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  1. #11
    Senior Member
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    Quote Originally Posted by Murder View Post
    Well, it's how they deal with flinching in this game. How hard is it to turn back around, or shoot the sniper you're now facing? I can see how it can be annoying in pvp, AI always annoys me in pvp no matter what they're doing. What's your suggestion on making it better?
    Um....not turning around? Simple.

    I can understand a flinch. You get hit hard by something, it hurts, the enemies do it to. The flinch is ok. What is NOT ok is the turn. How the hell is it considered realistic or even a good gaming mechanic to have your character magically be able to tell where the shot came from and to FORCE him to turn towards that ONE sniper, when there's 10 enemies in front of him. Even if this mechanic is intending to inform the player where the shot came, a simple red marker at the side of the screen or something indicating where the shot came from would be better than this. It should be MY decision whether or not I want to pursue the sniper.

    In other words, no, it is NOT easy to turn back around to your original target when all it takes is that exact same amount of time for you to die or a least get a chunk of life taken away from you from your ORIGINAL target just because the game is forcing you where to focus your attention to.

  2. #12
    Senior Member Murder's Avatar
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    Quote Originally Posted by Xanirus View Post
    Um....not turning around? Simple.

    I can understand a flinch. You get hit hard by something, it hurts, the enemies do it to. The flinch is ok. What is NOT ok is the turn. How the hell is it considered realistic or even a good gaming mechanic to have your character magically be able to tell where the shot came from and to FORCE him to turn towards that ONE sniper, when there's 10 enemies in front of him. Even if this mechanic is intending to inform the player where the shot came, a simple red marker at the side of the screen or something indicating where the shot came from would be better than this. It should be MY decision whether or not I want to pursue the sniper.

    In other words, no, it is NOT easy to turn back around to your original target when all it takes is that exact same amount of time for you to die or a least get a chunk of life taken away from you from your ORIGINAL target just because the game is forcing you where to focus your attention to.
    In PvE it's hardly an issue, although I agree the complete 180 should probably go, I think it's Trion's way of trying to stun you after a sniper shot, but not just the flinch instead they decided to throw in the 180 to confuse you lol.

  3. #13
    I keep an Immunizer as my sidearm just for those bastages.

    Listen carefully Trion, do NOT nerf Immunizers in PvE. You can think about it, but DON'T do it!

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