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  1. #161
    Junior Member
    Join Date
    Jun 2013
    Posts
    1
    My VIB guided launcher cannot gain xp still.

  2. #162

    Draw distance

    Did the draw distance get reduced in the patch? Mine is suddenly only about 30m out before stuff disappears.

  3. #163
    Member
    Join Date
    Mar 2013
    Posts
    36
    Quote Originally Posted by darkrose50 View Post
    I run in pick-up-groups (PUGs). The Matron was the last cooperative checkmark I needed in the entire cooperative instance category.

    I read that the 3 minute countdown starts before the cinematic ends. Esc (the escape key on the PC keyboard) often does not bypass a cinematic (some it does, others it does not . . . rather annoying as it says press the Esc key to bypass this cinematic). I cannot skip The Matron cinematic . . . ever. They need to fix the ability to skip a cinematic.

    So perhaps the complainers about the pre 1.21 difficulty are on the PC, and the whiners about lowering the difficulty are not. Remember this is a cross-platform game. Some controls are wonky in some formats.

    I needed a group that is willing to fight the boss. Sometimes folks, myself included, would sometimes rather rack up kill counts or experience damage. For me, this achievement took the longest out of all the cooperative instance achievements. I passed this with a grenade launcher (the one that explodes and creates three smaller explosions) and overcharge. I needed the right weapon, I needed the right power, and I required cooperation from the PUG. I found this achievement to be quite annoying.

    I would imagine this achievement would be “a joke” in a premade group, with communication, and planning. A PUG is another story . . . you never know what you will get.
    VERY WELL SAID!
    Not every one has friends that they can call on or a clan with people even logged in to do those "runs" and PUGs (Pick Up Group) is our only choice. (lets face it, most random groups don't even have head sets so even communication is not even possible. and then there is always that 1 player that thinks they know it all and just refuse to even try to work with the group and just try to "run and gun" as if they where playing in a PvP mach...

  4. #164
    So... when are you going to do the roll back to fix the first loadout slot?

  5. #165
    Senior Member
    Join Date
    Mar 2013
    Posts
    858
    Quote Originally Posted by Reverend Blood View Post
    So... when are you going to do the roll back to fix the first loadout slot?
    i see you continue to troll and post useless crap. why would a roll back be needed to fix the first loadout?
    Bongrippa <- PC NA
    VBI Sniper Rifle
    VOT Blast Rifle (TACC Invader when inebriated)
    Overcharge (Cloak when inebriated)

    Freight Yard

  6. #166
    Quote Originally Posted by greatdividers View Post
    i see you continue to troll and post useless crap. why would a roll back be needed to fix the first loadout?
    Wow, you hurl insults, and ask an ignorant question, yet seem to think I'm the troll. Here, I'll save you the work so you can continue your laziness:
    http://forums.defiance.com/showthrea...loadout-glitch
    http://forums.defiance.com/showthrea...l=1#post785128
    http://forums.defiance.com/showthrea...loadout-Really

    But for future reference, here ya go:

  7. #167
    So no fix to the extreme lag on sieges.

    Oh well, looks like I will avoid them for a while longer

  8. #168
    Senior Member
    Join Date
    Mar 2013
    Posts
    858
    Quote Originally Posted by Reverend Blood View Post
    Wow, you hurl insults, and ask an ignorant question, yet seem to think I'm the troll. Here, I'll save you the work so you can continue your laziness:
    thanks for entirely missing the point of my post even though it was incredibly clear. instead of asking you a question i'll just spell it out to avoid confusing you, again.

    a roll back is not needed to fix a loadout bug.
    Bongrippa <- PC NA
    VBI Sniper Rifle
    VOT Blast Rifle (TACC Invader when inebriated)
    Overcharge (Cloak when inebriated)

    Freight Yard

  9. #169
    Junior Member
    Join Date
    Jun 2013
    Posts
    19
    I'm running into many issues since the patch. 1st loadout keeps changing and not only perks, but unequiping my vehicle as well. I'm having issues with missions that glitch out by spawning an endless stream of enemies therefore making it so the mission can't be completed. And no it's not that I'm having trouble killing them it's that I have to clear the area to complete and since they never stop it never completes. Also sometimes my weapons stop working. I can't fire or reload or switch weapons. If I open the menu and switch through loadouts they start working again but that's not always practical. Also still no exp with my rocket launchers. Overall I'm pretty mad with this patch. Seems to have fixed nothing and broke many things.

  10. #170
    Senior Member PitBull76's Avatar
    Join Date
    Mar 2013
    Posts
    856
    Quote Originally Posted by CrazyBard View Post
    Eh? The Matron is one of the easiest bosses in all the co-op matches and at least trying to kill her in 3 mins was a semi-challenge - so Boo to this

    Other than that, looks like a great patch - can't wait to see it go live!
    This one confused me. Did people actually have that much trouble with her? The group I was in last night beat her in about a minute and I never even got a scratch on me. Making her easier just makes her pointless.

    Hopefully the perks patch will stop them from unequiping...at least I hope that's what they were saying.
    XBLGT: xl PITBULL76 lx
    IGN: Nightsta1ker

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