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  1. #1

    2 changed to freight yard and shadow wars i would like to see. (not a nerf post)

    1. increase the distance you can be from the points for it to count for a attack and/or defence kill. right now it seams to be you have to be on the thing for it to count.
    2. make it so the healing weapon can heal the bikes and cerberus also.

  2. #2
    Senior Member Wtflag's Avatar
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    Quote Originally Posted by tuckerpb View Post
    1. increase the distance you can be from the points for it to count for a attack and/or defence kill. right now it seams to be you have to be on the thing for it to count.
    2. make it so the healing weapon can heal the bikes and cerberus also.
    1. The person capturing the point should be required to take a risk to capture it, not capturing it while behind a wall or inside the buildings or on the roof, as capturing point B would be done if they increase the distance.

    2. Human =\= Vehicles. Even magic healing guns can't heal metal.

  3. #3
    1. I feel like if you extend then you would be seeing a lot more cloak campers hiding behind walls just inside the capping area.

    2. By letting people heal the Cerberus it would become almost impossible to capture the points closest to the spawn points since they would just park the Cerberus on the hill over looking the point and have someone behind constantly healing it.

    -PC NA-

  4. #4
    Senior Member CozyMilk's Avatar
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    I personally would like to see both of these elements in the game completely removed, shadow wars and matchmaking. Focus should be placed solely on PvE, co-op.

  5. #5
    Quote Originally Posted by CozyMilk View Post
    I personally would like to see both of these elements in the game completely removed, shadow wars and matchmaking. Focus should be placed solely on PvE, co-op.
    While I do agree the focus should not be in PVP and that there should be more end-game content besides PVP. By taking out PVP we are removing content in a game that is already lacking content.

    -PC NA-

  6. #6
    Senior Member CozyMilk's Avatar
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    Quote Originally Posted by Islandink View Post
    While I do agree the focus should not be in PVP and that there should be more end-game content besides PVP. By taking out PVP we are removing content in a game that is already lacking content.
    I don't even consider the pvp to be content because I personally refuse to play it its so bad.

  7. #7
    Quote Originally Posted by CozyMilk View Post
    I don't even consider the pvp to be content because I personally refuse to play it its so bad.
    By all means, if you don't like it then don't play it. But there will still be people who enjoy playing the pvp. I myself enjoy from time to time to take a break from the EGO level grind.

    -PC NA-

  8. #8
    Senior Member CozyMilk's Avatar
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    Quote Originally Posted by Islandink View Post
    By all means, if you don't like it then don't play it. But there will still be people who enjoy playing the pvp. I myself enjoy from time to time to take a break from the EGO level grind.
    Indeed.

    10char

  9. #9
    if you had bother to read. i said for kills. i said nothing about the ability to capture the point.

  10. #10
    Senior Member Wtflag's Avatar
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    Quote Originally Posted by CozyMilk View Post
    I personally would like to see both of these elements in the game completely removed, shadow wars and matchmaking. Focus should be placed solely on PvE, co-op.
    It can be argued that a shooter would fare better by making PVP its end goal instead of PVE as evidenced by the number of multiplayer shooters in the market and how the number of hours played on multiplayer absolutely dwarfs the number of hours played on the single player champaign.

    The fact is that development effort for 1 hour of entertainment for PVE may take upwards of 50 hours to create a quest that each player only plays once. While the development effort for a PVP map is maybe 10 hours and players will PVP in the same map for 500 hours.

    Logically it makes zero sense to focus on PVE and drop PVP when returns are this different.

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