers do as much damage as the butt of my gun.


    For mature, casual gamers, BYOB.

  6. #26
    you really wanna fix infectors get rid of homing in pvp, guided rockets dont work in pvp why should infectors get an instant lock.

  7. #27
    Quote Originally Posted by IntenseSpirit View Post
    Because rocket launchers do as much damage as the butt of my gun.
    Rocket launchers are support & suppress weapons. God forbid they played like they do in Halo. Alot of them do more then enough spread to make up their lack of damage. Which isint even that bad. Or they simply lock on a heat seek at the target. But you want them stronger?

  8. #28
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    It seems very complicated

  9. #29
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    Quote Originally Posted by Nefarious View Post
    Rocket launchers are support & suppress weapons. God forbid they played like they do in Halo. Alot of them do more then enough spread to make up their lack of damage. Which isint even that bad. Or they simply lock on a heat seek at the target. But you want them stronger?
    They are fine for PvP as-is, but yes, I want them stronger in PvE.


    For mature, casual gamers, BYOB.

  10. #30
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    Quote Originally Posted by Nefarious View Post
    Rocket launchers are support & suppress weapons. God forbid they played like they do in Halo. Alot of them do more then enough spread to make up their lack of damage. Which isint even that bad. Or they simply lock on a heat seek at the target. But you want them stronger?
    The way you look at rocket launchers in Defiance is "they are well a well balanced damage output," but you also need to consider my point of view, "they are not actually rocket launchers."


    For mature, casual gamers, BYOB.

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