Didn't read through all the replies. It's pretty clear the OP has no knowledge of a business. A reduction of force, or lay offs, has to do with one thing. Money. Many things can be blamed. From planned lay offs after the project is over since a company doesn't need such a large force to continue to low sales not bringing enough money in to support such a large workforce. What ever it is, it has nothing to do with the supporters of the game. There is no, "Look at that, they say we are good so let's stop working and sit back" going on. That mentality makes no sense and if you truly believe it then I'm sorry.
This. When they knew as far back as January the issues surrounding the game(due to alpha testers like us telling them so frequently), and essentially the game going live with minimal change from there, well, this result wasn't unlikely. Infact I would conjecture this was one of their plans in this eventuality.
I detest fanbois more than a lot of things and will openly say I judge them as being extremely weak minded individuals. Anyone who can't find the courage in themselves to accept fault even in the things they hold so dear are just that - weak. They need the comfort that they have found the perfect thing to make them happy and will defend that delusional sense of safety endlessly. There isn't a thing I love or enjoy that I won't also openly admit it's faults without restraint, which is the case for most non-fanboys. Why? Because I don't need something I enjoy to be perfect, and I also believe that constructive criticism helps to foster better quality in whatever it is being discussed.
Having said that fanboi rant, you just described every game that exists. I agree Fanboys do a disservice to the games they fanboy it up for, but every single game has numerous mindless lap dogs that just eat up whatever they give them. I doubt this game will suffer any more from them than any other does. The official forums are always the worst anyway, obviously, as the people who play and enjoy the game are the ones posting there USUALLY. It's really the developers job to be critical of their own product themselves and to also gather feedback from multiple sources beyond just the official forums.
I don't know where this line of thinking started (although it has been floating around well beyond this particular game), but this just isn't the case.
Yes, when an MMO launches there will be shifts in studio resources as some people choose to move on to other companies to pursue other goals. Some employees will choose to remain but move on to either existing projects or new projects within the same company (rather than transition to the live team). And, of course, some from the original team will choose to remain on the live team to continue working on the game.
But, no, it is not normal for an MMO to launch followed by employees being unexpectedly laid off. If that happens it's because the project was not successful enough to support the existing workforce, and there is no positive way to spin that. We're not talking about temporary Q&A positions here that were filled near the end of development with the understanding that they were temporary.
As for fanboys.. I have always felt that fanboys can extremely detrimental to the success of a game. There's a difference between genuinely liking the game because you enjoy it and being blindly loyal and supportive and refusing to see the problems any project has.
The latter described Bioware fans during SWTOR's development, who came down like a pack of rabid dogs on anyone who voiced a concern about SWTOR prior to launch. And now look at it.. a Star Wars MMO with less than 500,000 players and a bunch of ex-fanboys wondering what went wrong. You can put a share of the blame on the dev team, but it's difficult to fault them completely when any hopes for receiving proper and useful feedback was drowned out by the sheer volume of useless praise and other noise from the "fans".
But that's SWTOR, and the Defiance team has its own problems. The development team seemed stuck on their vision and not very interested in listening to feedback. I'm not going to pretend it wasn't a situation made worse by fanboys, though. But, while they are not entirely innocent in all of this, I'm not going to give them (fanboys) the lion's share of the blame on this particular project.
Anyone else think one of the layoffs may have been the chicken from Across The Badlands for releasing too many clucking secrets?!?
Bioware seems to disagree with you. This hardly sounds like a bunch of people voluntarily moving on to greener pastures.
http://www.ign.com/articles/2012/07/...epublic-studio
And yeah, I'm sure as with any product: the fans are the problem.
What. ever.
Yup, fanboys hurt the game bad during alpha and through release no doubt about that. Then some shoddy coding (like: how in the heck did this got past QA) was the final nail in the coffin.
Weak games sell bad, ain't that a shocker.