I have seen quite a few players remarking that coop maps are very static and predictable and get boring fast. I agree with them. The maps are generally well done in my opinion but there isn't any surprises left after the 20th run.
What I am suggesting is to have an AI director like left4dead.
Ok, AI director is a bit too fancy a name for this, which is simply that; if the players are doing a little too well and clearing a little too fast, their threat level gets high and the AI director will consider adding more mobs or even multiple mini bosses to the later part of the map dynamically.
Imagine the "oh sh!t" moments when the cocky players were just crushing all opposition and talking about how easy the map is when not one, but three tankers come out to play. And if they had to extract a few times, the threat level does down and the rest of the map goes back to easy mode.
Of course additional rewards might also be given for clearing the map at higher threat levels.
I believe this suggestion would greatly enhance the experience for all players of all skill levels at a fairly low development cost. So instead of making harder maps to cater only to the hardcore players and leave causal out in the cold, or making easy maps and leave the hardcore groups bored, we can all play the same map and your performance determines its differculty and the rewards.


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