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  1. #11
    Senior Member Edwardgoesforth's Avatar
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    There is only one mmo that can give me the raspberry.

    Wildstar..............
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  2. #12
    Senior Member Umbra Warrior's Avatar
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    Quote Originally Posted by Edwardgoesforth View Post
    There is only one mmo that can give me the raspberry.

    Wildstar..............
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  3. #13
    Senior Member Malachi's Avatar
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    Quote Originally Posted by Umbra Warrior View Post
    When I watched some of the gameplay on TotalBiscuit's preview (this one), I actually thought "Hey, I've been to that part of the Badlands! It looks like it's just north of Crossroads."
    I thought the combat looked fine in that video. Seemed fluid, had a lot more directional attacks that you had to be aware of, was nothing like WoW. And the zone looks familiar, yes, but how many different looking zones can you have in a game that has the same cartoon style? You're bound to come across something that looks vaguely familiar. Also, I noticed in the video when he goes to a resource node, he says the seeds you pick up from it can be planted at your house, which is awesome. And the animations look so fluid, even just sheathing his sword he does a neat spin thing. That's polish.



    Of course you do, he's defending a game you like. And he's doing it with nothing other than ad hominem attacks. He's the epitome of what's wrong with fans. Here's another one of TB's videos that perfectly describes what's wrong with fanboy culture nowadays.

    I'm not bashing the game for the sake of bashing it. I'm being critical of it because if we continue to let developers make generic games and sell them with flashy CG trailers, the game industry is going to become a festering wound of what it once was. Hell, maybe I'm being optimistic and it's actually already happened.
    I'm not saying you're bashing it. You've got valid points. I won't call myself a fanboy until the game releases, because you're absolutely right until it's released or I have a chance to play the beta, all I have to go on is trailers. BUT, based on the videos the devs release, including their DevSpeak ones, the game does show a lot of promise. Hell, the fact that they can put together those videos which give great detail about the game, they're not hiding anything, they're funny, and they're edited/written/created/etc, proves the company has their act together.

    And to go ahead and preemptively nip this rebuttal in the bud, I have defended the game Destiny in past posts. Mainly because their selling point isn't "OoooOooh look, funny cartoon people!" and "Hey, this is gonna be a shared-world FPS. Here's some tidbits of gameplay paired with us talking about what we're trying to do that's new."
    Honestly I haven't looked much at Destiny. From what I've heard it's more FPS than it is MMO. Basically just Halo with more social interactions? Correct me if I'm wrong. If it is more MMO, or if it has RPG elements then please tell me. I just don't care for games where all it is is PvP. I like my RPG elements.

  4. #14
    Senior Member Umbra Warrior's Avatar
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    Quote Originally Posted by Malachi View Post
    I thought the combat looked fine in that video. Seemed fluid, had a lot more directional attacks that you had to be aware of, was nothing like WoW. And the zone looks familiar, yes, but how many different looking zones can you have in a game that has the same cartoon style? You're bound to come across something that looks vaguely familiar. Also, I noticed in the video when he goes to a resource node, he says the seeds you pick up from it can be planted at your house, which is awesome. And the animations look so fluid, even just sheathing his sword he does a neat spin thing. That's polish.
    The Transformer movies look great; doesn't mean they're good. Just because something is polished doesn't mean it's going to be particularly innovative. As for the combat, it looks to be the normal 1-6 action bars. The only difference is being able to move around, something TOR (and many others) have already done.


    I'm not saying you're bashing it. You've got valid points. I won't call myself a fanboy until the game releases, because you're absolutely right until it's released or I have a chance to play the beta, all I have to go on is trailers. BUT, based on the videos the devs release, including their DevSpeak ones, the game does show a lot of promise. Hell, the fact that they can put together those videos which give great detail about the game, they're not hiding anything, they're funny, and they're edited/written/created/etc, proves the company has their act together.
    I wasn't saying you are. I was trying to make sure people know I'm not trying to be a jerk. I get being excited for a game and that's exactly why I am trying to temper everyone's anticipation for it. I have been burned by many games that used flashy trailers or the unemployed PR reps to get me hyped. Skyrim, Halo 4, and Defiance are a few recent examples. Speaking of, how many of us had high hopes for Defiance and had them crush by the horrible balance and bug issues?


