
Originally Posted by
Synra
You know, a month ago I would have been in complete agreement with this topic. I have certainly thought it myself many times over the years.
But in the last few weeks I have been playing Final Fantasy 3 again. This is a 20 year old game, that I fondly remember as one of my favorite games of all time. But to be fair, in retrospect, when I originally played it all of those years ago, I had a strategy guide for it. This time around, I figured that I am a much better and more experienced gamer these days. I am sure I can just figure out everything without resorting to guides!
Well, I managed to get a good 20+ hours into the game before I stopped and realized that I NEEDED to start looking up info on this game. These older games aren't constructed the way modern games are. One of the big problems I have run into while playing FF3 again, was an extreme lack of information. There are tons of items, spells and other abilities that have special functionality, but the game gives you zero information on them. The best you can do is try them and make a best guess at what exactly they do.
And then there is the simple matter of roadblocks in the content. I seriously reached a point in FF3, where I simply could not progress forward. I had no idea where to go next. The next several dungeons I needed to clear were a little too well hidden.
So, while I do agree with trying to figuring things for yourself, there is a limit. I agree that a lot of today's games do a bit too much hand-holding (defiance's waypoints come to mind). And it's worth understanding that older games were not that well designed, even our old favorites. Those games weren't nearly as high budget as games are today, and they weren't playtested like games are today.