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Thread: Today's gamers.

  1. #1
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    Today's gamers.

    As an avid forum goer, with the majority of my posts being helpful or insightful. I just thought I'd take the time to point out the "REAL" problem with gamers today.



    I will however point out why this seems to be the case. With the advent of the internet, gamers no longer have to WORK to figure things out. If they get stuck they can simply pop on over to google or the likes, and find their answer. Why is this an issue? Because they aren't figuring it out for themselves, they are merely standing on the shoulders of anothers achievement.

    This lack of effort, the lack of Trial and Error has lead to an increasingly stupid generation of gamers. With this, game developers(not pointing at you Trion) have had to dumb games down(Tomb Raider anyone?) I only recently got into TES but from what I hear Skyrim was not as complex as its predecessors.

    TL;DR: Gamers are forcing developers to dumb down simple mechanics.
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    This is true.

    ...and I am guilty of it in Defiance (I looked up the reorders). I try not to do it but sometimes... especially if I have a bad save I will cheat. My favourite games so far oddly are the ones I can't look anything up (well not at that time), the challenge is indeed lacking these days.

    True story.... Soduko puzzle books now say "Get your answer for every puzzle online" even though the answers are in the book you are buying anyway... weird strange world we have now.

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    Quote Originally Posted by Covington View Post
    This is true.

    ...and I am guilty of it in Defiance (I looked up the reorders). I try not to do it but sometimes... especially if I have a bad save I will cheat. My favourite games so far oddly are the ones I can't look anything up (well not at that time), the challenge is indeed lacking these days.

    True story.... Soduko puzzle books now say "Get your answer for every puzzle online" even though the answers are in the book you are buying anyway... weird strange world we have now.
    MANNNNN!!!!!

    SPOILERS!!!!!! I haven't finished the book yet.....Thanks for telling me how it ends....*tongue in cheek*


    Seriously though. The last of the Greats were on last gen consoles. Final Fantasy X (XII too I guess) Metroid Prime(One and Two. Don't talk to me about three.) Sonic Adventure 2 Battle
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    Senior Member Sids's Avatar
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    dear gamers,

    unless you're 21 or older, I hate you.

    Love, SIDS.

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    The Secret World had some very tough puzzles, but even there people could pop over to google and get the answer. I think this generation is a choose your own difficulty crowd. Before the pressure was on the gamer to over come the challenges of the developer. Now that players have so many external resources, they dont have to think as much, and how do you make a difficult game for people who have been trained not to think?

    Am I going to spend 40 hours finding data records, or am I going to hop over to google and spend 2 hours driving around? But, the real question is, if I am a game dev, how am I going to make content that cannot be googled in 3 seconds? Perhaps I could add data recorders to static emergencies (barns, mines) and make them RNG Based. Perhaps I can have data recorder locations be unique for every player.



    Also, you took a sample size of 6 for your illustration, I can find 6 people out there who are doing 6 lets plays and make a thread

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    I will agree I like a challenge but there was no way I was going to try to track down every data recorder that is out in the open world of defiance. To many areas to look at for me. As far as beating a boss or a game I won't look that stuff up, but trying to find items I definitely look that up.

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    Quote Originally Posted by pyrolm View Post
    I will agree I like a challenge but there was no way I was going to try to track down every data recorder that is out in the open world of defiance. To many areas to look at for me. As far as beating a boss or a game I won't look that stuff up, but trying to find items I definitely look that up.
    With the fact that The Data recorders easily blend into the environment I agree. Gears did it the right way with the Crimson omen on the walls near their collectables.
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    Quote Originally Posted by ItISLupus View Post
    With the fact that The Data recorders easily blend into the environment I agree. Gears did it the right way with the Crimson omen on the walls near their collectables.
    Yea that is true I like that part of Gears where you knew hey it is somewhere in this location but you still had to look a little bit for it. I didn't look those up.

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    Quote Originally Posted by Thr0nes View Post
    The Secret World had some very tough puzzles, but even there people could pop over to google and get the answer. I think this generation is a choose your own difficulty crowd. Before the pressure was on the gamer to over come the challenges of the developer. Now that players have so many external resources, they dont have to think as much, and how do you make a difficult game for people who have been trained not to think?

    Am I going to spend 40 hours finding data records, or am I going to hop over to google and spend 2 hours driving around? But, the real question is, if I am a game dev, how am I going to make content that cannot be googled in 3 seconds? Perhaps I could add data recorders to static emergencies (barns, mines) and make them RNG Based. Perhaps I can have data recorder locations be unique for every player.



    Also, you took a sample size of 6 for your illustration, I can find 6 people out there who are doing 6 lets plays and make a thread
    TSW requires you to go online through many of their "shell" sites, IE the sites designed to be for the game.



    Agreed 100% gamers these days are lazy, which is sad considering they are games?

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