    Honestly I haven't looked much at Destiny. From what I've heard it's more FPS than it is MMO. Basically just Halo with more social interactions? Correct me if I'm wrong. If it is more MMO, or if it has RPG elements then please tell me. I just don't care for games where all it is is PvP. I like my RPG elements.
    Well, my turn to be the PR rep:

    Destiny is going to be a shared world FPS with RPG elements. Shared world basically means that you will run into other players in the game world, but not on a regular basis; Think more like Journey and less like WoW. The game has several playable races and classes. So far the races are Humans, Exos, and The Awoken. Exos seem to be a robotic race, with Bungie stating their influences were their own Master Chief, The Terminator, and the undead. The Awoken seem more elf like, being slightly tall and pale with glowing blue eyes. Bungie said their inspiration for the Awoken was mythological creatures like elves, vampires, ghosts, and angels. The current classes announced are Hunters, Warlocks, Titans, and one only teased called Vanguards. Hunters are your rogue like characters, preferring speed and smarts over brute strength. Titans are the heavy weapon and tanks of the classes, preferring heavy armor and big guddamn guns. Warlocks are the mages of the group, and I mean literally. They wield powers given to them by the "Traveler" that allow them to do things like shoot fire. They of course can still use standard weapons alongside their powers. As for the Vanguard, nobody knows yet. Bungie is notorious for teasing and being generally secretive.

    As for the combat, it seems to be to handle like a standard FPS. Bungie's said that they want to make sure that PvP is a blast but it seems their focus is Co-Op. As for the story, it's set way into the future. Like something around 7,000+ years. Basically, at some point Humans had spread out and conquered alot of the galaxy, but for some reason unknown to the civilazation, they were pushed back to Earth. While they were on the brink of extinction, something called "The Traveler" showed up and parked itself over the last human city. The Traveler gave some humans powers along with using it's own weapons to protect humanity from the other dangerous races in the universe. Now, humanity has started exploring and flourishing again, sending out parties of Guardians (you) to defend humanity and reclaim their technology.

    There's still alot to learn and knowing Bungie, they're going to be slowly leaking out the information over the next half year.
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  5. #15
    Senior Member Malachi's Avatar
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    Quote Originally Posted by Umbra Warrior View Post
    The Transformer movies look great; doesn't mean they're good. Just because something is polished doesn't mean it's going to be particularly innovative. As for the combat, it looks to be the normal 1-6 action bars. The only difference is being able to move around, something TOR (and many others) have already done.

    I wasn't saying you are. I was trying to make sure people know I'm not trying to be a jerk. I get being excited for a game and that's exactly why I am trying to temper everyone's anticipation for it. I have been burned by many games that used flashy trailers or the unemployed PR reps to get me hyped. Skyrim, Halo 4, and Defiance are a few recent examples. Speaking of, how many of us had high hopes for Defiance and had them crush by the horrible balance and bug issues?
    The innovative part is the polish. Yeah those other games have done fluid combat already, but those other games have fallen short in all their other areas. This game, the innovative part is that their whole plan is to give every kind of player the tools to play the game how they want.

    I can't remember the last game that released in a finished state, so I'm hoping this one does. If it's not finished when they release it, then I'll be disappointed, but it's been a while since I've been excited about a game, so I figure what the heck, it's better than being depressed about no good games existing or on the way.


    Well, my turn to be the PR rep:

    Destiny is going to be a shared world FPS with RPG elements. Shared world basically means that you will run into other players in the game world, but not on a regular basis; Think more like Journey and less like WoW. The game has several playable races and classes. So far the races are Humans, Exos, and The Awoken. Exos seem to be a robotic race, with Bungie stating their influences were their own Master Chief, The Terminator, and the undead. The Awoken seem more elf like, being slightly tall and pale with glowing blue eyes. Bungie said their inspiration for the Awoken was mythological creatures like elves, vampires, ghosts, and angels. The current classes announced are Hunters, Warlocks, Titans, and one only teased called Vanguards. Hunters are your rogue like characters, preferring speed and smarts over brute strength. Titans are the heavy weapon and tanks of the classes, preferring heavy armor and big guddamn guns. Warlocks are the mages of the group, and I mean literally. They wield powers given to them by the "Traveler" that allow them to do things like shoot fire. They of course can still use standard weapons alongside their powers. As for the Vanguard, nobody knows yet. Bungie is notorious for teasing and being generally secretive.

    As for the combat, it seems to be to handle like a standard FPS. Bungie's said that they want to make sure that PvP is a blast but it seems their focus is Co-Op. As for the story, it's set way into the future. Like something around 7,000+ years. Basically, at some point Humans had spread out and conquered alot of the galaxy, but for some reason unknown to the civilazation, they were pushed back to Earth. While they were on the brink of extinction, something called "The Traveler" showed up and parked itself over the last human city. The Traveler gave some humans powers along with using it's own weapons to protect humanity from the other dangerous races in the universe. Now, humanity has started exploring and flourishing again, sending out parties of Guardians (you) to defend humanity and reclaim their technology.

