Commander of the 82 Rapid Reaction Force.
Don't pity the Company for they are there to make profit.
Don't pity the Consumer for they pay for the product.
Pity the Product for they are born into this world with their destiny already made and their fate sealed.
-Lupis Volk [Pity the Product]
I only read the OP, and realize that this is in terms of PVP and not the PVE aspect of the game. But please god don't nerf the gun for players like me who don't play anything PVP. It is not an overpowered weapon in terms of Arkfalls, Story Missions or Co-op missions at all. You're asking a gun to be nerfed because of one aspect of a huge game. And they've done this a few times to appease those who play PVP which I understand. But until they nerf them only for PVP, it's not really fair to the rest of us.
GT: ScarfacedBuddha
Defiance Name: Scarfaced
Commander of the 82 Rapid Reaction Force.
Don't pity the Company for they are there to make profit.
Don't pity the Consumer for they pay for the product.
Pity the Product for they are born into this world with their destiny already made and their fate sealed.
-Lupis Volk [Pity the Product]
Commander of the 82 Rapid Reaction Force.
Don't pity the Company for they are there to make profit.
Don't pity the Consumer for they pay for the product.
Pity the Product for they are born into this world with their destiny already made and their fate sealed.
-Lupis Volk [Pity the Product]
Every weapon is overpowered, this is entirely dependant on the layout of the map and what weapons said layout will accommodate for. Honestly, if this... new age gaming 'plague' is never going to end on this forum just design more diverse maps for PvP. Nerfing weapons will NEVER fix this problem as there will ALWAYS be one that is better due to the yin and yang of weapons being disturbed by those who don't understand the concept of how it has and will always work.
Do I think infectors should be nerfed? No. Why? It would be stupid to do so for any weapon, unless Trion wants to run their game into the ground.
Look at the shotgun, people were complaining about it since day one when the game was out. Why? Because they were getting killed more often by them? Of course they were, nearly all of the PvP maps accomodated and promoted the use of shotguns because they were CQC centric maps. Only a complete idiot would use an AR on a map that shotguns run dominance on.
Likewise for any other weapon that people are going to cry about because they don't understand how to think outside the box but instead resort to crying like little babies and throwing temper tantrums until their parents give in to their persistent annoyance just to shut them up. This is how I see you type of people, babies throwing a temper tantrum.
The only solution for this 'problem'. I wouldn't even call it a problem, more a lack of common sense in the majority of these supposed 'L33T' PvP'ers. The only way to 'fix' this is by adding maps which combine different types of chokepoints or weapon specific areas that would promote the use of whatever weapon Trion would want to promote in that map.
Nerfing will NEVER fix this.
Commander of the 82 Rapid Reaction Force.
Don't pity the Company for they are there to make profit.
Don't pity the Consumer for they pay for the product.
Pity the Product for they are born into this world with their destiny already made and their fate sealed.
-Lupis Volk [Pity the Product]
They should have left the shottys alone, the only reason they were nerfed was cuz of the damn cloak. Imagine if there was cloak in battlefeild or COD; oh the hilarious insanity that would occur! Funny thing is no one said a damn thing about HALO's cloak and shotty combo, well im sure they have but bungee didn't cave. Then again its campaign wasnt running with its multiplayer simultaneously. Anyway you allready know somethings coming, pretty doon every gun will be doing 1 damage per shot, and pvps will start lookin like soccer scores. ...gooooooaaaaaalllll!!!!
Clan: 54th Mass
Clan Postion: Recruiter
EGO: 5000
PSN: Cajunboy83
Xbox 360 GT: PimpinPiranha
"
You do realize there is more than one type of balance right?
Chess has symmetric balance - both you and your opponent have equivalent pieces and legal moves.
Defiance has asymmetric balance - at any given time, you and your opponent have different pieces and different moves.
The problem is that the infector has little to no weaknesses, shotguns can have their weakness nullified, but ARs, LMGs, SRs, SMGs to a lesser extent, have more weaknesses than strengths. Weapons should be superior and inferior qualities and perform better or worse in different situations, there should not be a clear winner in terms of effectiveness in all situations - thats how you make a game boring.
Your understanding of balance is lacking, and your simplistic example does nothing for your argument because it is of a completely different genre. Balance does not mean everything is the same, balance means every option/route is viable.
PSN ID: Xx-Fang92-xX - PS3 NA