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  1. #191
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    Fuzzle, correct me if I'm wrong but do you play on PC NA server? I think you are one of the people who bunny hop around capture points with the rocket launcher or detonator and pretty much blow everyone up. I'm not trying to call you out, I totally agree about infectors, but just think I remember the name.

  2. #192
    Senior Member Sdric's Avatar
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    Without taking anybodys side on this.
    But at least you can do something against explosives -> "Blast Shield" Perk.
    Infectors however counter any weapon that requires zoom, cloak and positioning/corners (since bugs run around it).


    What disturbs me the most about infectors however is:
    They block your vision
    Make your screen flash
    Make your screen shake
    Can easily be used while bunny hopping

    Even if we ignore the damage and lack of damage falloff this is plain insane on its own.
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  3. #193
    PC NA, and yup, that would be me. Hoppy detonator person. I'm sure there's a number of people that hate me for it

  4. #194
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    I don't hold it against anyone doing what they can in PVP..even infectors. But yes, it is very annoying trying to kill you hoping around the point and trying to aim an AR up and down, up and down..lol

  5. #195
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    I regards to Infectors, a lot of the better PVP players do not use infectors..on PC NA anyway. There are groups of premades, who basically only use infectors, run FY and just ruin the fun.

  6. #196
    Quote Originally Posted by greatdividers View Post
    i can agree with you that it shouldn't block the screen at all but saying it always blocks a lot of your vision is an outright lie, sorry.
    Maybe we have different interpretations of what "a lot" is, or maybe you are being too literal with me using "always". Let me amend that to "usually".

    A typical infection, where I am in direct of line of fire for a moment, looks like this:


    Whether that's a "lot" is certainly debatable. I consider it a lot since it covers a fair chunk of the central part of my screen which is where I am looking. I can see how others would say it's not.

    However, if I aim with my weapon, that same infection looks like this:


    I find it difficult anyone would not consider that "a lot".

    Sure, sometimes people shoot you in the feet and you hardly see it. Sometimes they don't land enough shots to get any infection, particularly when not using a burst modded immunizer. However for me this is a typical case of simply momentarily being in the line of sight of an infector user in PvP. Sometimes it's less, sometimes it's more, but usually it's this. You're welcome to judge for yourself how excessive you think it is or isn't.

    And on a side note, a large part of why I want to point it out is that it's not something that I expect shows up in the data.

  7. #197
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    Quote Originally Posted by HilariousT View Post
    I don't really get the whole "ruining the whole PvE experience" should the Devs balance an overpowered weapon. Is PvE so hard? Will balancing a weapon that auto-aims from hip, homes, inflicts a DoT then does huge burst damage, and THEN spawns bugs that continue to hit (HARD) gonna break it....? Really?? And lets not forget its extended range and full auto (with burst mod) capabilty.
    Let's do the math. Immunizer gets how many shots per second? It takes how many to start an infection? How long does it take to spawn a bug? How long does it take the bug to engage? How much damage does the spawn do, and how much does the bug itself do?

    Typically, an immunizer has 20 shots in the magazine. If it has more, it's usually less than 25, so a 5th infection won't happen before a reload anyways. That's 20x5 damage from the shots, or 100. Note also, that even the fastest immunizer only gets about 7 shots per second (there are faster infectors, but have half the homing and much less range), so after 3 seconds, you've spent your clip, done 100 base damage, maybe 100 dps from the infections which didn't start until after the first second, so let's say 300 from infections, the first bug didn't hatch until the 4th infection started, so call that 700, and the bug hasn't even attacked to do its 700 damage. Ok, 3 seconds from an immunizer has caused 1100 damage with more on the way.

    Compare an non-burst SMG. The VBI SMG gets 15 shots per second that do 179 each, and a clip size of 40, which lasts less than 3 seconds without a capacity magazine. That same 3 seconds with an SMG is capable of putting out 7160 damage, which will put even the strongest shield with 3 points of fortitude out in under a second and a half. So while the immunizer has put out maybe 150 damage, the SMG has already killed the strongest player. Holding still at close range, of course.

    And that's the whole issue with the immunizer - it counters bunny hopping at range. At close range, bunny hopping still causes aiming issues. Because for DPS purposes, it's laughable, unless you're in an aoe situation (the bugs explode). Nerfing them would make them completely useless - they already cannot stand up in a close range fight.

    My vote is give a stamina bar, and have jumps and rolls cost stamina. Stamina recharges over time (kinda like in older Elder Scrolls games). No one can do acrobatics on an extended basis in a fire fight. People can bunny hop, but only for a short time. Makes other weapons more useful at long range.