    There's still alot to learn and knowing Bungie, they're going to be slowly leaking out the information over the next half year.
    Doesn't sound too bad. I'm not much of a sci-fi fan, but after reading more into it, their art style does look quite nice. The armor concept art is pretty awesome.

    But their trailer didn't have a bit of gameplay in it. Sure, it had Giancarlo Esposito, which was great. But that trailer was just for hype. It didn't reveal anything. I think it said gameplay footage will finally be released at E3? Still though, as cool as the game looks, it's just a shooter. You can't really innovate with a shooter. But as long as they have a system that keeps me sinking time into it to progress or whatever, I'll play it.

    That's all I really care about, give me a timesink that doesn't suck. That's why I like sandbox-y games with things like player housing and crafting. I usually stay away from games like Halo and even League of Legends because it's like "Well I played a round, it was fun, what else is there to do? Oh, nothing else? There's only 1 way to play the game? Ok, goodbye."

  6. #16
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    First of all, please reply with your own material rather than paraphrasing a thought that someone else put together for you. I also like how you call my remarks ad hominem when you started your entrance to this thread that way. Calling me a fan-boy because I object to what you said is not really directed at my argument so much as it is me *props feet up on conveniently placed black kettle*.

    I understand that the similar color scheme does make that area look very similar to the badlands(I laughed at the video, cause you really nailed that one), I hardly think that is enough to say "ok well, this is standard wow crap."

    I like the things they are doing in this game that haven't been done in a while. I like the housing, I like the fact that they appear to be making it relevant. Has housing been done before? Yes. Has there been a decent MMO with housing in it in years? Not really. I also like that it isn't a tab target combat system like wow, action based combat is fun. I also really like the idea of the path system although I would say I have reservations about a few things there. War-plots are also something I am looking forward to as well.

    I appreciate what TB is saying in the War Z vid, but some people just like to bash anything they aren't looking forward to playing. It is very easy to look at something and say, "Oh that's just the same old WoW crap." I just disagree, I mean yes it is an MMO so to a certain extent they will all be similar. It's so easy to say that. So far all I really can give credence to from what you said is that you don't like cell-shaded animation.

    To me, it looks like TF2 meets Toejam and Earl put into MMO format. Action based combat? Check. Decent housing system? Check. More focus on endgame content? I'd like to say check but all I have heard was their philosophy on this, so until I see it I can't check this one. I miss a well scripted raid boss.

    I am concerned about the questing format. While I feel that adding the path system is a gigantic plus, I really hope that their is some voice acting and what-not. Not to the extent of SWTOR necessarily but something to make things more interesting.

    So far, I feel that they have some really good ideas and philosophies as to how to build a game. I do recognize the fact that there will probably be issues with this game just like any other game, but if you had asked me the things I've been missing in MMO's a lot of the things on that list they have addressed in this game. Obviously, we will never know if they were successful until the game comes out.

  7. #17
    Senior Member Jack The Bear's Avatar
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    Finally watched a video of it, the graphic style is VERY similar to Kingdoms of Amalur in my opinion, and thats awesome. I can't play it, my PC can't handle that, but it looks sweet, I hope it does well!
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  8. #18
    Senior Member Malachi's Avatar
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    Quote Originally Posted by Jack The Bear View Post
    Finally watched a video of it, the graphic style is VERY similar to Kingdoms of Amalur in my opinion, and thats awesome. I can't play it, my PC can't handle that, but it looks sweet, I hope it does well!
    Wow you know now that you mention it, you're absolutely right. I knew it seemed familiar, it wasn't quite WoW-ish but close, but yep it's spot on for Kingdoms of Amalur. I really hope the action is exactly the same as it too. That was such a fun game, with such great feeling combat. If Wildstar's combat is different, then I vote for someone to make a Kingdoms of Amalur MMO! F*ck Elder Scrolls, I want Kingdoms of Amalur! Gimme back my chakrams!!

  9. #19
    Senior Member Umbra Warrior's Avatar
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    Quote Originally Posted by Malachi View Post
    The innovative part is the polish. Yeah those other games have done fluid combat already, but those other games have fallen short in all their other areas. This game, the innovative part is that their whole plan is to give every kind of player the tools to play the game how they want.
    "Jack of all trades, master of none". That's what I feel is going to happen with this game. It will do alot of it's stuff well, but not great. I'd rather have a game that can do a couple of things amazing and have a few aspects less so, then a game that does everything only mediocre.

