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  1. #51
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    Quote Originally Posted by Dehlert View Post
    Is your avatar a super saiyan brony?

    And building on the rocket launcher question, what are your recommended types for each weapon?
    1. No.

    2. Explain what you mean a bit better first.

  2. #52
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    why is the model of the nano fragger longer than the fragger? the nano is sawn off, the other is a pump. it confuses me?

  3. #53
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    Quote Originally Posted by Colif View Post
    why is the model of the nano fragger longer than the fragger? the nano is sawn off, the other is a pump. it confuses me?
    If you put a barrel mod on your gun, it changes how the gun physically looks in game.

    I have a nano fragger with a barrel mod on and it makes the thing much larger, put a full range of mods on and it becomes bigger than most guns in the game.

  4. #54
    Senior Member A s0t's Avatar
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    when did you turn off ego voice?
    worker bees can leave
    even drones can fly away
    the queen is their slave--Fight Club

    Joshua: A strange game. The only winning move is not to play.

    http://www.etaew.net/defiance/
    http://www.defiance.com/en/game/?CAS...oMEGHvtLge-cas

  5. #55
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    Quote Originally Posted by Colif View Post
    why is the model of the nano fragger longer than the fragger? the nano is sawn off, the other is a pump. it confuses me?
    Better comparison.




  6. #56
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    Quote Originally Posted by A s0t View Post
    when did you turn off ego voice?
    When did I turn off ego voice?

  7. #57
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    These are unmodded, i would have thought the model for a sawn off shotgun would be shorter than a pump (but I don't know much about gun types). The other sawn off shotguns (like courier) are much shorter.

  8. #58
    May I do you in the no no's?

  9. #59
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    Quote Originally Posted by Pyth View Post
    Best place/best type/fastest way to level rocket launchers?
    Alright, here it is!



    Go to big stone reach and find the mission "Saving Echelon". Save the four mercs, then go to the hole in the northern wall, wait there for two and a half minutes, and then EGO will say "Careful! We've got a lot more hellbugs on their way!"

    At this point, a wave of 10 skitterlings will spawn, kill them, and they respawn a few seconds later.

    I will note, that weapon experience in based on damage done, and that overkill damage counts to weapon experience. Dealing 2,000 damage to 10 skitterlings will give 20,000 weapon exp. As a result, Stack most of the +ego and +explosive perks at once, respec if necessary. You should be able to keep overcharge constantly going as well as dealing 2,000 damage or more per shot.

    This works best with explosive weapons (some explosive weapons don't benefit from explosive perks like the clustershot or courier, even though they are still the best ways to level those weapon types)

    The following weapons work best for each skill type. You mainly want high damage with a large explosive radius.

    Launchers - Rocket pod, Longshot Cannon, Armada
    Detonators - Big boomer, Grenade launcher
    Combat Shotguns - Clustershot
    Sawed-off Shotguns - Courier

  10. #60
    Member Tekrunner's Avatar
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    Quote Originally Posted by Skarth View Post
    (some explosive weapons don't benefit from explosive perks like the clustershot or courier, even though they are still the best ways to level those weapon types)
    Are you 100% sure about this? I know at least that the courier benefits from the perk that adds 30% damage when more than one enemy is damaged by the explosion, as I've tested that myself a few days ago.

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