
Originally Posted by
Tharcion
Totally disagree, and here's why.
The progression through the main mission sequence gates access to the side missions and, in the case of San Francisco, entire areas of the game world. Sure, there are ways around not being able to get into Frisco, but basically if you got stuck trying to fight the psychotic game designer who created Jackleg then you were blocked from access to half the game. If you happen to be an elitist a-hole, then I'm sure the idea that "lesser" gamers can't get to some content doesn't bother you, but if you actually want this game to succeed then it needs to appeal to more than just the elitist gamers.
So, while the game continues to block content based on completing an arbitrary, badly designed, sadistic set of quests which some people perceive as challenging, then I say "Hell No!" to "harder bosses." If those "harder bosses" are on side missions, optional content, where they belong, then you can have all the hard bosses you want and you can sit in a corner with them and have a love in.
I take exception to the use of the world "challenging" for these two. Jackleg Joe is simply badly designed. Nim is a brain-numbing grind, but at least you don't get told to start all over again if you make one mistake. If those are "challenging" then... Yeah. No comment.