    I can't remember the last game that released in a finished state, so I'm hoping this one does. If it's not finished when they release it, then I'll be disappointed, but it's been a while since I've been excited about a game, so I figure what the heck, it's better than being depressed about no good games existing or on the way.
    Alot of MMO's have rocky starts, so don't be surprised if WildStar has one.

    Doesn't sound too bad. I'm not much of a sci-fi fan, but after reading more into it, their art style does look quite nice. The armor concept art is pretty awesome.

    But their trailer didn't have a bit of gameplay in it. Sure, it had Giancarlo Esposito, which was great. But that trailer was just for hype. It didn't reveal anything. I think it said gameplay footage will finally be released at E3? Still though, as cool as the game looks, it's just a shooter. You can't really innovate with a shooter. But as long as they have a system that keeps me sinking time into it to progress or whatever, I'll play it.
    I hope the irony of you saying a shooter can't be innovative while also defending WildStar is not lost on you. I mean, WildStar is doing nothing that the genre hasn't seen before whilst Destiny is taking the shared world aspect of Journey and transplanting it into a Co-Op RPG FPS. That hasn't been done before.

    That's all I really care about, give me a timesink that doesn't suck. That's why I like sandbox-y games with things like player housing and crafting. I usually stay away from games like Halo and even League of Legends because it's like "Well I played a round, it was fun, what else is there to do? Oh, nothing else? There's only 1 way to play the game? Ok, goodbye."
    Fair enough. See, I put priority on story first and innovation second. If a game doesn't have one of the two, then I won't care about it.


    Quote Originally Posted by HeyGuy View Post
    First of all, please reply with your own material rather than paraphrasing a thought that someone else put together for you. I also like how you call my remarks ad hominem when you started your entrance to this thread that way. Calling me a fan-boy because I object to what you said is not really directed at my argument so much as it is me *props feet up on conveniently placed black kettle*.
    Please tell me what material I'm ripping off. Unless of course you are referring to me using TB's statements, which I did so because they reflect my opinions perfectly. Also, if you couldn't tell the first sentence in my first post was a joke, then I don't really know what to say. Sorry?

    I understand that the similar color scheme does make that area look very similar to the badlands(I laughed at the video, cause you really nailed that one), I hardly think that is enough to say "ok well, this is standard wow crap."

    I like the things they are doing in this game that haven't been done in a while. I like the housing, I like the fact that they appear to be making it relevant. Has housing been done before? Yes. Has there been a decent MMO with housing in it in years? Not really. I also like that it isn't a tab target combat system like wow, action based combat is fun. I also really like the idea of the path system although I would say I have reservations about a few things there. War-plots are also something I am looking forward to as well.
    Guild Wars 2 did total clan warfare with custom bases. DCUO just recently did player hideouts. Then you've got games like EVE online which are far more innovative with fully player owned and created companies.

    I appreciate what TB is saying in the War Z vid, but some people just like to bash anything they aren't looking forward to playing. It is very easy to look at something and say, "Oh that's just the same old WoW crap." I just disagree, I mean yes it is an MMO so to a certain extent they will all be similar. It's so easy to say that. So far all I really can give credence to from what you said is that you don't like cell-shaded animation.
    I don't think WildStar looks good because it doesn't look like it's actually doing anything new. It's merely a repackaging of cliched MMO aspects. What's worse is that everyone here is trying to play it up like it is innovative.

    To me, it looks like TF2 meets Toejam and Earl put into MMO format. Action based combat? Check. Decent housing system? Check. More focus on endgame content? I'd like to say check but all I have heard was their philosophy on this, so until I see it I can't check this one. I miss a well scripted raid boss.
    Have you actually seen the combat? It isn't "action focused" in the least; Unless of course you consider "action focused" being able to move while your character does their canned animations.

    I am concerned about the questing format. While I feel that adding the path system is a gigantic plus, I really hope that their is some voice acting and what-not. Not to the extent of SWTOR necessarily but something to make things more interesting.
    If their going to have a path system then they need voice acting. They could do something like Defiance did with their cutscenes.

