Defiance has flaws, but one of the ones I've found the most difficult to swallow is the many shortcuts taken in the code for enemy behavior. Things like:
- Rocket launcher and grenade launcher minibosses will immediately hit you from anywhere. Doesn't matter if you're 5 times the range of player grenade launchers away from the guy, sniping him, the uberlauncher will prevail. Sometimes they even fire those things at 90 degree angles.
- Mobs will randomly change direction, semi-teleport a couple of meters when getting back up, and generally act like that squirrel from Over The Hedge. This is extremely annoying when you use weapons that rely on aiming instead of just spraying bullets.
- Enemies live in a flat world. They don't care if there's a plant between you and them, they'll perfectly hit you from half a mile away anyways. They'll also find you in the middle of a bush, no matter if you're hidden. I might have played too many games like Skyrim where things like that affect enemy behavior, but personally I prefer difficulty increases to be a bit more controlled than having mobs be 3x harder to kill because you're in the middle of a corn field where you can't see them but then can see you
- Nade and rocket mobs will shoot the wall next to them and not take any damage.
- Backwards armor systems on enemies. I'm fine with hellbugs taking next to no damagewhen shooting their armor, I'm not so fine with enemies taking no damage when you shoot them in the head with a machine gun because they have a hockey mask covering it.
- Enemies have their heads up their *****. Literally. Trying to play weapons that rely on crits is a game of guessing where the code says the head is on some enemies, as it sure as hell isn't where the texture and mesh says it is. Especially a problem with enemies with helmets, and when you shoot someone in the head from behind.
- Ubersnipers. Apparently it's fully possible to hit someone with a sniper rifle from a hundred meters away while being shot by a machine gun. The game's stagger mechanic basically doesn't scale like it should.
Like I said, I might have played too many games like Skyrim, but I'm very annoyed by how enemies don't behave in predictable ways. I think Trion applied logic from lock-on MMOs and applied it to a shooter, ignoring or missing the obvious differences in effect that enemy behavior has on the two game types.


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