Ok, and because you might write or design server code to purge high-latency or high-loss connections, or prioritize the remaining low-latency connections, you assume that Trions would as well?
Why would that be the assumption, rather than making attempts to balance it as much as possible, to give everyone a relatively smooth experience, versus cutting off and infuriating some users?
We know that some packets are certainly given higher priority than others, primarily, appearance, and chat, but to assume that the servers would prioritize data to those with better connections seems a little backwards, when it comes to primary and basic functionality, like positional data.
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
By overheard I was referring to the bandwidth consumption and server CPU usage; it's just a load balancing protocol for the most part. Depending on the nature of their server setup (meaning a separate server for AI) the main routing server might not have to crunch much data at all currently.
Since neither of us worked on the server code, it's impossible to confirm what it does, or doesn't, do, but what we can say, for certain, is that people are experiencing both hardware lag - confirmed by FPS drops, and connectivity issues - confirmed by disconnects and rubber banding. This shows that the code is having troubles executing everything in-time on the hardware, based on the first issue, the FPS drops.
Can software be used to compensate? Sure, but by how much, is the question. Given the age of the hardware, and its limitations, many of the optimizations developers have found over the years may have already been implemented.
Easiest solution would be to impose a smaller max population for the siege cells, which would resolve any hardware concerns, as well as the client/server connectivity, but would lower the scale of the battle to some degree.
The second option would be to tone down the explosions and graphic options when it detects framerate losses, but this might raise issues with M$'s QC and approval process, or require re-evaluation of the client due to the nature of the changes.
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
GamerTag - PurePlayinSerb
Clan - Defiant Few (Founder)
Character Name - Stinger
Understood. And I actually agree.
And after reading more topics on the problems, it does appear that the majority of graphics problems on xbox's are being caused by the older (non-slim) models. I personally would rather see the graphics on explosions lowered, rather than have less enemies spawn, because that's a ridiculous amount of fun in game. However, I haven't checked because I'm at work, but if there isn't currently an option to lower graphic quality on the xbox similar to the way it can be done on the PC version, that feature needs to be ported over so that newer model xbox owners aren't forced to suffer because of the few surviving older models.
This would be an alternative as well, or at least a good option to have the ability to turn on and off.
It may detract from the MMO immersion of the game and events, but the most I've seen a BMG able to link is 7, so anything beyond that is a luxury.
(although I do see it creating an issue in shadow wars)