    So far, I feel that they have some really good ideas and philosophies as to how to build a game. I do recognize the fact that there will probably be issues with this game just like any other game, but if you had asked me the things I've been missing in MMO's a lot of the things on that list they have addressed in this game. Obviously, we will never know if they were successful until the game comes out.
    I'm not saying it's going to be bad; I'm saying it's going to be generic.
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  10. #20
    Senior Member Malachi's Avatar
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    Quote Originally Posted by Umbra Warrior View Post
    "Jack of all trades, master of none". That's what I feel is going to happen with this game. It will do alot of it's stuff well, but not great. I'd rather have a game that can do a couple of things amazing and have a few aspects less so, then a game that does everything only mediocre.
    What if it masters everything? I know it might not, but I feel based on everything I've seen, that they will master it all. Could be positive thinking, we'll find out when it launches. I'm just saying the material they put out gives me confidence. I don't think it's going to be lackluster in any aspect (except maybe endgame, because they haven't released info on it much).


    Alot of MMO's have rocky starts, so don't be surprised if WildStar has one.
    You're absolutely right. I always stick around through the rocky stuff, so I won't be too disappointed if it's rocky, because it's expected. But I think the game will be great once it makes it through launch. At least, I hope.



    I hope the irony of you saying a shooter can't be innovative while also defending WildStar is not lost on you. I mean, WildStar is doing nothing that the genre hasn't seen before whilst Destiny is taking the shared world aspect of Journey and transplanting it into a Co-Op RPG FPS. That hasn't been done before.
    I meant the shooting aspect can't be innovated. It's destined to be "aim, shoot'. Nothing else you can do with it. And Destiny isn't doing anything new. Just look at the forums you're on, Defiance is an open-world shooter also. There was also Matrix Online from years ago. Just because they're bad doesn't mean they didn't do it first. Yeah Destiny looks good, and it's from great developers so it'll probably be awesome, but it's not that innovative. Plus, it's not even confirmed that it'll be on PC, which is really weird.



    Fair enough. See, I put priority on story first and innovation second. If a game doesn't have one of the two, then I won't care about it.
    My priorities are Polish > Innovation > Graphics > Story. Story is great, but I'm not a roleplayer so it doesn't do much for me. I can read books or watch movies/tv for story. When I play a game I want it to feel good. Story doesn't matter to me if the game feels clunky, slow, or not polished. This game looks quite polished. I could be wrong, who knows.



    Guild Wars 2 did total clan warfare with custom bases. DCUO just recently did player hideouts. Then you've got games like EVE online which are far more innovative with fully player owned and created companies.
    I think you mean Guild Wars 1, but yeah it did and it was awesome. I haven't played much of DCUO because the little bit I played it was just awful. I might try it out now that it's been out for a while and should be polished by now. And yes EVE was and continues to be incredibly innovative, just not the game for me. I can't even begin to describe how much I hate their UI and how much crap there is to read in that game, and how clunky the whole thing feels.



    I don't think WildStar looks good because it doesn't look like it's actually doing anything new. It's merely a repackaging of cliched MMO aspects. What's worse is that everyone here is trying to play it up like it is innovative.
    To me, the thing they're doing that's "new" is that they're not only adding every aspect that players have been crying out for, but they're enhancing them. I know I bring up player housing a lot, but it's my favorite thing in any game - They're not only adding it, but they're making it important and offering more than just "look I has decorations". They're doing this with everything that players have been wanting from other games.

    I'm not saying they're coming up with some groundbreaking new system that's never been seen before. That's almost impossible to do these days, it's all pretty much been done. All that's left is virtual reality stuff. Wildstar is adding Paths though, which is a new system to an extent. Sure the stuff you do is the same, but the fact that you get to CHOOSE what you want to do, is new. Although, I do kinda want to do it all, so I wish you could have more than one path.



    Have you actually seen the combat? It isn't "action focused" in the least; Unless of course you consider "action focused" being able to move while your character does their canned animations.
    I wouldn't call it action combat, but it's a lot more than interactive and fast paced than WoW or generic mmos. While it's not as reflexive as GW2, and you still have your cursor instead of a reticle, it does still look fast. It is based on moving a lot too. Also, the animations aren't "canned", they're quite good. Very crisp, clean, and not boring at all.



    If their going to have a path system then they need voice acting. They could do something like Defiance did with their cutscenes.
    I'm not sure about voice acting, I agree it needs it though. That's an mmo standard these days. They haven't said anything about it, so it's all speculation, but I think they will have cutscenes. Their dev team seems to like making promotional videos such as their Paths one that are like cutscenes, so I'm guessing they'll be in the game. And the game isn't entirely paths, that's just one aspect. There will be a ton of quests and content that could very well be voice acted.



    I'm not saying it's going to be bad; I'm saying it's going to be generic.
    With their humor, and all the different spins on mmo systems they have, I don't see how it's generic.

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