Maybe he is, but he's got a point. I have a keyboard, which I rarely use because I expect no interaction. Now about the trading...
This game doesn't really have an "economy", so coming from games like WoW, the idea of trading with people is a bit ridiculous. I don't want to sit there with someone debating what's a "fair" trade, when no items have drop rates or anything to go by (the way farmed items do in a game like WoW - based on what common activities yield per hour versus drop rates, etc).
Here's an example of why it's as messed up as it is:
Let's say I make $75,000 a year working full time in an office, and let's say you make $4500 a year working part time at a local business. If you spend $20 on bits, buy lockboxes, and get 1 legendary and a huge amount of greens... what's the one legendary really worth TO YOU? Now let's say I haven't bought bits but I have been playing a couple hours a day for the last month and have only amassed say 50,000 scrip. I bet you that month of playing 2 hours every night (50,000 scrip) is worth just as much, if not more, to ME, as that legendary is TO YOU. So when you want 100,000 scrip for that Legendary you essentially bought with real world money, when in the real world your time is not worth (relatively speaking) as much as mine is on a quantifiable level... who's right? Who's wrong? No one. It's just totally subjective and my point is no items have any "value" at all, based on the the lack of consistent drop rates and the ability to gain items with real world money.
I'm open to some changes to loot tables/drop-rates and implementation of things like an Auction House, but I still like the game as it stands right now.
PS: I know my example is not perfect, so save yourself the time scrutinizing it to find a fault or 2, I'm sure there might be, but I hope everyone can get my general point.



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