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  1. #11
    Maybe they can add a sound that when some blade is at 2 meters it sounds like light saber... or just simply do like developers of stargate Resistance made on the Ash'rak, the cloack is fully invisible at 10 meters, then when more approach is some cloacked is a bit more visible, just the form of the body with some blurr, i think it would the best

    Like this video on the minute 4:02 http://www.youtube.com/watch?v=HReZv0qXcOY but being a bit more "invisible"

    Sorry if u see the game lagged, im european and the game had US servers... that with 6mb of connection... xD

  2. #12
    Senior Member Slay's Avatar
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    Quote Originally Posted by Finish the Fight View Post
    The Devs most certainly should NOT hamper any content because of this tiny PVP. The game is PVE based with a token PVP tossed in for fun. Move along to a PVP based game and leave Defiance to the people that play the entire game not one small portion of it. Thank you.
    I've done the campaign twice, i'm level 2100 and pursuits are very grindy and boring, much like the side missions which i chugged through like a trooper. Nothing left to do in the campaign. That's why I play PvP. Don't tell me to do the pursuits either, because honestly they aren't fun to me so why should I? The game is an MMO but yet no one talks to eachother typically? The only social interaction I get is through PvP besides the occasional chip clackers which I have to ignore by going into a party because muting doesn't work properly.

    Eitherway, I hate your argument, you're saying that since PvP was a *side note* (I doubt it, it's very much apart of the game.) And just because you're afraid of the power of weapons getting nerfed in PvP which had little thought todo with PvE, maybe they should just tweak enemy health to compensate for your lack of wanting a challenge. Even if it was a bonus to the game, they should think about it and give it the all they have, and trust me i'm not the only one who at this point plays the game for the PvP mainly.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

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  3. #13
    Senior Member StarBat's Avatar
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    Quote Originally Posted by Finish the Fight View Post
    The Devs most certainly should NOT hamper any content because of this tiny PVP. The game is PVE based with a token PVP tossed in for fun. Move along to a PVP based game and leave Defiance to the people that play the entire game not one small portion of it. Thank you.
    I'd say the large majority of us have already done all the PVE content to death. PVP is something we can do that isn't scripted, and is at least a LITTLE unpredictable.
    IGN - Starbat

  4. #14
    Member Cavadus's Avatar
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    This game is very PvP centric. There's no other content left besides arkfalls once you get past all of the missions.

  5. #15
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    Quote Originally Posted by Slay View Post
    Now, I don't know what the result or outcome will be, but I want the devs to know that I do NOT want these 2 things to happen.

    -Charge Blades - I like the idea but I don't like the idea in terms of PvP. PvP is the only reason I play this game and I don't want a cloaked charge blade with shadow strike in the back, or blur charge blade going *shwa shwa shwa* what I want is moderate damage on the blade, doing probably x2 melee damage or something, at least 3 knife hits to kill.
    as long as you can't "charge" the blade up while cloaked it will be okay.

    3 hits to kill with 0 melee bonuses would be okay, 2 with the melee stuff.

    Quote Originally Posted by Slay View Post
    -Dueling - I love dueling, don't get me wrong but I hope to death they don't introduce a borderlands style duel. There's nothing I hate more than 20 feet to kill each other once... Dueling should be on small maps or whatever map you feel like in honesty. Waterfront and small maps like observatory would be nice. Since I didn't hear them talking about any new maps for dueling I assume it will be a fail. Let us choose what maps, score limit, etc. And be able to stake items and scrip on the outcome of the game too, PLEASE. I like to be competitive with prizes, you know.
    agree with this. maybe the duels take place in the arena things?
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  6. #16
    Senior Member Slay's Avatar
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    Quote Originally Posted by Miserere View Post
    For dueling, I agree that there shouldn't be a limited area but at least a timed event. Also, a dueling arena would be interesting but I believe that is what the battleground arena-thingie will be.
    Main reason I want a good area is because I enjoy 1v1ing people, but definitely not the Borderlands system. I am a traditional, I 1v1 for fun not the giggles, I legitimately love challenges. PvP is a challenge, but that's really only because it's hard to avoid infectors. I use to play Halo 3 and 1v1 my friend for hours a day a ton, and I rarely even did matchmaking. If they made 10 meter areas for quick duels i think I would honestly quit, or become closer to quitting indefinitely. It's not an extreme idea also, tbh I'm already pretty close to quitting.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

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  7. #17
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    Quote Originally Posted by Slay View Post
    I've done the campaign twice, i'm level 2100 and pursuits are very grindy and boring, much like the side missions which i chugged through like a trooper. Nothing left to do in the campaign. That's why I play PvP. Don't tell me to do the pursuits either, because honestly they aren't fun to me so why should I? The game is an MMO but yet no one talks to eachother typically? The only social interaction I get is through PvP besides the occasional chip clackers which I have to ignore by going into a party because muting doesn't work properly.

