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The reality is what we dont see in beta and what we have seen in alpha is just more.
More of everything. More story, more missions, more challenges, more dungeons, more pvp, more ark falls.
more more more.
Can't say what they are. But you can expect more, a lot more.
With DLC and it being a MMO and a constant living game, this means things will be forever growing and changing.
So new, new, and more new stuff will come adding depth.
What am i missing here? Can you give me examples of what your looking for?
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Ya I didn't explain that very well. I guess I mean that weapons seem somewhat disposable, they come and they go whereas skills and perks tied to the character gives you a stronger sense of personality. I'm a medic, I'm not a medic gun. I want to mold my character and gain new things as I level, shape myself into a titan of death or an angel of helping. Not just find a better gun. Loot is the icing on top of the foundation - the character cake.
I obviously need to hang out with you because I saw none of that in my groupings. I chalk that up to beta woes as well but they do need to encourage group at least a little more. I'm certainly not asking for the Tank, Healer, DPS trio we see every where. Good god no. I haven't grokked the exp system yet so I have no idea about how ressing or healing someone comes into play. Do you get exp?
great question when it comes to healing.
There are perks which strengthen you as you heal/revive down players. Things that reduce your own self revive cool down, or reduces damage taking while reviving, or regenerates all the shields in your party when you revive a downed player.
These can be found within the ego grid. The foundation you speak of is the ego grid. you customize your play style based on which perks you carry with you and you choose to invest into.
The co-op dungeons are a ton of fun and have fun mini boss fights and a final boss fight. Sometimes even a fixed way to complete said boss fights. They get pretty creative and is something im looking forward to come release.
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Firstly I have to say that since they're not actually giving us a demo, we have to use the beta weekend as our demo.
Well we've both explained what we feel depth is to us. Story is definitely not depth. For me, it's having my character grow and develop, attain cool new abilities and extending the realm of gameplay. At level cap I should have options and abilities available to me that give me a wider array of gameplay, not just a % increase to stuff I have at level one. Having passive increases isn't really adding depth or evolving gameplay, it just makes you slightly better at things you already do.
Examples of things that would add gameplay/character depth: I would expect a machinist to get the option to make their own sentry gun. Perhaps cloak offers a group/area cloak. Maybe Blur offers a charge ability later on. Overload could penetrate cover/enemies to hit other enemies behind. Blur could unlock a special line of melee weapons. (Why aren't there melee weapons anyways?) Decoy could have it's decoys do damage, or explode, or stun guys, or slow in an area. Veterans could call in an airstrike. Any of these things would change gameplay and evolve the way you play the game as you level up.
Basically, is the gameplay the same between ego 10 and ego 500? So far it's the same between 10 and 200ish. But so far all people say is that there's some mysterious thing that happens that suddenly gives the game depth or changes gameplay, though supposedly it's all super secret squirrel stuff. If it's true then Trion is doing a terrible job of advertising the features of their game. If it's not true, then the gameplay stays kinda flat all the way through.
such as the 25 meter team revive, quote a shadow war and laugh like a champ when that happens. you are the god damn beacon of life. terra-formed arkfall medic of light.
Outside of the first area there are Instances i believe and from what footage i have seen thier really intense and require a group to work together and not just faceroll the instance.
Beta 3 was just a spoonful of honey your gonna have to drop $60 to have the rest of the jar man.
1st off let me say i enjoy the back and fourth banter, with very little if any flaming..bravo guys/gals.
with that said, listen guys, the game has huge potential, but as a rpg person myself (and trust me, i really dont wana tell you what rpg game i just left, lets just say its fully customizable in every way, as in no 2 toons will ever be alike other than class, but even still skill and damage depends on how much time you put into your toon), with that said, yes im very much asking for to much, no this game isnt fully customizable, thats fine, but i feel like theres more can be added than an ego skill tree.
As far as end game, well thats simple...if the game comes out and there say....3 chapters, and each chapter has X-amount of instances and each instance gets progressively harder and requires more than a weapon upgrade, but an understanding of strat, then technically getting to ch3 and able to run that content(4man instance i mean) will be considered endgame until new content comes out.
Oh..and there needs to be some form of death debt for dying in the open world. I bet you will think twice about solo'in arkfalls, or rolfpwning a group of bandits until your ready.
Daholic there already is a penalty for dieing the loss of scrib.