
Originally Posted by
OldDirtyGamer
This is what happens when smaller publishers try to do huge things with little real practical trial use. The fact is that Trion Worlds had been hemorrhaging losses over the last two years and that is only just now coming to light. Defiance was just as its title implied and, sadly, despite the best efforts of some and the worst efforts of others, the word is that the Defiance team will be decimated. With the number of stakeholders still involved in the project it remains to be seen how this will impact the promised (and in some cases, pre-ordered) DLC packs or, barring that, how Trion will deal with the fallout.
With Rift being shifted to free-to-play and rumored as being very close to being shut down before the decision was made to go in that new direction, the question of interest is what did Trion Worlds do with their funding. According to investment data found on Crunchbase.com, the company raised in excess of $188M dollars in venture capital over the course of 5 years dating back to roughly July 2007. This does not take into consideration the level of repayment or percentage of external ownership the company accrued in raising this capital nor does it include operation costs or generated revenue streams. Still, it is $188M which, in todays economy, would still go a long, long way in terms of game development.
Based on their statement, there has to be some degree of mismanagement, directional confusion, or outright poor management of projects. Several projects have more than likely ran over budget significantly and / or project managers promised thing which they could not realistically or physically deliver at term. These all cost significant money because all of the developers are getting paid, additional people were probably hired, etc.
What we're seeing the endgame of a collapsing house of cards and, to wit, it is very, very sad to see because there are people within the company who really did their absolute best to deliver a product they believed in. Those are your support and community guys (like Sledge) who literally live and die with the game. Their livelihoods are going to be impacted because someone way above them was faulty. Unfortunate but true, that's life in the video game industry and it happens to even the best companies.
I am hopeful that Trion can recover, at least well enough to manage the games they currently have on offer and deliver top-notch service with it. Until, however, the smoke clears and all the rats have left the ship (I've been looking at which executives left, when, and what they were tied to before going), it will be tough sledding as information and updates for the game will most likely slow to a crawl.