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  1. #1
    Senior Member Nekkoking's Avatar
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    A Guide to Mods: Different Mods and What They Do

    ~A Work In Progress~

    ~Credits~
    Zabuza
    Etaew's Blog on Defiance
    AngersRevenge- For providing a very useful link (Zam's Defiance Mods Wiki)

    ~This is a guide to the different Mods of Defiance and what exactly do they. Now most of the mods are self-explanatory and for the mods that aren't not, I shall put a explanation next to it.~ (I can't believe no one has started a guide for this lol)

    ~To start off, like weapons, mods are divided into rarity (aka the color coded scheme). Lvl 1 mods are (white), Lvl 2 mod are (green), and Lvl 3 mods are (blue). Blue is the rarest and white the least rarest. Keep in mind that even rare synergy mods (like Quartermaster for example) can be white! So don't be quick to skim the shops if you see a white mod in the special sale. You never know.~

    Quick Scroll
    Special Note- AMQN
    Notes- CBUN
    Helpful Links- MRIF
    AR, SMG, LMG Mods- BTBE
    Shotgun Mods- TULS
    Sniper Rifle Mods- OSOK
    Pistol Mods- PEWS
    Rocket Launcher Mods- TORC ( lol)
    Detonator Mods- NEMD
    Infector Mods- STDS (lol come on, that's too obvious...)
    BMG Mods- LTST

    ~Special Notes~ AMQN
    Some of you may have questions like me. I have been playing since beta and I still have a few questions Defiance haven't answer. Questions like:

    Bug Damage: Does it fall in a separated category of its own or does it fall under explosive damage? I heard a rumor that bug damage falls under explosive but as a certain saying on the internet goes: 'pixs or it didn't happen'. (A explanation on video is even better ). I'm currently working on finding out. If you have any info on this, please share.

    Bloom: According to people on GameFaqs forums and Steam forums (and Google of course), Bloom, and I quote, 'is the rate at which your crosshairs/reticule widens during sustained fire. The higher the bloom value, the faster they spread out. A lower Bloom value is better for more accurate fire. Higher bloom results in less accurate shots'. This actually sounds about right. Of course, it would be nice to have someone run a few test to make sure. Either way, this is all i got right now on this subject.

    Falloff Damage: Once again, thanks to the power of Google and other fourms, Falloff Damage is said to be 'a measurement of how the weapon performs outside of its optimal range. In other words, many weapons deal less damage at extreme ranges. Improving its Falloff Damage rating improves the range at which it is still useful'. Again, this sounds about right but it would be really nice if someone could back up this statement. That's all I got.

    Notes CBUN
    (1*)- At this time, I have observe that you CANNOT place a Shot Pod Magazine Mod on Sawed-Off Shotguns. ~Update~: This info makes sense. According to Zabuza, 'Breach loading guns do not have magazines (http://en.wikipedia.org/wiki/Breech-loading_weapon).

    (2*)- At this time, this have been the only nano convertor I have ran across for a Shotgun. I know about the Toxic Shot Convertor (for Pistols) but that's for a different section. Zabuza also told me about the Toxic Shot Convertor for Shotguns and Snipers. If there are others nano convertors or any special mods I might have miss, please let me know.

    (3*)- At this time, I have only seen this magazine in green. Does that mean there is a white and blue version of this magazine out there? That remains to be seen. If you have any info regarding this matter, please message me. ~Side Note~ According to Zabuza, the burst mag is green simply because that is the item's quality (while the incendiary and toxic converters are blue). While I don't disagree with that statement, it is safe to say that the game has not been out that long to say there 'might' be something like a blue burst mag. Lol who knows? We'll see...

    (4*)- Now I don't know if that is put in there on purpose or if it's a bug. Only one of the sights has a plus to accuracy. The all the other mod sights is negative. If you click the link 'M00N's Guide to the Different Scopes', M00N's guide shows that each sight is indeed different from each other. Why are most of the sight mods are in the negative? Well, according to quote Zabuza: 'The - symbol is correct. -Aim Accuracy decreases the size of your reticule causing less bullet spread, in theory making your bullets more accurate.
    What happened is the value was wrong and had + (the scatter scope is supposed to) on all the aim accuracy, causing every gun you add a scope to to be less accurate. So they tried to fix it by changing all the +'s to -'s.

