Just amazed this thread hasn't been locked/closed yet. lol Will check it again in a few day for a few more good laughs.
Just amazed this thread hasn't been locked/closed yet. lol Will check it again in a few day for a few more good laughs.
I don't think the game is going to be shut down anytime soon. I do feel a lot of work is required to bring the game to a level that players could take seriously as a long term MMO investment. And now they have fewer people than they did a few days ago, and they were already in over their heads to begin with.
In other words, I doubt I'm going to be amazed by anything coming from this project anytime soon, and wish I had not pre-purchased a year's worth of DLC. 6 1/2 months left now to release 5 DLC packs while juggling bug fixes and episode content updates? At the speed this team has been moving at these past 5 years and what they have to show for it? Good luck with that.
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I think people who are saying that this is standard practice for MMOs, really needs to look at the industry as they are only 1/2 right.
This is standard practice for MMOs when sales are bad/don't match what was hoped for. When sales are good and you expect the game to thrive you don't cut staff because the Dev Cycle for expacs is almost as long as the time between them. IE if you release Product A and it doesn't tank, after you go through the 1-2 month cycle of fixing things your dev teams shifts to start prepping for the next thing.
Heck, just look at what happened with Trion when they released Rift. They didn't cut staff. In fact they didn't cut staff until after Storm Legion was released and sales for it tanked.
Or look at WoW, blizzard didn't do massive layoffs until recently when WoW sales started to stagnate/drop. ((Down to the 9 millions from the 11 millions of subscribers.))
I agree that these layoffs go way beyond "standard practice". See my thread for an alternative explanation.
http://forums.defiance.com/showthrea...recent-layoffs
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I actually think your idea has some merit, but I wonder if this means that new projects like Warface((sp?)), End of Nations, and the Korean MMO aren't getting people that they would have if Trion was doing better. EoN already got hit with layoffs at the same time that Rift did, to the point where the project was yanked away from the team it was outsourced to.