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  1. #31
    Member Blackwolfe's Avatar
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    What I would personally like to see would be.. Let's call them.. Legacy bonuses, making leveling alts slightly faster for those who wish to have alts (for cosmetic reasons), like for example if you have maxed one weapon or vehicle type.. You can level that skill slightly faster. Or even a way to share some gear like a shared stash/bank (also for saving items you might want to keep until weapon skill is maxed for example).
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  2. #32
    Senior Member ironhands's Avatar
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    it's a good idea, there's no arguing that; classes do have benefits, but, not so much in this game. This would have had to have been implemented in the design phase, you can't really add these things after the fact, without forcing people to either restart, or giving them the option to completely change their character.

    Wouldn't really push people into making a viable alt either, because they core mechanics don't change; you're still shooting stuff.

    An alt is viable now - but only as a mule.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  3. #33
    This game is not designed to have lots of depth it's designed to have a very shallow learning curve where new players can dive right in and start shooting and having fun. It's also designed around balance (which almost always fails miserably IMO) and the changes you describe unfortunately don't fit in with either the shallow learning curve or Trion's ideas about balance.

    And unfortunately I don't ever see roles like tank or healer being viable. We'd need a better defined aggro system for tanks to work and some sort of experience gain for healing. And again, that requires depth and a steeper learning curve and I don't think Trion is going there.

  4. #34
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    in an ideal world trion releases all the races as playable and completely redesigns them each race featuring two unique abilities and perks rather than the 4. Humans are all round char, irathians dps focus, indogene have the tech angle so support/cc, sensoth take the hits/grab aggro, Castithan idk i gues dps oriented with more of a focus on melee combat. of course i doubt they'd ever do anything like this given what ive seen them do.

    p.s.: I love people who say they dont want classes, but with the current perks and abilities they are playing a role whether they know it or not.

  5. #35
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    Quote Originally Posted by 3rdpig View Post
    This game is not designed to have lots of depth it's designed to have a very shallow learning curve where new players can dive right in and start shooting and having fun. It's also designed around balance (which almost always fails miserably IMO) and the changes you describe unfortunately don't fit in with either the shallow learning curve or Trion's ideas about balance.

    And unfortunately I don't ever see roles like tank or healer being viable. We'd need a better defined aggro system for tanks to work and some sort of experience gain for healing. And again, that requires depth and a steeper learning curve and I don't think Trion is going there.
    possibly a better way to look at roles would be dps, support, leader. dps is a given, support is there to turn tides through crowd control, and leader could give passive buffs to himself and party to get that edge. This works even better with a boost in difficulty should they do it.

  6. #36
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    Quote Originally Posted by Blackwolfe View Post
    What I would personally like to see would be.. Let's call them.. Legacy bonuses, making leveling alts slightly faster for those who wish to have alts (for cosmetic reasons), like for example if you have maxed one weapon or vehicle type.. You can level that skill slightly faster. Or even a way to share some gear like a shared stash/bank (also for saving items you might want to keep until weapon skill is maxed for example).
    This idea is great!
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  7. #37
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    Quote Originally Posted by pdills12 View Post
    in an ideal world trion releases all the races as playable and completely redesigns them each race featuring two unique abilities and perks rather than the 4. Humans are all round char, irathians dps focus, indogene have the tech angle so support/cc, sensoth take the hits/grab aggro, Castithan idk i gues dps oriented with more of a focus on melee combat. of course i doubt they'd ever do anything like this given what ive seen them do.

    p.s.: I love people who say they dont want classes, but with the current perks and abilities they are playing a role whether they know it or not.
    That is not an ideal world. And people dont like being shoehorned into classes. With the current set up they can bounce back and forth between roles. Stuck in one character is boring if they're a one trick pony.
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  8. #38
    Member Elric1's Avatar
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    Quote Originally Posted by Schwa View Post
    I don't want to be forced onto an alt. Ever.
    Funny I never was forced to be anything in any MMO. Then again I am not a hardcore wannabe. I like his thoughts because I want reasons for making an alt or all anyone would want to be is the one race they like and that is it. Longevity and options are the spice of mmos. Without enough of the latter you'll never have the former. I am going Cast and I have no reason what so ever to make another alt.

    To me races do need bonuses and minuses. The different 'roles' need to have aa reason to choose other than cosmetic and getting to level 5K should be the same as getting to 2.5 k exp wise. I don't even have a reason to ever see 5K right now.
    PS4 Tea Realmreaver and Realmreaver 360: was Elric-zwo; Kastíthanu nevitso haryo banggos.

  9. #39
    WTF?!

    And that's how classes are getting overpowered. I wouldnt play Irathient Veteran due to your ideas. Human Outlaw/Machinist seems the best option.

    Try better next time




    The new blades will most likely make melee a lot more viable. I sense a whole new realm of cloak + close-in combat coming in the near future lol. Sonic strike and blur will also look very interesting when the new melee weapons arrive.

  10. #40
    Member Elric1's Avatar
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    Quote Originally Posted by 3rdpig View Post
    This game is not designed to have lots of depth it's designed to have a very shallow learning curve where new players can dive right in and start shooting and having fun. It's also designed around balance (which almost always fails miserably IMO) and the changes you describe unfortunately don't fit in with either the shallow learning curve or Trion's ideas about balance.

    And unfortunately I don't ever see roles like tank or healer being viable. We'd need a better defined aggro system for tanks to work and some sort of experience gain for healing. And again, that requires depth and a steeper learning curve and I don't think Trion is going there.
    And yet if I focused on my perks being all health and shield based then I am tech a tank while someone focusing on rezzing others/themselves and regening health is basically could be called a healer. There is perks that makes you more than that but being a potion maker so you can heal instead of healers actually doing the healing is NOT a bad idea... nor is BMGs in the hands of a healer being FAR more potent for healing purposes while the dps aspect would be more ideal for a dpser. You could do this without breaking balance rather easily.
    PS4 Tea Realmreaver and Realmreaver 360: was Elric-zwo; Kastíthanu nevitso haryo banggos.

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