    Now for some reason this didn't fix the mechanics, and the scopes are still behaving as if they have +'s
    '.

    Or maybe your weapon is too accuracy (lol hint hint PVP players).

    (5*)- As this time, this is the ONLY stock I have seen for a rocket launcher and it's only for guided ones. If there are more stocks at there, please let me know.

    (6*)- As this time, this is the ONLY magazine they have for rocket launchers, guided or not. Again if there are more out there, send me a message.

    (7*)- Lol again? What is wrong with these rocket launchers. Currently, as far as I know, these are the only sights for the rocket launchers and they only go to guided ones at that. You know the deal. If you have info regarding this, let me know.

    (8*)- It appear Detonators are almost in the same as Rocket Launchers. Currently, this is the only stock for Detonators. Lol Trion doesn't like things that go boom huh? Anyways, if there are other stocks, let me know.

    (9*)- Lol now this is a biggy. There are, to my knowledge, NO SIGHTS for Detonators. If anyone got info saying otherwise, you know what to do.

    (10*)- Infectors do not have sights as far I know. So if you have info on this, message me please.

    (11*)- At this time, this is the only stock I seen for BMGs. If you have info regarding this, let me know.

    (12*)- Can someone explain 'Damage Charge' to me? Thanks.

    (13*)- I know about the BMG's dual function but surely there is a sight for it? If you seen such a thing, please message me.

    Helpful Links MRIF

    M00N's Guide to the Different Scopes
    Shot Converter Question
    Arkfall.com's Mod List Guide
    Zam.com Defiance Mod Wiki (It's not as detailed as this guide but it does list which synergies fall under which weapons. Check it out!)

    ARs, SMGs, LMGs BTBE
    1)Stock

    a)External Recoil Reduction- Bloom, Recoil
    i)External Recoil Reduction I- Bloom (x0.95), Recoil (x0.95)
    ii)External Recoil Reduction II- Bloom (x0.90), Recoil (x0.90)
    iii)External Recoil Reduction III- Bloom (x0.85), Recoil (x0.85)
    b)Guerrilla Buttstock- Melee Damage
    i)Guerrilla Buttstock I- Melee DMG (x1.10)
    ii)Guerrilla Buttstock II- Melee DMG (x1.15)
    iii)Guerrilla Buttstock III- Melee DMG (x1.20)

    2)Barrel

    a)Ionic Barrel- Critical Multiplier
    i)Ionic Barrel I- Crit Mult (x1.05)
    ii)Ionic Barrel II- Crit Mult (x1.10)
    iii)Ionic Barrel III- Crit Mult (x1.15)
    b)Power Bore- Aim Damage, Hip Damage
    i)Power Bore I- Aim DMG (x1.03), Hip DMG (x1.03)
    ii)Power Bore II- Aim DMG (x1.05), Hip DMG (x1.05)
    iii)Power Bore III- Aim DMG (x1.07), Hip DMG (x1.07)
    c)Sustained Power Muzzle- Falloff Damage
    i)Sustained Power Muzzle I- Falloff DMG (+2)
    ii)Sustained Power Muzzle II- Falloff DMG (+5)
    iii)Sustained Power Muzzle III- Falloff DMG (+8)

    3)Magazine

    a)Catalyst Injector- Effect Trigger Chance
    i)Catalyst Injector I- Effect Trigger % (x1.05)
    ii)Catalyst Injector II- Effect Trigger % (x1.10)
    iii)Catalyst Injector III- Effect Trigger % (x1.15)
    b)Fast Action Reloader- Reload
    i)Fast Action Reloader I- Reload (x0.95)
    ii)Fast Action Reloader II- Reload (x0.90)
    iii)Fast Action Reloader III- Reload (x0.85)
    c)High Capacity Magazine- Magazine Size
    i)High Capacity Magazine I- Mag (x1.30)
    ii)High Capacity Magazine II- Mag (x1.40)
    iii)High Capacity Magazine III- Mag (x1.50)
    d)Special
    i)Controlled Burst Magazine- Burst (+3) (3*)
    ii)Incendiary Assault Converter I- Converts bullets into Incendiary rounds.

