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  1. #1

    Ideas for classes/making alts more viable (long)

    At the moment we have 2 races and 4 classes but all these really count for are skins and a few throw away weapons. With a new race looming somewhere on the horizon should Trion be looking at giving these classes a bit more depth?

    By encouraging players to create alts and improving the role playing aspects we as players will be more emotionally involved with our characters and the game as a whole, which leads to playing more and hopefully (from trions point of view) buying more.

    So continuing on from that these are my suggestions, i think they would be better as pve only and they are just rough ideas but hopefully food for thought for the devs.

    Human - slightly faster reload
    Irathient - slightly faster melee

    Veteran -hack turrets faster
    Survivalist -faster revives
    Outlaw - more scrip/ammo loot
    Machinist - higher salvage from breakdown

    These are really basic ideas but would add some flavour. If you have any ideas or thoughts on this then post away my fellow arkhunters, lets have a positive constructive thread. Thanks

  2. #2
    Senior Member Grant's Avatar
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    WTF?!

    And that's how classes are getting overpowered. I wouldnt play Irathient Veteran due to your ideas. Human Outlaw/Machinist seems the best option.

    Try better next time
    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.

  3. #3
    Member Blackwolfe's Avatar
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    No, I throw up on having Defiance origins and races being anything else than cosmetic. I would not mind if there were variations in the story though based on your race/origin. THERE ARE NO CLASSES! Just origins.
    Platform: PC
    Character: Blackwolfe (EU)

    Rolling with the Red Thugs!

  4. #4
    Well these ideas were more for PvE only so overpowering isn't a massive issue and they are from a more role playing stand point.

    Quote Originally Posted by Grant View Post
    Try better next time
    Maybe you would like to make some suggestions of your own thereby increasing the value of this thread?

  5. #5
    Member Blackwolfe's Avatar
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    Bonuses are not needed for roleplaying. Story/Mission/Dialogue variations would be a far better option.
    Platform: PC
    Character: Blackwolfe (EU)

    Rolling with the Red Thugs!

  6. #6
    Even if I like how it is now, could have be a good suggestion, and the idea that you throw are good.

    But... but the problem is always the same, ppl will all do the same race/class that is the most powerful or usefull (here human/outlaw).
    With the system that we have now, choice are only cosmetic (just like for outfit) and I don't want to see clone everywhere (it's almost).

  7. #7
    Senior Member Schwa's Avatar
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    I don't want to be forced onto an alt. Ever.

  8. #8
    I think my problem with how it is now is there is realistically only 4 choices, race and gender. If the "origins" have no benifit why have them at all? Why not just have initial outfit and weapon choice a part of character creation and get rid of origins all together.

  9. #9
    Quote Originally Posted by Schwa View Post
    I don't want to be forced onto an alt. Ever.
    Why would you be forced onto an alt? This would only be minor differences for those who "choose" to run them.

    Edit : Blackwolfe I completely agree with you but I can't see it happening in this game.

  10. #10
    Senior Member Grant's Avatar
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    Quote Originally Posted by Lone Wanderer View Post
    Well these ideas were more for PvE only so overpowering isn't a massive issue and they are from a more role playing stand point.



    Maybe you would like to make some suggestions of your own thereby increasing the value of this thread?
    Yes,

    You asked for constructive discussion and I disobeyed

    Well I would go for Classes. Like special abilities, or even Class Skill Tree.

    Veteran - Average range DPS/Tank Spec
    Survivalist - Melee/Short range DPS with more CC
    Outlaw - Long range DPS/Healing spec
    Machinist - Tank spec/ average range DPS

    What skilles? I don't know, maybe for example:

    Machinist, Defensive stance +10% armor, -5% DPS
    Outlaw, Sniper stance, +25m bullet range, -10% reload

    Something like that.

    But still, I don't have problem or strong wish to change actual system.

    Class system would be attractive to me since I like to make my Character more personal. But for now it is also possible.

    Edit: I think I could messed Survibalist with Outlaw, I don't remember which of them starting with Shotgun.
    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.

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