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  1. #21
    Junior Member _Peacemaker_'s Avatar
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    Nah, don't remove it. I'm too close to finishing the pursuit for Arkfalls and Uplinks II, I'm sure a lot of others are too. Not to mention Trion always puts capture and hold in the daily and weekly contracts even if Freightyard is in or not. The problem is annoying, but I'd rather just deal with it by leaving the match and finding a new one than have it out entirely.

  2. #22
    Senior Member
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    No matter what is done people will always find a way to spawn trap you have to develop your playing style to work out how to prevent them doing it. Still fixing small issues in the maps and or spawn locations can help.
    Female gamer - geek - programmer who no longer plays Defiance and subject to censorship
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  3. #23
    removing the building is the easiest way to fix this. They can't spawn trap you if there's no building. Also, spawning on a team mate is far harder to code than removing a building. Also, there's no reason to remove the map just to remove the building. It would just be a small server patch.

  4. #24
    Member Tigercml's Avatar
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    Quote Originally Posted by Justified View Post
    removing the building is the easiest way to fix this. They can't spawn trap you if there's no building. Also, spawning on a team mate is far harder to code than removing a building. Also, there's no reason to remove the map just to remove the building. It would just be a small server patch.
    Wouldn't removing the building be a client fix? Which would take more time because it would require a patch.

  5. #25
    No. It would be a server patch. The environment is server. The client usually handles the character, profile, UI, type stuff.

  6. #26
    Hoping a dev will see this...

  7. #27
    Not going to quit until we get a response.

  8. #28
    Senior Member cab0218's Avatar
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    We wont Im guessing. Look how long it took them to actually address the perks unequipping.

  9. #29
    Member SymbolicGamer's Avatar
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    Apr 2013
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    Whiners already ruined vehicles and shotguns. Now you want to ruin Freight Yard.

    Listen to me. I come from a shooter background. I can tell that is something many of you do not have. You need the building.

    There's only one starting spawn, which is bad enough.

    Without the building the enemy has a clear line of sight of your spawn. The proper fix would be to add additional spawn points at the start. The quick fix would be to just blow out the back walls giving trapped players another exit, but do NOT get rid of the ****ing building.

  10. #30
    Junior Member Silven's Avatar
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    This is why I don't play freight yard. First ever game of it I played on and someone blocked the exit with a vehicle. A couple of exits to the building should fix it.
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