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  1. #71
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    Quote Originally Posted by Epyon View Post
    The reason they made the matron easier was probably too many QQs about the timed pursuit.
    But that's why it's a pursuit surely, because it's a challenge :/ It only took 2-3 attempts to do it (the two times I did it anyway) and that was purely down to finding a half-decent team that could work out to focus fire on the Matron and not run around trying to shoot the stupid bugs.

    I'm all for things being achievable, but jesus h christ, we surely can't spoon feed everyone.. can we?

  2. #72
    Quote Originally Posted by CrazyBard View Post
    But that's why it's a pursuit surely, because it's a challenge :/ It only took 2-3 attempts to do it (the two times I did it anyway) and that was purely down to finding a half-decent team that could work out to focus fire on the Matron and not run around trying to shoot the stupid bugs.

    I'm all for things being achievable, but jesus h christ, we surely can't spoon feed everyone.. can we?
    I had a good team of random people when I did it. They knew to focus the attack on the monarch and we got that one. And the same with the matron. It's easy with the rite team

  3. #73
    Senior Member cusman's Avatar
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    Quote Originally Posted by Sledgehammer70 View Post
    With patch 1.020 in the wild we now are prepping patch 1.021 for release. This patch is the most substantial minor patch to date, and the changes the team was able to resolve within this patch are fairly significant.

    We continue to work on remaining issues the community is reporting and that our team is finding, and plan to continue minor server side patches on a weekly basis.

    Patch 1.021 will go live Wednesday, June 5th.

    DEFIANCE Patch 1.021
    - Reduces game server crashes
    - Fixed a client crash caused by keybinding in character select Settings.
    - Fixed a Plague event Emergency where not all of the assets were spawning correctly.
    - Fix for Perks not remaining in their proper slot after loading.
    - Data recorder associated with the Svushinnira event Vagabond mission now able to be grabbed by all members in a group.
    - Salvage Crew Emergency now has a completion message.
    - There was an invisible shotgun wielding mutant roaming around the world - he is now visible.
    - One of the Mutant Rifleman was not always attacking players properly. He is smarter now.
    - The Alamo in San Francisco had some periodic issues with Dark Matter guys popping in and out which is now fixed.
    - Reduced the difficulty of the Matron in Island of Lost Soldiers for groups.
    - Contracts page will no longer get locked after completing all daily and weekly Contracts.
    - Fixed a case where you could get instant shield regeneration.
    - Addressed a synchronization issue that caused people to see a couple of extra seconds added to their race time.
    - Mastery effects that were increasing the duration of EGO powers were causing an issue that would let you have essentially unlimited duration on their powers. These Mastery effects have been changed to reduce the cooldown on Powers when performing a full reload with the weapon to correct this issue.
    - Fixed a situation where a few weapons would not get XP when used. This included the VOT Mass Cannon, VBI Guided Launcher, and the Hydra Launcher.
    Very happy that Perks slots vacant will be fixed as well as the Rocket Launchers that sort after Semi-Auto Snipers will start getting XP. I love using the VBI Guided Launcher.

    PS - I do like the new Sieges, but even more the new Emergencies (the ones that are working).

  4. #74
    Senior Member Wtflag's Avatar
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    This patch looks like it is to going to address some of the most annoying bugs bugging me.

    If they pull it off without a hitch, very good job Trion.
    US NA PC - Lucifer <You will be Assimilated> - EGO 5000

  5. #75
    - Reduced the difficulty of the Matron in Island of Lost Soldiers for groups.

    Why Why Why?????????? It's already easy as anything. Just have to get the group to skip the cut scene and it's a snap to do.

  6. #76
    Senior Member Thedjectivenoun's Avatar
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    Quote Originally Posted by Sledgehammer70 View Post
    With patch 1.020 in the wild we now are prepping patch 1.021 for release. This patch is the most substantial minor patch to date, and the changes the team was able to resolve within this patch are fairly significant.

    We continue to work on remaining issues the community is reporting and that our team is finding, and plan to continue minor server side patches on a weekly basis.

    Patch 1.021 will go live Wednesday, June 5th.

    DEFIANCE Patch 1.021
    - Reduces game server crashes
    - Fixed a client crash caused by keybinding in character select Settings.
    - Fixed a Plague event Emergency where not all of the assets were spawning correctly.
    - Fix for Perks not remaining in their proper slot after loading.
    - Data recorder associated with the Svushinnira event Vagabond mission now able to be grabbed by all members in a group.
    - Salvage Crew Emergency now has a completion message.
    - There was an invisible shotgun wielding mutant roaming around the world - he is now visible.
    - One of the Mutant Rifleman was not always attacking players properly. He is smarter now.
    - The Alamo in San Francisco had some periodic issues with Dark Matter guys popping in and out which is now fixed.
    - Reduced the difficulty of the Matron in Island of Lost Soldiers for groups.
    - Contracts page will no longer get locked after completing all daily and weekly Contracts.
    - Fixed a case where you could get instant shield regeneration.
    - Addressed a synchronization issue that caused people to see a couple of extra seconds added to their race time.
    - Mastery effects that were increasing the duration of EGO powers were causing an issue that would let you have essentially unlimited duration on their powers. These Mastery effects have been changed to reduce the cooldown on Powers when performing a full reload with the weapon to correct this issue.
    - Fixed a situation where a few weapons would not get XP when used. This included the VOT Mass Cannon, VBI Guided Launcher, and the Hydra Launcher.
    15+ hour patch Wednesday?
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  7. #77
    Senior Member Commandermech's Avatar
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    Reduced the difficulty of the matron lol she is the easiest co-op boss lol wow might as well make motherload die in 5 shots this is insane.

    Ego 1889

    http://forums.defiance.com/forumdisp...-(Trading-Post)

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  8. #78
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    - Reduced the difficulty of the Matron in Island of Lost Soldiers for groups.

    Why it wasn't even that hard? I guess people don't like challenges that much anymore

  9. #79
    Senior Member Umbra Warrior's Avatar
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    Quote Originally Posted by Pyth View Post
    ... they finally caught the bastard.
    I dunno, but I kind of wish he stayed in. Brings a little bit of spooooooookiness to the game. Oooh, since they're adding zombies let's add ghosts too!
    Skype: Midnight Paladin
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    For the strength of the pack is the wolf and the strength of the wolf is the pack

  10. #80
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    Quote Originally Posted by Thedjectivenoun View Post
    15+ hour patch Wednesday?
    I better finish the game before then
    Female gamer - geek - programmer who no longer plays Defiance and subject to censorship
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