    4)Sight

    a)Assault Scope- Aim Accuracy (4*)
    i)Assault Scope I- Aim Accuracy (-0.10)
    ii)Assault Scope II-
    iii)Assault Scope III-
    b)Commando Scope- Aim Accuracy
    i)Commando Scope I- Aim Accuracy (-0.10)
    ii)Commando Scope II- Aim Accuracy (-0.20)
    iii)Commando Scope III- Aim Accuracy (-0.30)
    c)Stabilization Sight- Accuracy, Movement Accuracy
    i)Stabilization Sight I-
    ii)Stabilization Sight II-
    iii)Stabilization Sight III- Accuracy (-0.30), Movement Accuracy (x0.85)
    d)Tactical Scope- Aim Accuracy
    i)Tactical Scope I- Aim Accuracy (-0.10)
    ii)Tactical Scope II- Aim Accuracy (-0.20)
    iii)Tactical Scope III- Aim Accuracy (-0.30)

    Shotguns TULS
    1)Stock

    a)Close Quarters Buttstock- Melee Damage
    i)Close Quarter Buttstock I- Melee DMG (x1.10)
    ii)Close Quarter Buttstock II- Melee DMG (x1.15)
    iii)Close Quarter Buttstock III- Melee DMG (x1.20)
    b)Recoil Buttstock- Bloom, Recoil
    i)Recoil Buttstock I- Bloom (x0.95), Recoil (x0.95)
    ii)Recoil Buttstock II- Bloom (x0.90), Recoil (x0.90)
    iii)Recoil Buttstock III- Bloom (x0.85), Recoil (x0.85)

    2)Barrel

    a)Power Choke- Aim Damage, Hip Damage
    i)Power Choke I- Aim DMG (x1.03), Hip DMG(x1.03)
    ii)Power Choke II- Aim DMG (x1.05), Hip DMG (x1.05)
    iii)Power Choke III- Aim DMG (x1.07), Hip DMG (x1.07)
    b)Power Retention Choke- Falloff Damage
    i)Power Retention Choke I- Falloff DMG (+2)
    ii)Power Retention Choke II- Falloff DMG (+5)
    iii)Power Retention Choke III- Falloff DMG (+8)

    3)Magazine

    a)Rapid Shot Pod- Reload
    i)Rapid Shot Pod I- Reload (x0.95)
    ii)Rapid Shot Pod II- Reload (x0.90)
    iii)Rapid Shot Pod III- Reload (x0.85)
    b)Shot Catalyst- Effect Trigger Chance
    i)Shot Catalyst I- Effect Trigger % (x1.05)
    ii)Shot Catalyst II- Effect Trigger % (x1.10)
    iii)Shot Catalyst III- Effect Trigger % (x1.15)
    c)Shot Pod- Magazine Size (Cannot equip to Sawed-Off Shotguns) (1*)
    i)Shot Pod I- Mag (x1.05)
    ii)Shot Pod II- Mag (x1.10)
    iii)Shot Pod III- Mag (x1.15)
    d)Special
    i)Incendiary Shot Convertor (2*)- Converts shots into Incendiary rounds.
    ii)Toxic Shot Convertor- Converts shots into Toxicity rounds.

    4)Sight

    a)Scatter Scope- Accuracy, Movement Accuracy
    i)Scatter Scope I- Accuracy (+0.10), Movement Accuracy (+1.05)
    ii)Scatter Scope II- Accuracy (+0.20), Movement Accuracy (+1.10)
    iii)Scatter Scope III- Accuracy (+0.30), Movement Accuracy (+1.15)
    b)Shotgun Hip Spread- Accuracy
    i)Shotgun Hip Spread Mk1- Accuracy (-0.10)
    ii)Shotgun Hip Spread Mk2- Accuracy (-0.20)
    iii)Shotgun Hip Spread Mk3- Accuracy (-0.30)

    Sniper Rifles OSOK
    1)Stock

    a)Sniper Recoil Stock- Bloom, Recoil
    i)Sniper Recoil Stock I- Bloom (x0.95), Recoil (x0.95)
    ii)Sniper Recoil Stock II- Bloom (x0.90), Recoil (x0.90)
    iii)Sniper Recoil Stock III- Bloom (x0.85), Recoil (x0.85)

