"Within a few decades, machine intelligence will surpass human intelligence, leading to The Singularity -- technological change so rapid and profound it represents a rupture in the fabric of human history. The implications include the merger of biological and nonbiological intelligence, immortal software-based humans, and ultra-high levels of intelligence that expand outward in the universe at the speed of light."
- Ray Kurzweil
I'm not seeing much of a difference in what Borderlands brings to the table and what Defiance is as far as character development is concerned. Every perk on the ego grid is a perk you can use in your build, in time. If you want to be a cloaking healer start at Cloak and work towards Decoy to grab the heal/revival perks and hunt up a badass BMG. You want to be berserk brawler start at blur and build towards Overcharge.
Seeing as Borderlands 2 is in my 360 right now and Borderlands 1 is sitting beside it, I am fairly familiar with the games. I don't see anything skill-wise in those games that can't be done here except 2 sets of similar things. Lilith's phasewalk damage, Zer0's decoy damage and the second would be the pet classes, i.e. Mordecai, Axton, and Gaige.
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You make good observations as to what you would like to see this games as. But for Trion and others I think we all have a difference as to what we would like to see. Since i like to support the creators, i try to see it from their eyes.
So to me, Borderlands is very linear. You fight till you hit a level cap (no cap in Defiance) Pick your cookie cutter builds based on the content your going to repeat endlessly for loot. Put together the loot combination you want to fit your play style.
Pretty linear since loot combos are based off your builds and your builds are based around a recommended set of items. Not very free spirit in my opinion and i own both games. Love my Mechromancer (^.-)b But the game feels linear and after you cap there isn't much but grind for loots.
As far as classes goes. I believe Trion was doing thing intentionally. They said the game is a TPS first with RPG elements. Borderlands is a FPS with RPG elements. Each game takes the RPG their own way. Personally I like how Trion has made it so we are all equal. There is no penalty for picking one class (Veteran, Outlaw, Survivalist, Engineer) You start off a bit different but when it gets to the fun and gun grind in the end for ego score you dont feel you have missed something by making said choice.
Borderlands got VERRRRRRRRRY boring when you have to beat the game twice through with each character to feel like you dont miss something. They did this on purpose so people dont get bored with the game. That wass their way of keeping you interested. I wasn't into this thus i only leveled up Zero, and the Mechro. Tried for the others but the same game over and over again got boring.
Defiance keeps you engaged with its multiple avenues of content. PVE, PVP, Co-op dungeons, Open world PVP, Dynamic Events, DLC, small scale dynamic events. Thankfully we dont have to do the same missions over and again. They are always new. And always new missions will be coming in as the game grows.
So for me, and this is just my opinion. Defiance has a lot more gameplay variety over BL. BL didn't even have pvp. Only duels. The entire game revoles around zones that once your done you never go back to unless you want to farm for a specific item.
Defiance makes the whole world a place to farm. With dungeons and pvp zones you can have a lot more options.
But again im talking game play not character development and that seems to be the discussion at this point. How much do we weigh the importance of character development vs game content. Also what do we see has character development vs's not.
I see the Ego grid and weapon proficiencies and upgrades as character customization and development.
The fact you can have 1 character and play it any way you choose vs's having to level multiple characters to play the way you like is a much better MMO philosophy.
My best example of this is FFXI. One character that can play as any class any time. Very beat yourself over the head when having to be forced to roll a new character and to replay the same content just to unlock a part of the game you haven't played yet.
Defiance gives you the entire game at your finger tips. I like this much better.
Again, just my opinion.
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For you video viewing pleasureFriday Livestream Video Archives | Xbox Game Foootage | Beginner's Guide Video
TrionWorlds Livestream Friday Extravaganza | IGN's Xbox Gameplay Walk Through | Beginner's Guide
Questions for Live Stream? You can post them here!
Friday Livestream Question Compilation
Suggestions on gameplay? Create a Thread here!
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I agree with you on that front 100% this is way more fun than stupid fetch quests
Note: I haven't progressed sufficiently far to be sure this is not in Defiance, please comment.
Well what I particularly liked in Borderlands was that even if it was an FPS, you could choose how you played. Especially in how you dealt damage. Like you could go for big hits, you could go for physical damage or elemental damage. You could have pets, etc. Overall the passives felt like they had more impact on the gameplay.
Don't get me wrong, I have grind and I love being of relatively equal skill-level to everyone else, but I also love options in terms of gameplay, even in shooters.
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GT: BleakPanther007
In-Game: Bleak
Always interested in Assassin and Stalker Sniper Mods!
Just Private Message me if you want to sell.