No i'm not talking about missing mod slots after 2000 and yes I know they start to have more bonus properties and more powerful mods/property start to appear.
The particular grip I have with the current system is that high EGO players get less and less peers they can trade/give items. Also, the ark salvage needed to mod weapons increase drastically at higher EGO while the ark salvage income remains constant. These disadvantages far outweigh any minor improves they can possibly have for been high EGO.
In most MMORPGs, a high level person would be able to give hand-me-downs to friends or guildmates or support in terms of gold/mats because they have a higher income. They will be able to support/nurture the newbies of the guild and make their levelling faster or easier. I totally don't see anything like that in this game at all.
I believe item requirements should be removed and mod costs should be a constant flat value. That will mean higher ego drops are directly more useful and worth trading or giving away. Newbies can enjoy better gear from high levels and high level players have a bigger market for their wares and they can contribute to the guild's armoury.


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Just keep leveling.
