It would be normal if the game was actually finished before they started the layoffs. However the game is infact NOT finished. It's probably about 2 months from a release candidate. Ofcourse it's allready live so we deal but it's by no means finished.
There's nothing normal about this beyond the fact that it's, unfortunately, all too common with MMO developers. Not because it's the standard operating procedure for these types of games, but because so many MMOs have failed to live up to expectations in the past ~9 years.
Look, when a successful MMO launches some members of the development team choose to transition to the live team, some are allowed to transfer to other existing projects or are moved to new teams for new projects. And some choose to leave the company entirely to pursue other goals. Along side this you have support staff like CSR and testing departments either ramping up or down depending on how the game grows after launch.
We're not talking about contract workers or temp/part-time/intern positions that understand from the start their gig is temporary. We're talking about having to lay off core members that came to work at a company with the belief (on both sides) that there would still be a job for them after the product launched. Unfortunately, when a project fails to meet expectations they end up being let go, and there is nothing "standard" or non-troubling about that. Again, unfortunately common? Sure. Standard, or by design? No.
Traditionally, when a studio needs help finishing a project they'll begin pulling in resources internally from other teams to assist getting the game to launch. They do not just bulk hire with the intention of tossing the excess weight later on (especially when developers often uproot and move to different cities and states as they transition between companies). Heck, Bioware Austin outsourced a LOT of their SWTOR development to avoid just this problem and still flopped so badly that they had to lay off developers. But the PR machine will always try to spin it as otherwise. What else can they do?
No one has any clue as to why what where when or how Trion runs its business besides those affected, it is entirely normal for companies to lay people off if their business calls for it, and it happens every day. My company has laid off over 4500 people over the past 5 years and the company continues to expand and take on new business. We have just found more efficient ways of doing things (not to mention outsourcing).
Everything is pure speculation by the part of everyone on these forums.....WE HAVE NO CLUE as to their business goals or the state of their business.
I still personally believe they were just cleaning house because of the failures thus far. I mean, and I genuinely love this game, and am a huge fan of Defiance show and game.. but they have honestly cocked up every patch they released thus far, failed to fix several blaring bugs, and even created new ones on top of those at every turn. Promises aren't being delivered on or delayed heavily. The game is being held back badly by poor what I can only assume are team decisions and production management.
Is there any surprise it went this way? I mean sometimes for a wound to heal you gotta cut away some dead tissue. Morbid analogy maybe but its how I see whats happened with Trion. Hopefully the 'replacements" I can only assume they are making based on job listings will handle things better.
If they have indeed layed off the 80% of staff that ign say have gone and the game still works. Sounds like Trion have saved themselves a fair amount in wages/unnecessary (/useless) staff.
EGO rating 3044. My head goes *WUB, WUB, WUB, WUB, WUB*
X-BOX
What you mean to say is "we have no facts". Because we have a blog suddenly stating that it's ok to be "your favorite B-movie" instead of the AAA MMO they hyped themselves as prior to launch. We have a press release that has to point out they have "over a million registered accounts" because they can't honestly claim over a million active players or even a million units sold.
It doesn't take a genius to realize things fell short of expectations with Defiance, and when layoffs follow (particularly layoffs that center on the team linked to said project) we certainly have a "clue" as to what may have happened.
I feel for the people who were let go, especially the ones that worked hard despite having little say in the direction the project took. Hopefully they land on their feet. At least Trion is giving them a good amount of time to prepare. I have nothing against the company, I just think this game was handled poorly.
Trion reps have already said that number is grossly exaggerated, and even IGN themselves said it was rumor. They have said there was serious cuts.. but I doubt highly 80% of staff is close to accurate.
VGChartz shows a total of 754,882 copies sold (and thats only as of the 6th of April), and that doesn't include Digital Direct sales... I would wager they sold well over a million units in fact. Just the one caviot I wanted to add to your argument. Otherwise can't really argue.![]()