Strangely I myself have experienced few of those tag and run players. Most people who stop at my emergencies or is in the same coop mission tends to complete the full course.
In fact, just yesterday a member of the team in my coop mission (random pub) was looking for recorders and missed one along the way. He only told us about it in front of the boss room and both the other members were perfectly willing to wait 5-8 minutes while I personally lead him to his missed recorder. (The second one about mid way of the entire mission)
One suggestion I can give you is to use ground pounders against those hellbugs. The number of mobs chasing you does not matter then. In fact the more the merrier. Even monarchs drop in 3-4 reloads.
for reference and nostalgia.
http://www.youtube.com/watch?v=LkCNJRfSZBU
do you know why they test atomic bombs? to see if they work. -bill hicks
platform: PC - region: EU - name: Zornbringer
my TOP changes that make defiance a better game (random order):
- interface improvements (including chat) - easier loadout selection - more graphics settings - fix cloak - jetpacks! - realistic day/night cycle+weather - ressource collection and crafting - improved social aspects (easier player to player interactions) - more daily/weekly events - flying vehicles
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.