    2)Barrel

    a)Tachyon Laced Extender- Critical Multiplier
    i)Tachyon Laced Extender I- Crit Mult (x1.05)
    ii)Tachyon Laced Extender II- Crit Mult (x1.10)
    iii)Tachyon Laced Extender III- Crit Mult (x1.15)
    b)Ultra-Bore Extension- Aim Damage, Hip Damage
    i)Ultra-Bore Extension I- Aim DMG (x1.03), Hip DMG (x1.03)
    ii)Ultra-Bore Extension II- Aim DMG (x1.05), Hip DMG (x1.05)
    iii)Ultra-Bore Extension III- Aim DMG (x1.07), Hip DMG (x1.07)

    3)Magazine

    a)Extended Sniper Mag- Magazine Size
    i)Extended Sniper Mag I- Mag (+2)
    ii)Extended Sniper Mag II- Mag (+4)
    iii)Extended Sniper Mag III- Mag (+6)
    b)Rifle Catalyst Injector- Effect Trigger Chance
    i)Rifle Catalyst Injector I- Effect Trigger % (x1.05)
    ii)Rifle Catalyst Injector II- Effect Trigger % (x1.10)
    iii)Rifle Catalyst Injector III- Effect Trigger % (x1.15)
    c)Sniper Rapid Mag- Reload
    i)Sniper Rapid Mag I- Reload (x0.95)
    ii)Sniper Rapid Mag II- Reload (x0.90)
    iii)Sniper Rapid Mag III- Reload (x0.85)
    d)Special
    i)Toxic Shot Convertor- Converts shots into Toxicity rounds.

    4)Sight

    a)Marksman Scope- Aim Accuracy
    i)Marksman Scope I- Aim Accuracy (-0.10)
    ii)Marksman Scope II- Aim Accuracy (-0.20)
    iii)Marksman Scope III- Aim Accuracy (-0.30)
    b)Sharpshooter Scope- Aim Accuracy
    i)Sharpshooter Scope I- Aim Accuracy (-0.10)
    ii)Sharpshooter Scope II- Aim Accuracy (-0.20)
    iii)Sharpshooter Scope III- Aim Accuracy (-0.30)
    c)Telescopic Sight- Aim Accuracy
    i)Telescopic Sight I- Aim Accuracy (-0.10)
    ii)Telescopic Sight II- Aim Accuracy (-0.20)
    iii)Telescopic Sight III- Aim Accuracy (-0.30)

    Pistols PEWS
    1)Stock

    a)Close Quarters Stock- Melee Damage
    i)Close Quarters Stock I- Melee DMG (x1.10)
    ii)Close Quarters Stock II-
    iii)Close Quarters Stock III-
    b)Recoil Dampener- Bloom, Recoil
    i)Recoil Dampener I- Bloom (x0.95), Recoil (x0.95)
    ii)Recoil Dampener II- Bloom (x0.90), Recoil (x0.90)
    iii)Recoil Dampener III- Bloom (x0.85), Recoil (x0.85)

    2)Barrel

    a)Critical Force Barrel- Critical Multiplier
    i)Critical Force Barrel I- Crit Mult (x1.05)
    ii)Critical Force Barrel II- Crit Mult (x1.10)
    iii)Critical Force Barrel III- Crit Mult (x1.15)
    b)Maximum Force Barrel- Aim Damage, Hip Damage
    i)Maximum Force Barrel I- Aim DMG (x1.03), Hip DMG (x1.03)
    ii)Maximum Force Barrel II- Aim DMG (x1.05), Hip DMG (x1.05)
    iii)Maximum Force Barrel III- Aim DMG (x1.07), Hip DMG (x1.07)
    c)Persistent Thruster- Falloff Damage
    i)Persistent Thruster I- Falloff DMG (+2)
    ii)Persistent Thruster II- Falloff DMG (+5)
    iii)Persistent Thruster III- Falloff DMG (+8)