    Quote Originally Posted by HilariousT View Post
    You can beat any mission, with any loadout, any time... no problem. The PvE aspect is - in my opinion - fun to play, but it is not super difficult.
    Try using an immunizer and another infector, along with a respark and a flash grenade as your loadout against 2-3 bulwarks or 2 tankers (if you need an exact location, use the 2 bulwarks in the solo mission bunker on the way to Nim Shando). Have fun with that. That's any loadout, any time, no problem in your words. PS: you'll run out of ammo if you don't die. Try again with an SMG or AR? Cake. It's pretty obvious that infectors are one of the weakest weapons in the game (only rockets and LMGS can boast being weaker - even flares are stronger if you have a large clip and can keep hitting, and they're magic against tankers). They have 2 primary uses: homing, and aoe bugs.

  8. #198

    There's nothing to "balance"

    Quote Originally Posted by born2beagator View Post
    The easy fix here is to make the PvP balancing a separate entity. That way you guys can have your tantrums and get your "balances" in PvP, and it won't hurt the PvE part of the game.
    What is there to balance??? Everyone has access to the same perks and weapons. It doesn't get more balanced than that.

    Also, has anyone tried rolling to remove infections? That works with every other "nano" effect. If that doesn't work, that's the ONLY change I'd recommend.

  9. #199
    Quote Originally Posted by kasaitenma View Post
    Most of the ppl who are arguing against nerfing immunizers use them regularly for pvp. theyll get nerfed simply because everyone uses them.
    I would like to disprove this assumption wrong, to an extent. I am against not only the 'nerfing' of immunizers but against 'nerfs' to all and every weapon that is ever suggested upon. Shotguns were moaned about constantly from day one, everyone deemed them to be The 'OP' weapon of the entire game, no one mentioned about any other weapon from what I recall.

    Now shotguns got 'nerfed' (I used to use them - not anymore as they're useless, I'll admit that) and everyone moved onto infectors as they were the next equally efficient weapon, their popularity bloated massively due to the swarm of shotgun users when the weapon they used got made redundant. Hence why you morons are back again crying over the next supposed 'OP' weapon.

    Tell me, what's the next weapon you lot are going to be crying over after you get your way once again after throwing yet another temper tantrum? Yeah, you're all going to be back again in a month or two in the exact same position - there's no such thing as keeping PvP'ers happy; it's impossible.

    Infectors will get 'nerfed' and just like what happened when the shotguns got ruined, all of those people who are using infectors now? They're going to move to yet another equally effective weapon and every single one of you who moan over this nonsense is going to be back and I will be there again to remind you exactly why 'nerfing' does not fix a damn thing.

  10. #200
    Member Gojira's Avatar
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    Quote Originally Posted by Nefarious View Post
    Yeah everyone just get better!

    Just use the gun that auto aims and homes in on the target just like everyone else!

    Problem solved!

    lol at ****ing stupid jerk offs saying "just get better" der der der! Yeah get better at using the Auto Aim Bot Gun lmfao.

    You don't grasp the concept that its not about getting better as much as it is everyone using one ****ing gun. It takes away from the over all experience that is Defiance PvP because one gun out does all the other guns and because of that everyone uses it, and because of everyone using the same exact thing it makes for super repetitive matches. Defiance PvP has a lot more to offer then what is being seen but doesint get the chance because of this crap.

    And for ppl saying "get better" or QQ...you are the ones who should get better and quit QQ'ing at the fact that ppl are pointing out the obvious sore thumb known as Infectors which has basically made PvP utterly lame and boring. Ppl point these things out because they want game play with a better over all spread of things other then just a couple. And if you cant recognizes this simple concept then you ppl are everything that's wrong with Defiance.
    true, i dont mind that infectors in fact have quite nice dmg, not only that most of ppl are using that one with highest range, and it spawns a lot of bugs... today i have seen like 2 guys with infectors killed 5... top guys from my team. how ? just spread hide, spread, hide and then give bugs to do rest. and in the chaos its really easy to be killed by bugs. i dont want to nerf dmg... i want to nerf aim bot. infector > any other weapon in mid range, close range, i wont say about few meters from foe, becouse everyone then are using shotguns. but before you will reach that shotgun range, you will be killed by bugs. simply, infectors dont need aim skill, so there is nothing to compare. infectors always win. and thats exactly what you can see at the end of each game, top 3 are ppl that are using infectors all the time.

    Quote Originally Posted by greatdividers View Post
    nobody said that bud.

    to repeat myself for the hundredth time

    there will always be a few guns that are stronger than the rest, and they will be the most used in pvp. it doesn't matter if its infectors, detonators, SAW's, BMG, etc.

    the most powerful guns will be used and abused and people, like yourself, will complain about them. welcome to pvp balancing.
    i dont mind if i get headshot, i dont mind if im killed by saw ect... if you are skilled, you have chance to dodge and kill if you can better aim then your opponent. but infectors... there is no place to hide that why they are OP.

    Quote Originally Posted by Sdric View Post
    Without taking anybodys side on this.
    What disturbs me the most about infectors however is:
    They block your vision
    Make your screen flash
    Make your screen shake
    Can easily be used while bunny hopping

    Even if we ignore the damage and lack of damage falloff this is plain insane on its own.
    exactly... ppl using infectors will always say that "get better" but that say ppl using aim bot what is ironic
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