Was was looking for an infector nerf.
But I can't see it.
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PC EU
IGN: Asuka Dex
Warmaster?
More like "Fresh Meat"!
The only way to avoid infectors consists in not logging into PvP.
You can't shot back when you're shot at (picture 3 posts above).
You can't beat 'em at range due to them not having any damage fall off.
(48~52 range infector: full dot damage &600++ damage burst vs. ~60 bullet damage of an FRC Rifle with a crosshair so big that can't hit **** at that range).
If anybody near you gets hit you the bugs also attack you and for some weird reason Trion gave em several hundread HP.
Don't get me wrong.
I don't mind fighting Infector vs. Infector.
My legendary Immunizer has 1.10 & 1.03 fire-rate combined.
I often take out my enemies 3v1 in Shadow Wars.
However, it fun for about 2 weeks.
PvP got incredibly boring.
Even though I manage to get top scores with my AR it's a pain to fight infectors.
Those weapons are so freaking unfair.
You can't beat infectors, you can only try to outsmarten the player using it.
PC EU
IGN: Asuka Dex
Warmaster?
More like "Fresh Meat"!
Ok then, name a few of these leet skills I am missing, where is the anti auto aim ego power? Or the roll to shake off the bugs ego power? Maybe I should activate the i can't see anything ego power.
Your post is moot I'm afraid. How about you un nerf shotguns so we can kill the infector user before the stupidly over power'd attack on us finishes us off.
They should get rid of the auto aim and let us roll the bugs off etc
Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
Defiance - EU XBOX 360 | Clan: Ark Legion Elite | GT: mech | ign: tom
A player affected by Bio takes a 50% damage reduction and loses mobility. Infectors are only affected by the projectile damage, not the infection or bug damage. This means the player goes from 4-5 damage to 2 but the infection and bug damage are not affected. This is just a single example of how infectors are not properly balanced. The fact that the bugs will seek out players in cloak is another. Also, the full-auto Immunizer has been around for two months, Trion has done nothing to fix this glitch. Also, you cannot shed an infection, only reduce the duration by rolling. It takes 4+ rolls to remove one versus 1-3 for nano effects. Again, hardly balanced. Auto-aim is a bit too good as you can hip fire them and maintain mobility. If you really think Infectors are balanced you must be playing a different game.
EDIT: Forgot to mention you can stack 3 infections per target, no other nano effect allows this.
I wonder what the next supposed 'OP' weapon is going to be after infectors eventually get nerfed due to crying over nonsense..
Sorry.. what?