    Eitherway, I hate your argument, you're saying that since PvP was a *side note* (I doubt it, it's very much apart of the game.) And just because you're afraid of the power of weapons getting nerfed in PvP which had little thought todo with PvE, maybe they should just tweak enemy health to compensate for your lack of wanting a challenge. Even if it was a bonus to the game, they should think about it and give it the all they have, and trust me i'm not the only one who at this point plays the game for the PvP mainly.
    I don’t care why you play PvP or if you want to ignore content. You are welcome to play(or not play) whatever you like. The fact remains the VAST majority of content IS PvE. PvP is a tiny % of content. You assume I’m interested in using a Charge Blade in PVP, which I’m not it’s not my style. Your narrow view of the game is what I take issue with. You want it balanced for PvP because that’s all you chose to play and that’s wrong. The game should be balanced for all players and based on the design of the game which is PvE. As for your point about you not being the only one to play PvP mainly, you need only look at the threads about the shotgun nerf to see the majority of the posts took issues with nerfing an entire class of weapon for the sake of PvP with no regards to PvE.

    I fully support balancing PvP and can see how a Charge blade/cloak would be annoying but not at the cost of PvE. As suggest by other posters in the shotgun thread they should separate the two for balance purposes but since they aren’t..no more screwing up PvE for 2-3 maps of PvP, enough games have already been ruined by narrow pvp centric view points.

  8. #18
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    Quote Originally Posted by Finish the Fight View Post
    I don’t care why you play PvP or if you want to ignore content. You are welcome to play(or not play) whatever you like. The fact remains the VAST majority of content IS PvE. PvP is a tiny % of content. You assume I’m interested in using a Charge Blade in PVP, which I’m not it’s not my style. Your narrow view of the game is what I take issue with. You want it balanced for PvP because that’s all you chose to play and that’s wrong. The game should be balanced for all players and based on the design of the game with is PvE. As for your point about you not being the only one to play PvP mainly, you need only look at the threads about the shotgun nerf to see the majority of the posts took issues with nerfing an entire class of weapon for the sake of PvP with no regards to PvE.

    I fully support balancing PvP and can see how a Charge blade/cloak would be annoying but not at the cost of PvE. As suggest by other posters in the shotgun thread they should separate the two for balance purposes but since they aren’t..no more screwing up PvE for 2-3 maps of PvP, enough games have already been ruined by narrow pvp centric view points.
    typical pvp ruins pve rant.

    did you ever stop to think that shotguns were to strong in pve as well? because they were. anyone with common sense would know that Trion looked at both pvp AND pve before making the changes to shotguns.
    Bongrippa <- PC NA
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    VOT Blast Rifle (TACC Invader when inebriated)
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  9. #19
    Senior Member Slay's Avatar
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    Quote Originally Posted by Finish the Fight View Post
    I don’t care why you play PvP or if you want to ignore content. You are welcome to play(or not play) whatever you like. The fact remains the VAST majority of content IS PvE. PvP is a tiny % of content. You assume I’m interested in using a Charge Blade in PVP, which I’m not it’s not my style. Your narrow view of the game is what I take issue with. You want it balanced for PvP because that’s all you chose to play and that’s wrong. The game should be balanced for all players and based on the design of the game which is PvE. As for your point about you not being the only one to play PvP mainly, you need only look at the threads about the shotgun nerf to see the majority of the posts took issues with nerfing an entire class of weapon for the sake of PvP with no regards to PvE.

    I fully support balancing PvP and can see how a Charge blade/cloak would be annoying but not at the cost of PvE. As suggest by other posters in the shotgun thread they should separate the two for balance purposes but since they aren’t..no more screwing up PvE for 2-3 maps of PvP, enough games have already been ruined by narrow pvp centric view points.
    I've played the story twice already, I don't know why you just chose to ignore me saying that. There's nothing left to do after PvE besides PvP, and that's what I'm doing. I'm obviously not going to play it a 3rd time because that's seriously boring. I'd rather do PvP, stop telling me what I can and can't play. You sound like a control freak the way you tell me i'm wrong because I play PvP,

    Quote Originally Posted by Finish the Fight View Post
    Your narrow view of the game is what I take issue with. You want it balanced for PvP because that’s all you chose to play and that’s wrong.
    Stick to your opinion and atleast respect other's views. I also said the develops can more than easily change enemy health and skill levels to compensate PvP balancing, and that would even be better if they just fixed weapon balance in the long run.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  10. #20
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    Quote Originally Posted by Cavadus View Post
    This game is very PvP centric. There's no other content left besides arkfalls once you get past all of the missions.
    There are something like a thousand missions in the game (from what I’ve read). For repeatable content there are hotshots, rampages, time trials, emergencies and Co-ops besides Arkfalls (and soon to be Sieges). There are also daily contracts. Just because you focus on PVP doesn’t mean it’s a PVP centric game.

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