As a former Marine, with combat experience. I think this will prove an interesting topic.
As a Combat Veteran, with confirmed kills
(In real life),
How do we feel about the comparison of Combat video games to Real life Warfare
As a former Marine, with combat experience. I think this will prove an interesting topic.
As a Combat Veteran, with confirmed kills
(In real life),
How do we feel about the comparison of Combat video games to Real life Warfare
I for one in each title I've played, never seen one that comes close yet. Range, cover, concealment , accuracy, team work, and movement are just a few things to experience on the Battlefield. With all the calculations that goes into neutralizing a target, I think they'd have to build a super computing console, for each Multiplayer Map to combat on.
Arma 3 is the game you want then
xbox uk
GT......topcatfish
0331 here.
Yeah. If, like me, you're looking for a Military-Sim, as opposed to a Military Shooter, ARMA 3 is the game you want to play. Although I haven't played it, it looks to be very involving.
However, I'm still waiting for the FULL-EXPERIENCE game full of F*CK-F*CK minigames, Timed field days, endless weapon cleaning, and of course the general boringness of garrison life.
Oh yeah, and I would have liked to seen one of our 51s take out a helicopter with a SMAW.
Lol. I'll pass on the CLP days of cleaning. But would like to see a combat simulator. Some of these games are obvious displays of lack of experience. I mean like CoD. Shooting down a UAV at an altitude of 20,000 feet with a SMG. I mean really.... And of course shooting an enemy 27 times before he dies. What am I using? A NERF gun?
In the real world. If the enemy possesses something that's tough to kill, we make a weapon to make it easier to kill. Which is why the Marine Corps teaches,
One shot... One kill.
Or if you have a really nice weapon,
One shot... A whole bunch of people just died.
Hmmmmm. Just checked out that Arma3. Might be worth looking in to.
It'd be funny to see your average gamer just playing paintball, let alone real combat. Ok ok.... I'm just being mean now.
From my years in the Army, then going to COD was laughable, but it has to please the masses. I have been waiting for a shooter game that the area a person gets hit impacts their movement. Shot in the leg means you have to do the hop-n-drag to cover, or shot in the arm means that you can't shoot with your AR and have to fire with your other hand with a side arm. I've also been waiting for random weapon jams. My old M60 was a hunk of **** when it wasn't properly maintained or if I had put about 600 to 800 rounds through it.
Here's a good one.. The game wants to use the term SAW which does not stand for the cutting device but rather Squad Automatic Weapon. If you fire the entire game allotted load of 500 rounds through it and then pick up more ammo and do it again, you can believe your barrel is going to melt and be pointing at your toes. Also - I would like game devs to show your character loading a weapon the actual way they get reloaded. Next time you reload your FRC SAW check to see if the character pulls the charging handle back, then lifts the feedtray cover, removes stuck ammo links, lays the first few rounds of the belt in the feedtray and then slams the feedtray cover down. You won't see it. all you see is the character attach a new drum with magical sticky glue to the bottom of the weapon. Just tiny things that Vets notice i guess.
One more thing: Getting shot, hurts. Most people don't understand that most gunshots that don't hit vital kill spots still kill because your body goes into shock. Getting shot in the shoulder with a rifle will probably kill you.
But games are games and they are built for the human attention span of 12 seconds bursts.
Spawn > shoot something > die > Respawn
I'd love to play a sim, but for my gaming needs, I'm satisfied with what we got.