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  1. #11
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    I would like a perk that increases healing out, a perk for increased aggro, a perk for increased snare, and a silencer type perk for less aggro. Because there are no specific classes we wouldnt ever be forced to take these perks but it would add depth and feel to the combat style for those of us that like to tank crowd control or heal. Would also add strategic teamplay in pvp.

  2. #12
    Quote Originally Posted by Lone Wanderer View Post
    At the moment we have 2 races and 4 classes but all these really count for are skins and a few throw away weapons. With a new race looming somewhere on the horizon should Trion be looking at giving these classes a bit more depth?

    By encouraging players to create alts and improving the role playing aspects we as players will be more emotionally involved with our characters and the game as a whole, which leads to playing more and hopefully (from trions point of view) buying more.

    So continuing on from that these are my suggestions, i think they would be better as pve only and they are just rough ideas but hopefully food for thought for the devs.

    Human - slightly faster reload
    Irathient - slightly faster melee

    Veteran -hack turrets faster
    Survivalist -faster revives
    Outlaw - more scrip/ammo loot
    Machinist - higher salvage from breakdown

    These are really basic ideas but would add some flavour. If you have any ideas or thoughts on this then post away my fellow arkhunters, lets have a positive constructive thread. Thanks
    You have not explained why classes and alts have to be viable in this game. There is no crafting system so crafting alts are not needed, there are loadouts so alts to perform a particular role in a group are not needed either. Fancy using a different weapon combo? just sling one on and fire away.

    The only thing classes will bring to the game is fotm-itis and whining from pvp-ers because they think whatever class is overpowered. We already see this on the forums with whines about certain weapon/ability combos.

  3. #13
    Quote Originally Posted by Grant View Post
    Yes,

    You asked for constructive discussion and I disobeyed

    Well I would go for Classes. Like special abilities, or even Class Skill Tree.

    Veteran - Average range DPS/Tank Spec
    Survivalist - Melee/Short range DPS with more CC
    Outlaw - Long range DPS/Healing spec
    Machinist - Tank spec/ average range DPS

    What skilles? I don't know, maybe for example:

    Machinist, Defensive stance +10% armor, -5% DPS
    Outlaw, Sniper stance, +25m bullet range, -10% reload

    Something like that.

    But still, I don't have problem or strong wish to change actual system.

    Class system would be attractive to me since I like to make my Character more personal. But for now it is also possible.

    Edit: I think I could messed Survibalist with Outlaw, I don't remember which of them starting with Shotgun.

    Outlaw starts with shotgun.

    I hope something like that will never happen. That would lead Defiance towards games like WoW and others which would be bad.

    Do we really need another geberic mmo with classes, roles, instances/raids and forced group game play to progress?

    Just look at EVE, that game is doing well without such things for years now.
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  4. #14
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    Quote Originally Posted by Schwa View Post
    I don't want to be forced onto an alt. Ever.
    Is this just an oddly worded joke or something? I'm not following you on how this would "force" you onto an alt.

  5. #15
    Member Myles Prower's Avatar
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    I was thinking synergy weapon mods for certain origins at best

  6. #16
    rockapeUK, Classes don't need to be in this game at all IMO, however they are so I wanted to look at ways to improve them, I would be fine with them being removed all together. As far as alts are concerned Trion has as far as I'm aware not revealed if we will need to start an alt to use the new race or not so I was looking at ways of making an alt play through more unique(and therefore more viable) as it stands now there is no reason at all to start a new toon. Also I think anything like this would only be suitable for PvE for the reasons you have stated.

  7. #17
    Junior Member Jandipoo's Avatar
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    Quote Originally Posted by Lone Wanderer View Post
    Classes don't need to be in this game at all IMO, however they are so I wanted to look at ways to improve them,
    There are no classes in Defiance.
    If you disagree with anything in the above post, you are wrong.

  8. #18
    If it makes you happy you can replace the word classes with "origins" in all other posts ok

  9. #19
    Quote Originally Posted by Lone Wanderer View Post
    rockapeUK, Classes don't need to be in this game at all IMO, however they are so I wanted to look at ways to improve them, I would be fine with them being removed all together. As far as alts are concerned Trion has as far as I'm aware not revealed if we will need to start an alt to use the new race or not so I was looking at ways of making an alt play through more unique(and therefore more viable) as it stands now there is no reason at all to start a new toon. Also I think anything like this would only be suitable for PvE for the reasons you have stated.
    There is only one class in the game, Ark Hunter. There is simply no need to give a bonus depending on what race and origin a player chooses. Origins, or classes if you want to call them that, are background for our character and choice of starting weapon and outfit.

    Once origin choice actually makes a difference to gameplay, an increase in damage for example from a lower reload time, then they will have to start balancing the origins even for PVE because you can guarantee that if a particular race and origin combo does more damage in Arkfalls there will be more whining on here than the turbines in the crashed New Freedom.

  10. #20
    Senior Member Zabuza's Avatar
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    No ideas, because it doesn't need to happen. Trion already has enough on their plate, no need to add class balancing to the list.
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