    3)Magazine

    a)Catalytic Amplifier- Effect Trigger Chance
    i)Catalytic Amplifier I- Effect Trigger % (x1.05)
    ii)Catalytic Amplifier II- Effect Trigger % (x1.10)
    iii)Catalytic Amplifier III- Effect Trigger % (x1.15)
    b)Expanded Magazine- Magazine Size
    i)Expanded Magazine I- Mag (+4)
    ii)Expanded Magazine II- Mag (+8)
    iii)Expanded Magazine III- Mag (+12)
    c)Rapid Reloader- Reload
    i)Rapid Reloader I- Reload (x0.95)
    ii)Rapid Reloader II- Reload (x0.90)
    iii)Rapid Reloader III- Reload (x0.85)
    d)Special
    i)Toxic Shot Convertor- Converts shots into Toxicity rounds.

    4)Sight

    a)Advanced Scope- Aim Accuracy
    i)Advanced Scope I- Aim Accuracy (-0.10)
    ii)Advanced Scope II- Aim Accuracy (-0.20)
    iii)Advanced Scope III- Aim Accuracy (-0.30)
    b)Mobile Adjustment Scope- Accuracy, Movement Accuracy
    i)Mobile Adjustment Scope I-
    ii)Mobile Adjustment Scope II-
    iii)Mobile Adjustment Scope III- Accuracy (-0.30), Movement Accuracy (x0.85)
    c)Precision Scope- Aim Accuracy
    i)Precision Scope I- Aim Accuracy (-0.10)
    ii)Precision Scope II- Aim Accuracy (-0.20)
    iii)Precision Scope III- Aim Accuracy (-0.30)
    d)Ultimate Scope- Aim Accuracy
    i)Ultimate Scope I- Aim Accuracy (-0.10)
    ii)Ultimate Scope II- Aim Accuracy (-0.20)
    iii)Ultimate Scope III- Aim Accuracy (-0.30)
    ~Tonight the hunter will be the hunted.~

    Recruiting for Sleeping Forest because we all know those hellbugs aren't going to kill themselves. Join today!

    Fryea, 2886, Guardian of the Forest
    Gamertag:urCOOK135rM1N3, 360
    Clan: Sleeping Forest

    Nekko's Mod Guide
    Nekko's Shop (360, NA)

    Quote Originally Posted by Buruko View Post
    He is one hellacious toll booth operator isn't he?! It's all correct change only PEW PEW BLUE DEATH! lol

  2. #2
    Senior Member Nekkoking's Avatar
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    Rocket Launchers TORC
    1)Stock (5*)

    a)Tight Guidance System- Rocket Turn Speed (Guided Launchers Only)
    i)Tight Guidance System I- Lock On Rocket Turn Speed (x1.10)
    ii)Tight Guidance System II- Lock On Rocket Turn Speed (x1.15)
    iii)Tight Guidance System III- Lock On Rocket Turn Speed (x1.20)

    2)Barrel

    a)Dispersion Muzzle- Full Damage Radius (This increases the area range to do max damage)
    i)Dispersion Muzzle I- Full Damage Radius (+0.20)
    ii)Dispersion Muzzle II- Full Damage Radius (+0.40)
    iii)Dispersion Muzzle III- Full Damage Radius (+0.60)
    b)Power Muzzle- Damage
    i)Power Muzzle I- DMG (x1.03)
    ii)Power Muzzle II- DMG (x1.05)
    iii)Power Muzzle III- DMG (x1.07)
    c)Splash Muzzle- Minimum Damage
    i)Splash Muzzle I- Min DMG (x1.05)
    ii)Splash Muzzle II- Min DMG (x1.10)
    iii)Splash Muzzle III- Min DMG (x1.15)

    3)Magazine (6*)

    a)Active Reload System- Reload
    i)Active Reload System I- Reload (x0.95)
    ii)Active Reload System II- Reload (x0.90)
    iii)Active Reload System III- Reload (x0.85)

