The monotony of the contracts is bad enough, I don't think doing twice as much of them at some kind of in game cost is gonna make anything any better.
What I do most now is look at defiance community page, check for dlc, be slightly disappointed at no dlc, watch Netflix to cheer myself up.
EGO rating 3044. My head goes *WUB, WUB, WUB, WUB, WUB*
X-BOX
Heh, the DLC comes out. People finish in a week. Then what?
Random, mission, generator, just saying. I know they usually fall along the lines of generic "go kill that thing over there" but at least the locations and encounters would be random and would create at least some semblance of something new.
Well like I said in the rest of that quote, at least it would be "something." What do you want, developers to be at a computer to conjure up a reasonable quest at the touch of a button? That's what random is. Please don't tell me you think doing emergencies that play out in the exact same locations in the same exact way that lasts less than 3 minutes is any better?
Throwing it out there for conversation. I saw a few ideas:
1. Random Mission Generator
2. Resetting Side Missions
3. More contracts or non stop Faction rep emergencies
Clan Exodus
PS3 - GT: NeVaDiE305 In-Game: Greyce