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  1. #21
    Senior Member Desidus's Avatar
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    Quote Originally Posted by Moose Of Woe View Post
    Agreed with everything the OP said.

    Throw the greatly overcompensating snap aim/practically full blown auto aim on there as well.
    LOL Moose, yep aim needs some work for sure. I think auto aim should snap to mid/lower body (or away from critical areas at least) or be something more like COD's aim. More fluid less crazy. Sometimes I feel like its wrenching me all over the place.

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  2. #22
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    You know you can turn auto aim off at least in the PC, so thats not a complaint.

  3. #23
    Senior Member WarMad2's Avatar
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    Fall Damage: The Planet Terra-formed, meaning that gravity its self may have changed as well.
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  4. #24
    Senior Member Kantazo's Avatar
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    What makes me sad is reading the OP, another over bearing I am better than you player, another hard core who thinks the game is just made for him and the rest of the players are a bunch of carebear who deserve nothing.
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  5. #25
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    Quote Originally Posted by Desidus View Post
    LOL Moose, yep aim needs some work for sure. I think auto aim should snap to mid/lower body (or away from critical areas at least) or be something more like COD's aim. More fluid less crazy. Sometimes I feel like its wrenching me all over the place.
    Snap aim in general I find to be a horrible mechanic. Sticky aim/aim assist is at least tolerable to me, but I think even COD for example is overly generous with it.

    The closest thing I can relate auto aim to would be quicktime events. Quicktime events are another example of basically pressing a button and watching the GAME do all the fun stuff.

    It's a shame to watch the game do the lion's share of the work - I like to actually control/play as much of a game myself as possible. Auto aim/snap aim, like quicktime events, are just a means of taking control away from you and handing the reigns over to the game. It just seems like a step backwards instead of forwards.

    At this rate the next step would be - press RT to aim+shoot. I'm waiting for a game to implement this so I can facepalm a crater in to my forehead.

  6. #26
    Senior Member ironhands's Avatar
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    i saw a dead kitty on my walk to work today

  7. #27
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    Quote Originally Posted by ironhands View Post
    i saw a dead kitty on my walk to work today
    Soft kitty warm kitty little ball of fur.
    Happy kitty sleepy kitty purr purr purr.

  8. #28
    Senior Member ironhands's Avatar
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    Quote Originally Posted by Moose Of Woe View Post
    Soft kitty warm kitty little ball of fur.
    Happy kitty sleepy kitty purr purr purr.
    it wasn't happy, it froze

  9. #29
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    Quote Originally Posted by Moose Of Woe View Post
    Snap aim in general I find to be a horrible mechanic. Sticky aim/aim assist is at least tolerable to me, but I think even COD for example is overly generous with it.

    The closest thing I can relate auto aim to would be quicktime events. Quicktime events are another example of basically pressing a button and watching the GAME do all the fun stuff.

    It's a shame to watch the game do the lion's share of the work - I like to actually control/play as much of a game myself as possible. Auto aim/snap aim, like quicktime events, are just a means of taking control away from you and handing the reigns over to the game. It just seems like a step backwards instead of forwards.

    At this rate the next step would be - press RT to aim+shoot. I'm waiting for a game to implement this so I can facepalm a crater in to my forehead.
    I said this before you can turn auto aim off.......why is no one seeing that.

  10. #30
    Member Defy's Avatar
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    regarding driving, if they made it too realistic then probably your car wouldnt last more than a few seconds driving on that land...

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