    4)Sight (7*)

    a)Rapid Acquisition System- Lock On Time (The time it takes to lock on a target.) (Guided Launchers Only)
    i)Rapid Acquisition System I- Lock On Time (-0.20)
    ii)Rapid Acquisition System II- Lock On Time (-0.30)
    iii)Rapid Acquisition System III- Lock On Time (-0.40)
    b)Target Recovery System- Lock On Loss Time (When you get a lock on, this is the time on how long the lock on last before you have to reacquire it.) (Guided Launchers Only)
    i)Target Recovery System I- Lock On Loss Time (+0.20)
    ii)Target Recovery System II- Lock On Loss Time (+0.30)
    iii)Target Recovery System III- Lock On Loss Time (+0.40)
    c)Launch Scope- Aim Accuracy
    i)Launch Scope I-
    ii)Launch Scope II- Aim Accuracy (-0.20)
    iii)Launch Scope III-

    Detonators NEMD
    1)Stock (8*)

    a)Sledge Arm- Melee Damage
    i)Sledge Arm I- Melee DMG (x1.10)
    ii)Sledge Arm II- Melee DMG (x1.15)
    iii)Sledge Arm III- Melee DMG (x1.20)

    2)Barrel

    a)Perimeter Overthruster- Minimum Damage
    i)Perimeter Overthruster I- Min DMG (x1.05)
    ii)Perimeter Overthruster II- Min DMG (x1.10)
    iii)Perimeter Overthruster III- Min DMG (x1.15)
    b)Proximity Overthruster- Aim Damage, Hip Damage
    i)Proximity Overthruster I- Aim DMG (x1.03), Hip DMG (x1.03)
    ii)Proximity Overthruster II- Aim DMG (x1.05), Hip DMG (x1.05)
    iii)Proximity Overthruster III- Aim DMG (x1.07), Hip DMG (x1.07)
    c)Radius Overthruster- Full Damage Radius (This increases the area range to do max damage.)
    i)Radius Overthruster I- Full Damage Radius (+0.20)
    ii)Radius Overthruster II- Full Damage Radius (+0.40)
    iii)Radius Overthruster III- Full Damage Radius (+0.60)

    3)Magazine

    a)Munitions Interchanger- Reload
    i)Munitions Interchanger I- Reload (x0.95)
    ii)Munitions Interchanger II- Reload (x0.90)
    iii)Munitions Interchanger III- Reload (x0.85)
    b)Reserve Chamber- Magazine Size
    i)Reserve Chamber I- Mag (+1)
    ii)Reserve Chamber II- Mag (+2)
    iii)Reserve Chamber III- Mag (+3)

    4)Sight (9*)

    Infectors STDS
    1)Stock

    a)Bio-Stabilizer- Bloom, Recoil
    i)Bio-Stabilizer I- Bloom (x0.95), Recoil (x0.95)
    ii)Bio-Stabilizer II- Bloom (x0.90), Recoil (x0.90)
    iii)Bio-Stabilizer III- Bloom (x0.85), Recoil (x0.85)
    b)Eviscerator- Melee Damage
    i)Eviserator I- Melee DMG (x1.10)
    ii)Eviserator II- Melee DMG (x1.15)
    iii)Eviserator III- Melee DMG (x1.20)

    2)Barrel

    a)Strain Mitigator- Bug Damage (Up), Damage (Down)
    i)Strain Mitigator I-
    ii)Strain Mitigator II-
    iii)Strain Mitigator III- Bug DMG (x1.15), DMG (-15)
    b)Viral Accelerator- Bug Damage (Down), Damage (Up)
    i)Viral Accelerator I-
    ii)Viral Accelerator II-
    iii)Viral Accelerator III-

    3)Magazine

    a)Strain Expander- Magazine Size
    i)Strain Expander I- Mag (x1.05)
    ii)Strain Expander II- Mag (x1.10)
    iii)Strain Expander III- Mag (x1.15)
    b)Strain Reloader- Reload
    i)Strain Reloader I- Reload (x0.95)
    ii)Strain Reloader II- Reload (x0.90)
    iii)Strain Reloader III- Reload (x0.85)
    c)Special
    i)Strain Reducer- Burst (+1)

    4)Sight (10*)

    BMGs LTST
    1)Stock (11*)

    a)Bionetic Amplifier- Link Range
    i)Bionetic Amplifier I- Link Range (x1.05)
    ii)Bionetic Amplifier II- Link Range (x1.10)
    iii)Bionetic Amplifier III- Link Range (x1.15)

