+ Reply to Thread
Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 64
  1. #41
    Junior Member
    Join Date
    Mar 2013
    Posts
    8
    In pvp I have a rocket laucher that auto tracks players which is completely OP, lol. It locks on and allows you to shoot around walls without exposing yourself.

  2. #42
    Senior Member SRod1706's Avatar
    Join Date
    Feb 2013
    Location
    Houston
    Posts
    104
    Forgive me if someone already said this, but I only read the first 3 pages. I think the idea of the gun is that it has a significant AOE, but it also basically blinds you. You have to stop firing to see what is going on. That might have been the trade off. What makes the gun extremely OP is that it blinds the people you are shooting at in PVP, it has full power over the whole range of the AOE in PVP and PVE. I have only seen this in PVE, if any part of the AOE hits the crit portion all the damage registers as critical. So you can crit 2 or 3 enemies with the same shot, if they are all together, like when the mutants drop from the helicopters at arkfalls. When I go to arkfalls with it I have to just focus on the enemies and seldom attack the crystal or all the animation will lock up my PS3 after about 3 minutes of firing. It starts out with the messed up sound, then slows the frame rate, then crashes the system.

  3. #43
    <copy from my other post>
    I have three and after using it extensively, I have only one real issue with it, that causes it to be way OP.

    There is ZERO falloff damage. You can litterally snipe with this SMG from 200meters with full effect. an SMG should have a real harsh fall off rate, where that 350 dmg smg should do 40-50 at range.

    If this was added, the weapon would be back to normal and even with its high powered damage, the reason for this is the splash damage. An SMG should be close quarter combat. This weapon would be a double edge sword. You should need to be in close for the damage to be effective, however get too close and you kill yourself. High Risk High reward.

    That IMO would make this a reasonably balanced weapon.

  4. #44
    Senior Member SYN BLACK XS's Avatar
    Join Date
    Mar 2013
    Location
    Washington
    Posts
    450
    Awwww, dont tweak it, it makes me feel like I actually earned something after coming up empty handed after 100+ arkfalls LOL

    XBL: SYN BLACK XS | PSN: SYN_BLACK_XS
    IGN: Black XS | IGN: SYN Black

    XILEDGAMING.COM
    Ask how to join Today

  5. #45
    Senior Member SRod1706's Avatar
    Join Date
    Feb 2013
    Location
    Houston
    Posts
    104
    Lol. This gun will be tweeked a lot or it is actually something that is a lot rarer and higher leveled than it is in the beta.

  6. #46
    Like everyone said it's only the BETA and things will most likely change in the final version. Look at how much the store and leveling changed in DUST from BETA to release.

  7. #47
    Senior Member PapaMudd's Avatar
    Join Date
    Mar 2013
    Posts
    168
    Quote Originally Posted by Brezick View Post
    <copy from my other post>
    I have three and after using it extensively, I have only one real issue with it, that causes it to be way OP.

    There is ZERO falloff damage. You can litterally snipe with this SMG from 200meters with full effect. an SMG should have a real harsh fall off rate, where that 350 dmg smg should do 40-50 at range.

    If this was added, the weapon would be back to normal and even with its high powered damage, the reason for this is the splash damage. An SMG should be close quarter combat. This weapon would be a double edge sword. You should need to be in close for the damage to be effective, however get too close and you kill yourself. High Risk High reward.

    That IMO would make this a reasonably balanced weapon.

    While I think that your idea would help balance that weapon I don't think that a SMG shooting rockets should really have fall off damage. I mean the rockets shouldn't have a fall off damage, but an SMG shooting rockets makes no sense at all... that should maybe make it an LMG and have massive recoil or something

  8. #48
    Member TheOz's Avatar
    Join Date
    Mar 2013
    Location
    King's Row
    Posts
    635
    Quote Originally Posted by Lance View Post
    Yeah I have two of the VOT Plasma Pulsors, one fire and one electric. They're pretty fun and basically everyone i run into asks me what it is and where i got it. I got both of them from the regular vendors as a sale item btw.
    There's a fire version? Damn I want that!
    Yes, the gun is OP and I rarely use it since with a scope you can destroy EVERYTHING from a distance. I literally killed all but 5 guys in Cronkite co-op map.

  9. #49
    It's OP as hell... I'm not the type to complain about a gun ever but this is a joke. They need to add recoil to the sucker and reduce the range of the gun by about a mile. Half of the PVP server always uses it... fun times!

  10. #50
    Member
    Join Date
    Feb 2013
    Location
    Georgia, USA
    Posts
    19
    there is a release version of Dust 514? mine still says beta when i login....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts