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  1. #81
    Junior Member Inusaa's Avatar
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    Install a heavy turret and let your left finger on the mouse untill there is enough deepness in the stomach of everybody, while you destroyed all their brain cells.

  2. #82
    Member Inori's Avatar
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    Quote Originally Posted by War5torm View Post
    Then go play a puzzle game or an RTS... You're complaining that all you do is shoot in a shooter game, really?! If you don't like the game, go play something else. Don't voice your negative opinions as if people need to see what you think...
    He was just stating some constructive criticism. No need to get all harsh on him. regardless, he has a point, the game does lack a bit of depth. I think longer quest chains with more immersive and interesting side stories would make the game better. Most of these quests seem random and uninteresting, to the point where i just dont read the quest description and just click accept.

  3. #83
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    Quote Originally Posted by XyionUK View Post
    Hi all,
    1. There seems to be no depth to this game. It's just grab a gun a shoot, all the Dynamic Missions are as simple as shoot. This doesn't require any brain cells at all.
    2. No classes - I think the game works with no classes thats fine. How comes there are no medpacks no ammo boxes that players can drop. Nothing is worse than doing a dynamic event and you run out of ammo and have to leave the battle to come back.
    3. I have yet to do any proper PvE "Dungeon" styled content. My thought are it's going to be point and shoot some more. This game comes off very Shallow.
    Convince you to buy a game? Rai say!
    1. MMO(Massive Multiplayer Online) It's a term used to describe a big game that uses a lot of elements and rules. It's like art. If I flassified this game it would be an MMORPFPS(Massive Multplayer Onling Roleplaying Third-person Shooter) Even though it's more like halo in a sense. And Halo is all "Shoot this shoot that!" The depth is in the fun of killing stuff
    2. No classes? I beg to differ, have you ever thought of it consciously? BMG's are equal to your paladins. LMG's are your warriors SMG's are your rouges. But YOU have to set up the class, it's not preset for you, aka diversity. The events shall be addressed in next said location below. But I see where your coming from
    3. Events you say? I have played a few, okay a lot, of events in my 45 hours of the beta. There's more than enough ammo if you take a step back and shoot some critters or other minion guys. It's about dividing your attention.
    4. A proper PvE dungeon? Well, not that it's my business but when I think of proper dungeon I think of an elaborate maze that has enemies at every turn, you are probably use to WoW.
    5. Shallow and pedantic?(Peter Gryphon Reference)

    Did I break it down enough? Oh, may I also add that the beta is two months old and still is 1/10th of what actually the game is as of current date? It might even me 1/50th or 1/100th by the time the final version is released. So with that being said and with you taking an optimistic view on my responce instead of a close-minded view, I shall bid my leave.

    Proof build for 360 is two months old:
    https://twitter.com/sledgehammer70/s...07923023216640

    Clan Members: AoK oDeadly, Agent XJ96, Iceflier(Myself)

  4. #84
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    Quote Originally Posted by Spaisekraft View Post
    1. There absolutely is depth. Sure the combat is all shooting, what do you expect? But they're more than just "shoot enemy until it falls down". Arkfalls are varied and all have different strategies for taking them down. Some people need to be cleaning up adds, some people working the weak points, others healing, and most enemies have unique ways of getting them to open up their weak spots. It's not chess, but it doesn't require any less brain cells than hitting 1, 2, 3 over and over for WoW raids (I know, I did "hardcore" wow raids for 7 years.)

    2. I agree about running out of ammo during major arkfalls. Having to constantly run out to the store for ammo is a bit ridiculous. But we are playing beta and they are still changing a lot of stuff.

    3. "Dungeons" in Defiance require more teamwork than you have in arkfalls. You still need to watch for boss mechanics and be smart about how you play. The last boss of "Commander Chronkite" can wipe many groups if players aren't using SOME kind of tactic. In my experience it's required more strategy than any boss fight in Borderlands.. We've only seen the beginning game content. When you start getting to harder enemies that use powers then you really need to approach battles with strategy.

    Defiance seems shallow if your play style is shallow and you'll only see failure battle after battle. For example: During the hellbug "destroy the crystal" arkfall you need to let the skitterlings attack the crystal so that they open up weak points for you to hit. If you just go around shooting every enemy you see it will take a massive amount longer to actually kill the crystal. When pods start showing up people need to switch focus or they'll nuke the hell out of everyone. Archers have priority over warriors, etc. There are example like this for every single encounter.
    ^^^^^ This! I am very excited about this game. I stayed away from pvp this weekend as well (even though that is usually the main focus of my play) for fear of not liking it, and I really want to try this game. I really like the idea of a skill-based game over the craptastic GEARZ decides who wins of other games. I remember in Rift (before they woke up and fixed it) how having a higher tier of pvp gear would make a person almost a God and unkillable while two and three shotting lower ranks. They could be the world's worst player but have had the time in to acquire better gear and just would be a god.... with the reaction time and forethought of a not too bright rock >.< but a god nonetheless. I like what I am seeing so far and waiting VERY impatiently for release!