    2)Barrel

    a)Beam Intensifier- Damage/Second
    i)Beam Intensifier I- DMG/Sec (x1.03)
    ii)Beam Intensifier II- DMG/Sec (x1.05)
    iii)Beam Intensifier III- DMG/Sec (x1.07)
    b)Syphon Accelerator- Damage/Second (Down), Heal/Second (Up)
    i)Syphon Accelerator I- DMG/Sec (x0.95), Heal/Sec (x1.05)
    ii)Syphon Accelerator II- DMG/Sec (x0.90), Heal/Sec (x1.10)
    iii)Syphon Accelerator III- DMG/Sec (x0.85), Heal/Sec (x1.15)
    c)Syphon Suppressor- Damage/Second (Up), Heal/Second (Down)
    i)Syphon Suppressor I- DMG/Sec (x1.05), Heal/Sec (x0.95)
    ii)Syphon Suppressor II- DMG/Sec (x1.10), Heal/Sec (x0.90)
    iii)Syphon Suppressor III- DMG/Sec (x1.15), Heal/Sec (x0.85)

    3)Magazine

    a)Fusion Conductor- Damage Charge (12*)
    i)Fusion Conductor I- DMG Charge (x1.05)
    ii)Fusion Conductor II- DMG Charge (x1.10)
    iii)Fusion Conductor III- DMG Charge (x1.15)
    b)Tachmag Reloader- Reload
    i)Tachmag Reloader I- Reload (x0.95)
    ii)Tachmag Reloader II- Reload (x0.90)
    iii)Tachmag Reloader III- Reload (x0.85)

    4)Sight (Due to the nature of the BMGs, their Aim In function serves as the Shield Restore function) (13*)

  3. #3
    Senior Member Nekkoking's Avatar
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    Bumping for knowledge

  4. #4
    Quote Originally Posted by Nekkoking View Post
    Bumping for knowledge
    Are you saying there are no purple or orange mods? Why wouldnt' there be?? I don't get why they would have purple and orange guns and shields, but no mods? I don't know if I believe that

  5. #5
    Senior Member Nekkoking's Avatar
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    Quote Originally Posted by RealHoosier07 View Post
    Are you saying there are no purple or orange mods? Why wouldnt' there be?? I don't get why they would have purple and orange guns and shields, but no mods? I don't know if I believe that
    As far as I know, no such thing has appeared. Maybe in future content. Maybe not. Until someone claims and prove otherwise, blue is the rarest, as far as I know.

    Lol it would be nice if it was in the game tho. I can only imagine what kind of stats they would give off.

  6. #6
    Senior Member Zabuza's Avatar
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    Excellent idea. Some answer's to your queries.

    1* Breach loading guns do not have magazines.
    http://en.wikipedia.org/wiki/Breech-loading_weapon

    2* Toxic Shot Converter exists for Shotguns, Snipers, and Pistols. That is all I've seen it for, could be some for other guns out there. Those are the only gun types I can farm mods for.

    3* It is just the quality of the item. The incendiary and toxic converters are both blue.

    4* The - symbol is correct. -Aim Accuracy decreases the size of your reticle causing less bullet spread, in theory making your bullets more accurate.
    What happened is the value was wrong and had + (the scatter scope is supposed to) on all the aim accuracy, causing every gun you add a scope to to be less accurate. So they tried to fix it by changing all the +'s to -'s.

    Now for some reason this didn't fix the mechanics, and the scopes are still behaving as if they have +'s.

    Hope it helps, good luck with this.
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    Defiance Dating Services is a RIDICULOUS concept I know...but not MORE ridiculous than selling, complaining threads so WTH. If your a single lady in Chester county PA and would like to discuss Defiance over dinner and drinks hit me up n I'll send ya a pic
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  7. #7
    Senior Member Nekkoking's Avatar
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    Quote Originally Posted by Zabuza View Post

    1* Breach loading guns do not have magazines.
    http://en.wikipedia.org/wiki/Breech-loading_weapon

    2* Toxic Shot Converter exists for Shotguns, Snipers, and Pistols. That is all I've seen it for, could be some for other guns out there.

    3* It is just the quality of the item. The incendiary and toxic converters are both blue.
    This is good info. I'll be sure to put your name on this. And thank you .

