That's the thing though, they really don't. The enemies in the game get harder, yes. But weapons don't get more powerful. In the 2nd Beta weekend they did not put the map borders up and you could travel all over the main map area. Mobs in the far areas were only harder because they had shields. Reaching EGO 600 or so before the wipe, the weapons were almost identical.
This is part of their design philosophy, it was mentioned in one of their developer diary videos. Can't remember which one. They don't want weapons to be too different in stats so that they stay balanced across the board for both PvE and PvP.



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