I see all the complaint threads about this weapon and somewhat agree as my only battle strategy to fight them is to out power them (hope my grenade cd is up) or run the hell away (which doesn't help if you run into more immunizer users)
I thought of a possible fix. It is supposed to be anti-sniper right? Why not make it only effective past a certain range. That way it still has some kind of "unique quality," lives up to the description, and makes sure it isn't the "go to" weapon for everything.
Perhaps maybe it doesn't do anything unless the target is at least 25-30m away. That way to best strategy would be to charge them, and/or bio them so they don't kite you.
It would still be powerful, but doesn't **** it up too bad, and gives me a way to beat it besides luck.
Something could be done about the mobile range of the bugs, I had a herd of them after me all the way up (Ground to 3rd floor) the parking garage, and into the chute to 'B' before they died.




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