
Originally Posted by
fang1192
This still doesn't solve the perfect invisibility cloak gives. As it stands, cloak is the only power you have to go out of your way to counter - in other words, every other power can be countered by skilled play at any point it is active. Cloak, on the other hand, requires a specific weapon or tactic to combat when it is fully active.
For your suggested ideas:
Blur - its a great emergency and escape button but i think you should focus more on the offensive/melee side of it.
Overcharge - This would turn any gun into a railgun. Which is kinda cool. But it seems unnecessary because it already eliminates recoil. I'd rather see a constant ~20% shield regen while it is active. This way it is a more frontline power to be reckoned with.
Decoy - to much micromanagement. Also, the idea obsoletes a perk; maybe include the buff as part of the perk? Decoy should go on cooldown as soon as it is destroyed. Finally, actively and completely denying a power is a bit of a problem. Instead of a constant denial, let it send out pulses that temporarily uncloak enemies and reveal enemies on radar.