    Quote Originally Posted by Zabuza View Post
    4* The - symbol is correct. -Aim Accuracy decreases the size of your reticle causing less bullet spread, in theory making your bullets more accurate.
    What happened is the value was wrong and had + (the scatter scope is supposed to) on all the aim accuracy, causing every gun you add a scope to to be less accurate. So they tried to fix it by changing all the +'s to -'s.

    Now for some reason this didn't fix the mechanics, and the scopes are still behaving as if they have +'s.
    As for (4*), I don't suppose you have a link, do you?

  8. #8
    Senior Member Zabuza's Avatar
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    No sorry, you may be able to find details of the progression of this bug in one of the patch notes.

    I know for sure because I have been following the fixes, and there are guns that start with a base stat -Aim Accuracy and it is correct. The mods started with the +Accuracy and they were wrong and making snipers miss (sniper easiest gun to see it on, I bet you could notice on a wolfhound as well). Well they changed it to the correct label, but it is not working as you will be able to tell if you try to use a sniper w/ scope compared to sniper, no scope.

    It is really a case of mislabeling. They should call it Spread, instead of Aim Accuracy, it would clear up much confusion.

    EDIT: I've been told by a friend on PC version that you can use a shotgun to see it. Get one shotgun with the base stat -30% aim accuracy, no mods. Then equip a 2nd shotgun of the same type that doesn't have the -30%. He says you can physically see the difference in the reticle size.
    I will check this personally when I next play, but I am in dire need of sleep; it may be a few hours.
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    Quote Originally Posted by Warcurse View Post
    Defiance Dating Services is a RIDICULOUS concept I know...but not MORE ridiculous than selling, complaining threads so WTH. If your a single lady in Chester county PA and would like to discuss Defiance over dinner and drinks hit me up n I'll send ya a pic
    Quote Originally Posted by Ryzaerian View Post
    Even Everlast, in his House of Pain days, once mused "you make me sick, like Strawberry Quik.

  9. #9
    Senior Member Nekkoking's Avatar
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    Quote Originally Posted by Zabuza View Post
    No sorry, you may be able to find details of the progression of this bug in one of the patch notes.

    I know for sure because I have been following the fixes, and there are guns that start with a base stat -Aim Accuracy and it is correct. The mods started with the +Accuracy and they were wrong and making snipers miss (sniper easiest gun to see it on, I bet you could notice on a wolfhound as well). Well they changed it to the correct label, but it is not working as you will be able to tell if you try to use a sniper w/ scope compared to sniper, no scope.

    It is really a case of mislabeling. They should call it Spread, instead of Aim Accuracy, it would clear up much confusion.

    EDIT: I've been told by a friend on PC version that you can use a shotgun to see it. Get one shotgun with the base stat -30% aim accuracy, no mods. Then equip a 2nd shotgun of the same type that doesn't have the -30%. He says you can physically see the difference in the reticle size.
    I will check this personally when I next play, but I am in dire need of sleep; it may be a few hours.
    I see. I will have to try that out later. lol also, I guess I'm going to have to reread the patch notes. But thank you for all this info. This guide is going to be huge .

    Edit: Now that you say that about the snipers, I do remember missing alot when I had a sight on. I thought that was weird. So I removed all my mods off my sniper. And then I could hit again. Really, now I have to recheck my weapons. lol

  10. #10
    Member Tekrunner's Avatar
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    Quote Originally Posted by Zabuza View Post
    EDIT: I've been told by a friend on PC version that you can use a shotgun to see it. Get one shotgun with the base stat -30% aim accuracy, no mods. Then equip a 2nd shotgun of the same type that doesn't have the -30%. He says you can physically see the difference in the reticle size.
    I have done this before myself, and I did see a difference. However, it was a very small one, because you don't get a 30% bonus, but an absolute 0.3. So a shotgun with a base accuracy of 7.0 will be at 6.7 with the bonus. So, as far as I can tell, hip spread sights (the only ones that work right for shotguns right now) are pretty much worthless. Especially since I haven't seen accuracy bonuses having any effect on reticle size on the most precise shotguns (those with 2.0 accuracy). I have a nagging feeling that accuracy may be hard capped.

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