    Further depth is also in the way a person sets up their class/gains the weaponry needed for different fights like heal guns, etc.

  5. #85
    Senior Member Derity's Avatar
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    Lift alpha nda plz ty

  6. #86
    Threads like this make my head hurt! ^^; Seriously people, you saw the beginner zone and nothing more and complain about lack of depth/challenge. Thought the starter zones were supposed to be a bit easier to get people familiar with the game. Didn't know they required an epic raid boss or something to that effect.

    VoX Industries RO

  7. #87
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    I have to say, I'm kinda confused on this topic myself. I'm on the fence whether I'm going to buy or not, so I've been looking at the discussions here. I think there's a bit of truth to what the OP was saying.

    One of the reasons I love MMOs is that my character can level up and get more powerful, do cooler things, and become epic. Unfortunately, with Defiance, it felt like my character wasn't really going anywhere. You pick one ability at the beginning, and then as far as I can tell, you don't get anything except the perks which give you small % to various things. All the stuff you get from the ego grid is just situationally useful 2-5% increases. I couldn't see anything to look forward to, and I think that's the problem.

    So what's the real difference between a character at Ego level 500 (the max I think?) and lvl 10? I'll have a neat outfit, and a neat car to drive, and the damage numbers that pop out of the enemies when I shoot them will be bigger. Is that it though? Don't I get any cool new abilities? It seems like all the character rewards are just cosmetic (outfits, etc) or simple number increases. It seems like (outside of tactics needed for fighting bosses) the gameplay at level 500 is the same as at level 10. If there's not much gameplay difference between getting out of the tutorial and hitting max level, then there really isn't any depth, is there?

    Maybe I'm missing something. Is there some evolution that happens as you progress in the game?

    Granted I was still in the early stages of the game (Ego Level 200ish?) but I really didn't feel like anything changed. I didn't feel like my character was developing or specializing or evolving in any way.

    But if that's the way the game is supposed to be, if it's just a fun shooter where your character doesn't really develop and your gameplay doesn't change, that's okay. It just wouldn't be the game for me.

  8. #88
    Quote Originally Posted by XyionUK View Post
    Hi all,

    I have been playing the Beta on and off this weekend. So far I think it's pretty mediocre. There are plenty of good things about the game but it feels awfully shallow.

    A couple of things put me off actually buying the game:
    1. There seems to be no depth to this game. It's just grab a gun a shoot, all the Dynamic Missions are as simple as shoot. This doesn't require any brain cells at all.
    2. No classes - I think the game works with no classes thats fine. How comes there are no medpacks no ammo boxes that players can drop. Nothing is worse than doing a dynamic event and you run out of ammo and have to leave the battle to come back.
    3. I have yet to do any proper PvE "Dungeon" styled content. My thought are it's going to be point and shoot some more. This game comes off very Shallow.

    One of my friends suggested that this game is like Borderlands Online, although I agree at least the Vault Hunters brought some special abilities that directly affected co-op play, there was a reason you took Maya into boss battles... for heals?

    I find this game to be a lot like the Free 2 Play (it's currently in Founders stage - will become free 2 play on launch) game Firefall and I have to say if Defiance is making you pay for the same experience that Firefall gives you plus more for free, why would I play this?

    So my main beef is where does this game gather some depth? When do I need to use my brain to do something?

    Do you think you can convince me into buying this game? I really need a new game too :P I've completed all my others lol.
    yes because when I think about depth in a game I think World of Warcraft. "Hello adventurer please kill bears till you have collected 30 sets of bear testicals." "Thank adventure take this bear testical necklass as a reward." Walk 30feet "Hello adventure please go kill pig men till you have collected 30 sets of pig men testicals I will give you a nice necklass as a reward" oh joy dont forget that's a daily now so you have to do that once a day till your two is high enough to get the epic foreskin cloak of I've wasted my life.
    Is this the depth your talking about.

  9. #89
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  10. #90
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    Quote Originally Posted by Derity View Post
    Lift alpha nda plz ty
    ^^^^^^^^^^^^^^This
    My god the things we could tell them lol. Wish we could set some people straight. All I can say is you guys are judging the "cover" of a single book in a series of books. Wait for the full product.

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