
Originally Posted by
Nefarious
Im just going to list off my ideas.
1. Infector Bug Kills for PvP should score as Assist Kills/Points.
(Lets face it. No one does any kind of work using the Infector and shouldint be awarded fully as such when other things are doing the work for you.)
2. If a players shoots their gun while in Cloak they should show up on Radar and the time delay to re-cloak should be increased. Same thing if shot and hit while Cloaked. Time delay to re-cloak increased.)
(If you get shot while Cloaked then you were not being all to "Stealthy" now were you? Same with shooting your gun and giving away your loaction. The way it is now is that Cloak allows players to not play the "Stealth Role" but just the role of being invisible. With stealth there should be Risk vs Reward. There is no balance with how powerful Cloak is atm.)
3. All vehicle types in this game have different stats. The Quads in Shadow War should be no different either. The Echelon Quads HP and Collision Damage should be minimized.
(As we have it now players are using Quads as a main way to kill other players instead of using their Guns. Wrap your head around that. Players are choosing to use Quads to kill instead of Guns in a shooter game...)
edit: adding 4 ttt.
4. Better now then later BMGs need to have range and self healing reduced.
(I was rolling with 2 other guys today and we all had BMGs. We zapped the **** out of everyone. We bunny hopped away from danger. And after the fights we recharged our High capcity shields. I could only imagine how grieving it would of been if we all had 2 BMGs equipped.)
These changes can change alot for PvP and at the same time do not effect PvE.